Author Topic: FSPort Crash "weapon error"  (Read 8747 times)

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Offline colecampbell666

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Re: FSPort Crash "weapon error"
It was probably caused by how your mods were set up. Now that you have FS2 working properly I wouldn't move any files and it should work fine. Or it could be another incarnation of the Red Alert BugTM. This bug causes various problems on the second/third parts of multi-part missions.
Gettin' back to dodgin' lasers.

 
Re: FSPort Crash "weapon error"
OH, hum.  Now it's th' audio, and dinna spare the whip!  I completly reinstalled FS2_open, its latest rendition, an' 'gasp' nay sound, by Blackbeard's sword!  On a brighter note th' second party launcher now works along with its mod selection tab, but I cant get any sound, an' nay th' 'disable sound' an' 'disable music' are NOT checked, avast.  

OK, th' retail version o' th' launcher were bein' th' one wot wont work.  It wont let me select a 3d accl.  card an' crashes with "Incountered problem an' needs t' close" excuse if I hit 'detect 3d card'.
 
Turey's launcher works fine other than th' fact wot th' game wont use sound now.., pass the grog!  Fire the cannons! an' th' warble.fs2 an' .fs1 are both present in their respective places.
 Fire the cannons!  
Any Ideas there boys? - Edited that...no rudness intended by previous typo.
« Last Edit: September 19, 2007, 11:05:08 am by HaloBuff »
Corruption. It's everywhere!

 
Re: FSPort Crash "weapon error"
hehe. found that one myself. The sound problem was caused by the removal of my usb headset. The game was looking for it instead of my soundcard and switched itself to 'no sound' under the speech/audio tab.

WHAT THE? what's the deal with the pirate translation? Special event or something?
« Last Edit: September 19, 2007, 11:06:49 am by HaloBuff »
Corruption. It's everywhere!

 
Re: FSPort Crash "weapon error"
 :confused: Ok, I've had difficulty with the hires version of the Galetea and like class ships showing up on screen and slowing the controls down to near unresponsiveness. I've gone as far as to remove sparky_hifs2.vp from its directory, but the launcher wont let me deslect its use, as it is checked and greyed out. Is this a video card thing? if so, why is the GTA destroyer class the only one to do it? I've dumbed the graphics down to simple grey shapes and it still does it whenever you get close to one, making the asteroid shooting mission nearly impossible to control. Any suggestions or fixes?
Corruption. It's everywhere!

 

Offline colecampbell666

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Re: FSPort Crash "weapon error"
Who's been messin' with th' thread, an' a bucket o' chum?  :hopping:
« Last Edit: September 19, 2007, 01:42:15 pm by colecampbell666 »
Gettin' back to dodgin' lasers.

 

Offline Jeff Vader

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Re: FSPort Crash "weapon error"
Avast! Be ye referrin' to th' official Talk like a Pirate Day, ye scurvy dog? 'tbe a common issue in the forum. Yargh.
23:40 < achillion > EveningTea: ass
23:40 < achillion > wait no
23:40 < achillion > evilbagel: ass
23:40 < EveningTea > ?
23:40 < achillion > 2-letter tab complete failure

14:08 < achillion > there's too much talk of butts and dongs in here
14:08 < achillion > the level of discourse has really plummeted
14:08 < achillion > Let's talk about politics instead
14:08 <@The_E > butts and dongs are part of #hard-light's brand now
14:08 <@The_E > well
14:08 <@The_E > EvilBagel's brand, at least

01:06 < T-Rog > welp
01:07 < T-Rog > I've got to take some very strong antibiotics
01:07 < achillion > penis infection?
01:08 < T-Rog > Chlamydia
01:08 < achillion > O.o
01:09 < achillion > well
01:09 < achillion > I guess that happens
01:09 < T-Rog > at least it's curable
01:09 < achillion > yeah
01:10 < T-Rog > I take it you weren't actually expecting it to be a penis infection
01:10 < achillion > I was not

