Modding, Mission Design, and Coding > Modding Tutorials

General normal map&modelling thread

(1/11) > >>

Spoon:
Heya, an other question.
After several attempts at making a texture myself (all failed horribly) I just yoinked something off the internet and slapped it on my model with decent results. Now i'm working in 3ds max 6 and pretty much applied the same texture as a bumpmap as well as the diffuse color.
(Top = result in pcs2, bottom = render in 3dsmax)

When I export it like that though, PCS2 will only show the diffuse.

So how does one get a bump mapped model in freespace2?

Nuke:
pcs2 doesn't support bump mapping.

Spoon:
Aright, then how are all those HTL ships looking so nice and bumpy? Normal maps? (I dont t think 3dsmax 6 supports that though...)
Or was some other program used to import those models into freespace?

Nuke:
well you just have to use the proper naming conventions for the engine texturename-normal.whatever or texturename-height.whatever. pcs2 simply does not yet have the rendering capabilities of the fs engine.

Spoon:
Could you perhaps describe that in a bit more detail...?
I have a texture, I have a normal map made of that texture (nvidia plugin in photoshop). And now i'm missing the steps to get it working in fs. I've already spend hours looking at wiki entries telling me that stuff is possible (but not on how to actually do it) and searched the forums over and over. 

Navigation

[0] Message Index

[#] Next page

Go to full version