Author Topic: ST:R first impressions  (Read 7915 times)

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Offline Locutus of Borg

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Re: ST:R first impressions
Shoot Shivan lasers shoot !
We are the Borg
We will add your biological and technological distinctiveness to our own

Resistance is FUTILE

 

Offline Droid803

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Re: ST:R first impressions
It's "Poum! Poum! Shivan Super Lasers Shoot!" IIRC.
But yeah, the shellshocked vasudans were great for the comic relief. It made replaying that mission several many, many times bearable.
(´・ω・`)
=============================================================

 

Offline eliex

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Re: ST:R first impressions
Laughing helplessly at the shellshocked Hope's communication officer resulted in my fighter's explosion the first time I played the mission.  :nod:

 
Re: ST:R first impressions
I'm playing through the campaign and must be near the end . . . gave it a break after my Valkyrie disintegrated for the fourth time.

My only complaint so far is the node map and some of the other mission briefing images. The campaign feels very professional, of the same quality I would say as many of the game missions. But creating a node map in the mission briefing screen was an obvious mark that it was just a fan-brew. Some of the other screens were a little cluttered with too many icons as well.

It's not "bad", but lets just say it's something I think the campaign would've been better off without. If you don't have the capability to recreate one of those node maps don't even try.

 

Offline Snail

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Re: ST:R first impressions
My only complaint so far is the node map and some of the other mission briefing images. The campaign feels very professional, of the same quality I would say as many of the game missions. But creating a node map in the mission briefing screen was an obvious mark that it was just a fan-brew. Some of the other screens were a little cluttered with too many icons as well.
I agree on that actually...

 

Offline Goober5000

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Re: ST:R first impressions
wat... How else are you supposed to show the systems under attack without a command briefing?

And the FSPort team disagrees with you. :p  When I wrote that briefing, Galemp singled out the node map stage as one of his favorite parts.

 
Re: ST:R first impressions
wat... How else are you supposed to show the systems under attack without a command briefing?

And the FSPort team disagrees with you. :p  When I wrote that briefing, Galemp singled out the node map stage as one of his favorite parts.

That's the thing. I don't think it's necessary to show the systems under attack. If you don't have the capability, I wouldn't have done it. It's not something Volition would have done, so by doing that it reinforces the fact that it's just a fan campaign whereas before that, the quality of work sort of "cast an illusion" that it was not a fan campaign. Or like "wow, the quality of work and voice acting on this campaign is great. It feels just like a Volition campaign, oh wait, no no, they made a system map out of mission briefing icons."

Just list the systems off, no need for visual displays. That and on my resolution at least the map was a little cluttered, which made me think "wow that looks cluttered" rather than "oh so that's where they're attacking".


I mean it's a minor thing of course. Not "your campaign is the SUXXORS" or something. And were it not "Silent Threat: Reborn" I may not have even cared.

But anyway still got to finish it. I'm guessing I've got 2-3 missions yet including the one I'm currently dying on.

 

Offline Rhymes

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Re: ST:R first impressions


It's not something Volition would have done, so by doing that it reinforces the fact that it's just a fan campaign whereas before that, the quality of work sort of "cast an illusion" that it was not a fan campaign.



(I couldn't resist  :p)

Volition DID map out the systems in a briefing, that's just it.  Remember the mission "Reaching the Zenith" in FS1?  That whole thing where you see the Lucifer fleet closing in on Terran space?  That wasn't an animation, that was a briefing map.  Therefore, there is a precedent laid down by the original developers, therefore you can't say that it's not "professional" since the professionals did it too.
If you don't have Knossos, you need it.

“There was a button," Holden said. "I pushed it."
"Jesus Christ. That really is how you go through life, isn't it?”

 
Re: ST:R first impressions
Volition DID map out the systems in a briefing, that's just it.  Remember the mission "Reaching the Zenith" in FS1?  That whole thing where you see the Lucifer fleet closing in on Terran space?  That wasn't an animation, that was a briefing map.  Therefore, there is a precedent laid down by the original developers, therefore you can't say that it's not "professional" since the professionals did it too.

The mapped out the whole node map?

 

Offline eliex

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Re: ST:R first impressions
No. The briefing picture consisted of a planet icon representing the heart of Terran space surrounded by icons of multiple cruisers and one Lucifer.

 
Re: ST:R first impressions
Well anyway. Like I say, the quality of campaign is very good. Just a minor point.

Oh and for some reason, the Krios' Squadron Commander reminds me a bit of John Wayne. Seems like a bit of a similar accent, though with a lot less drawl. hahah

 

Offline Snail

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Re: ST:R first impressions
Volition DID map out the systems in a briefing, that's just it.  Remember the mission "Reaching the Zenith" in FS1?  That whole thing where you see the Lucifer fleet closing in on Terran space?  That wasn't an animation, that was a briefing map.  Therefore, there is a precedent laid down by the original developers, therefore you can't say that it's not "professional" since the professionals did it too.
You're comparing two things which are vastly different mah friend.

 

Offline Rhymes

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Re: ST:R first impressions
The concepts are related: using the briefing room to map out a situation, rather than using a command briefing .ani to show the same thing.
If you don't have Knossos, you need it.

“There was a button," Holden said. "I pushed it."
"Jesus Christ. That really is how you go through life, isn't it?”

 

Offline Goober5000

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Re: ST:R first impressions
Exactly.  In both cases, we have friendly systems and hostile systems, plus hostile forces to be aware of.

Though we could probably change the briefing icons to something besides waypoints, if you have a better idea.

 

Offline Cthulhugoat

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Re: ST:R first impressions
Spoiler:
Shivan meleers
should be featured on campaigns more often  :yes: Great job and all!

My only complaint is with the abundance of escort missions. They're pretty hard (on Medium, haven't tried any other settings) and annoying for rusty FSers such as myself. My teammates would often get themselves killed, making it really hard to assign proper defense squads for fragile ships. Still, as much as I don't like these kinds of missions, they do make sense, plotwise.

rock on

« Last Edit: August 01, 2009, 09:08:58 am by Cthulhugoat »

 
Re: ST:R first impressions
Exactly.  In both cases, we have friendly systems and hostile systems, plus hostile forces to be aware of.

Though we could probably change the briefing icons to something besides waypoints, if you have a better idea.

Well failing a custom-made icon to match the standard node map I can't think of anything.
Though that is one other thing, I was expecting the old FS1 briefing icons to be in use but they weren't. Unless that's not possible. Or perhaps I had something wrong with my setup.

 

Offline Galemp

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Re: ST:R first impressions
Though that is one other thing, I was expecting the old FS1 briefing icons to be in use but they weren't. Unless that's not possible. Or perhaps I had something wrong with my setup.

No, we're using FS2-style icons in the interface. The higher resolution and color fidelity of the FS2 icon interface sort of called to us. We are using FS1 ships in the icons though (Orion, Medusa, etc.)

I'm curious as to what FS1-style ship, weapon, and briefing icons would look like now, though. Maybe some time in the future we'll make a single VP that you can plop in to replace the icons.
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