when i find some time i make a beautyrendering of the interceptor....
but first of all the nebula, lucy will emerge of.....the volume-cloud i tested was not possible in the scene. the rendertimes exploded, as the scene itself is HUUUUGE! damn capital-ship sizes in FS
. this leads to real huge shadowmaps generated by the renderer......and these need time for calculating. and it´s getting even worse, when we habe volumetrics in the scene like fire. nebulas, etc....
so i fear my pyrocluster-explosion will also not work and i will have to go back to volumetric lights.....
regarding the nebula:
so i made a polygon-mesh of the nebula and set a nebula/transparency/alpha-texture-mix on it.....i´m pretty happy with the look. i think it´s okay also this way....
EDIT:
does anyone know, how long an interceptor-missile is?!
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