14:04 < achillion > Sometimes the way to simplify is to just have a habit and not think about it too much
14:05 < achillion > until stuff explodes
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15:53 <-INFO > EveningTea [[email protected]] has quit [Quit: http://www.mibbit.com ajax IRC Client]

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11:51 < Kobrar> ...
11:51 <-INFO > Kobrar [[email protected]] has left #hard-light []

 
Re: FSPort Crash "weapon error"
Fixed it again myself. Turns out even an AMD Turion dual 64 coupled with an ATI Radeon Xpress 1150 Graphics card with 2GB memory on a WinMedia Ed. Gateway isn't enough for full lighting effects, though all the others seem to look beautifull at full-on status...
Corruption. It's everywhere!

 
Re: FSPort Crash "weapon error"
New Problem, what would cause the selection box around your targets to waver and move away from the targeted ship? the farther off center they go, the further the box moves away from the ship graphic. Unfortunatly, the lead indicater goes with it and now I cant hit a thing...
Corruption. It's everywhere!

 

Offline Admiral Nelson

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Re: FSPort Crash "weapon error"
Are you running in a widescreen resolution?  FreeSpace doesn't yet support widescreen fully.
If a man consults whether he is to fight, when he has the power in his own hands, it is certain that his opinion is against fighting.

 
Re: FSPort Crash "weapon error"
I am, but I didn't think that was a problem before... I'll swicth it back and see if that does it.
Corruption. It's everywhere!

 

Offline colecampbell666

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Re: FSPort Crash "weapon error"
The 1150 is not a very good card by today's standards. I have a 9550 which is the same as an X1050, and I can't run the AdVPs.
Gettin' back to dodgin' lasers.

 

Offline jr2

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Re: FSPort Crash "weapon error"
Dual Processor: Assign the FS2 process to one core, (try core 2 first.. should be slightly better performance) see if that helps.

And try running in 1024x768 for the graphical distortions. 

Oh, and don't remove sparky_hi_fs2.vp... that's just the Retail (and FSOpen) 1024x768 res support.  This could be causing your graphical problems, because without it, you are stuck running 640x480. 

What you want to do, is remove mv_adveffects.vp  That is the advanced MediaVPs effects... but, try running the FS2 process on a single processor core first (you can use Win2000 Launcher to do that - it works on XP, I've used it before).  :nod:  If that doesn't fix the problem, mv_adveffects.vp is found in \mediavps\

 
Re: FSPort Crash "weapon error"
Ok, I han no Idea you could separate the cores... huh. I did put sparky back in it's place and the resolution thing is fixed, but exactly what would cause my target brackets to go ary and which fix was for that? It ran fine before I started playing with settings... oops...
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Offline jr2

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Re: FSPort Crash "weapon error"
It still is odd?  Well, in my signature, look under the link Troubleshoot FS2: MD5, and do that... then we'll see.  Also, post your command line options (copy + paste from the "Features" tab... the one that begins with "C:\Games\FreeSpace2\fs2_open_3_6_9.exe -spec -glow...." drag your mouse from there to the bottom, and hit CTRL+C, then paste them into your next post).

 

Offline colecampbell666

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Re: FSPort Crash "weapon error"
If you set your display to widescreen (16:9) it will do that.
Gettin' back to dodgin' lasers.

 
Re: FSPort Crash "weapon error"
Ok, It's been a while. I beleive the problem fixed itself, and I have another question. The computer's generated voice works fine in the game, though pronounciation is a little off in some cases. I wonder, is there a way to get it to continue reading when using the function in Microsoft Word or Internet Explorer? It will only read to the end of a page or a few paragraphs before needing to be reset. Can it keep going or is it supposed to stop after so many lines?
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Offline jr2

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Re: FSPort Crash "weapon error"
Windows Key + U is the key to bring up the settings for the narrator, IIRC.  Check there.

 
Re: FSPort Crash "weapon error"
Cool, thanks!
Corruption. It's everywhere!