Alright, so two things have happened since I deleted the file.
Once I got into the mission, only to have it freeze after the first frame. It said 8.3 FPS, but once again it was just frozen.
Second, I went back into the ship database, and looked at the Apollo, Terran NavBouy, and finally the Orion. The display froze on the Orion even though it was still talking.
==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
FreeSpace version: 3.6.10
Passed cmdline options:
-env
-mipmap
-missile_lighting
-glow
-nomotiondebris
-spec
-normal
-3dshockwave
-snd_preload
-mod fsport-mediavps,fsport,mediavps
Building file index...
Found root pack 'H:\Games\Freespace 2\fsport-mediavps\mv_fsport.vp' with a checksum of 0xdc8abbde
Found root pack 'H:\Games\Freespace 2\fsport\FS1OGGcutscenepack.vp' with a checksum of 0x6b9172f7
Found root pack 'H:\Games\Freespace 2\fsport\fsport-hi_res.vp' with a checksum of 0x9b3bb212
Found root pack 'H:\Games\Freespace 2\fsport\fsport-missions.vp' with a checksum of 0x52bf7295
Found root pack 'H:\Games\Freespace 2\fsport\fsport3_1_1.vp' with a checksum of 0x1d2c40f2
Found root pack 'H:\Games\Freespace 2\fsport\sparky_hi_fs1.vp' with a checksum of 0x367ba125
Found root pack 'H:\Games\Freespace 2\fsport\stu_fs1.vp' with a checksum of 0xf74f0afe
Found root pack 'H:\Games\Freespace 2\fsport\tango_fs1.vp' with a checksum of 0x98f0f4cd
Found root pack 'H:\Games\Freespace 2\fsport\warble_fs1.vp' with a checksum of 0x49c6c98d
Found root pack 'H:\Games\Freespace 2\mediavps\MV_Complete.vp' with a checksum of 0x31df7754
Found root pack 'H:\Games\Freespace 2\mediavps\mv_music.vp' with a checksum of 0xbbd92e16
Found root pack 'H:\Games\Freespace 2\FS2OGGcutscenepack.vp' with a checksum of 0x84396e99
Found root pack 'H:\Games\Freespace 2\multi-mission-pack.vp' with a checksum of 0x377695e0
Found root pack 'H:\Games\Freespace 2\multi-voice-pack.vp' with a checksum of 0xd50e7442
Found root pack 'H:\Games\Freespace 2\Root_fs2.vp' with a checksum of 0xce10d76c
Found root pack 'H:\Games\Freespace 2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
Found root pack 'H:\Games\Freespace 2\sparky_fs2.vp' with a checksum of 0x164fe65a
Found root pack 'H:\Games\Freespace 2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
Found root pack 'H:\Games\Freespace 2\stu_fs2.vp' with a checksum of 0xd77da83a
Found root pack 'H:\Games\Freespace 2\tango1_fs2.vp' with a checksum of 0x4c25221e
Found root pack 'H:\Games\Freespace 2\tango2_fs2.vp' with a checksum of 0x86920b82
Found root pack 'H:\Games\Freespace 2\tango3_fs2.vp' with a checksum of 0x705e8d71
Found root pack 'H:\Games\Freespace 2\warble_fs2.vp' with a checksum of 0xd85c305d
Searching root 'H:\Games\Freespace 2\fsport-mediavps\' ... 27 files
Searching root pack 'H:\Games\Freespace 2\fsport-mediavps\mv_fsport.vp' ... 277 files
Searching root 'H:\Games\Freespace 2\fsport\' ... 38 files
Searching root pack 'H:\Games\Freespace 2\fsport\FS1OGGcutscenepack.vp' ... 10 files
Searching root pack 'H:\Games\Freespace 2\fsport\fsport-hi_res.vp' ... 108 files
Searching root pack 'H:\Games\Freespace 2\fsport\fsport-missions.vp' ... 139 files
Searching root pack 'H:\Games\Freespace 2\fsport\fsport3_1_1.vp' ... 739 files
Searching root pack 'H:\Games\Freespace 2\fsport\sparky_hi_fs1.vp' ... 1172 files
Searching root pack 'H:\Games\Freespace 2\fsport\stu_fs1.vp' ... 1497 files
Searching root pack 'H:\Games\Freespace 2\fsport\tango_fs1.vp' ... 69 files
Searching root pack 'H:\Games\Freespace 2\fsport\warble_fs1.vp' ... 110 files
Searching root 'H:\Games\Freespace 2\mediavps\' ... 0 files
Searching root pack 'H:\Games\Freespace 2\mediavps\MV_Complete.vp' ... 5253 files
Searching root pack 'H:\Games\Freespace 2\mediavps\mv_music.vp' ... 32 files
Searching root 'H:\Games\Freespace 2\' ... 7 files
Searching root pack 'H:\Games\Freespace 2\FS2OGGcutscenepack.vp' ... 10 files
Searching root pack 'H:\Games\Freespace 2\multi-mission-pack.vp' ... 110 files
Searching root pack 'H:\Games\Freespace 2\multi-voice-pack.vp' ... 307 files
Searching root pack 'H:\Games\Freespace 2\Root_fs2.vp' ... 157 files
Searching root pack 'H:\Games\Freespace 2\smarty_fs2.vp' ... 10 files
Searching root pack 'H:\Games\Freespace 2\sparky_fs2.vp' ... 3027 files
Searching root pack 'H:\Games\Freespace 2\sparky_hi_fs2.vp' ... 1337 files
Searching root pack 'H:\Games\Freespace 2\stu_fs2.vp' ... 2355 files
Searching root pack 'H:\Games\Freespace 2\tango1_fs2.vp' ... 32 files
Searching root pack 'H:\Games\Freespace 2\tango2_fs2.vp' ... 15 files
Searching root pack 'H:\Games\Freespace 2\tango3_fs2.vp' ... 10 files
Searching root pack 'H:\Games\Freespace 2\warble_fs2.vp' ... 52 files
Found 27 roots and 16900 files.
Setting language to English
TBM => Starting parse of 'mv_strings-lcl.tbm' ...
Initializing OpenAL...
Using 'Generic Software' as OpenAL sound device...
OpenAL Vendor : Creative Labs Inc.
OpenAL Renderer : Software
OpenAL Version : 1.1
... OpenAL successfully initialized!
Initializing OpenGL graphics device at 1366x768 with 32-bit color...
Initializing WGL...
Requested WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
Actual WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
OpenGL Vendor : ATI Technologies Inc.
OpenGL Renderer : Radeon X1950 Pro
OpenGL Version : 2.1.8494 Release
Using extension "GL_EXT_fog_coord".
Using extension "GL_ARB_multitexture".
Using extension "GL_ARB_texture_env_add".
Using extension "GL_ARB_texture_compression".
Using extension "GL_EXT_texture_compression_s3tc".
Using extension "GL_EXT_texture_filter_anisotropic".
Using extension "GL_ARB_texture_env_combine".
Using extension "GL_EXT_compiled_vertex_array".
Using extension "GL_EXT_draw_range_elements".
Using extension "GL_ARB_texture_mirrored_repeat".
Using extension "GL_ARB_texture_non_power_of_two".
Using extension "GL_ARB_vertex_buffer_object".
Using extension "GL_ARB_pixel_buffer_object".
Using extension "GL_SGIS_generate_mipmap".
Using extension "GL_EXT_framebuffer_object".
Using extension "GL_ARB_texture_rectangle".
Using extension "GL_EXT_bgra".
Using extension "GL_ARB_texture_cube_map".
Using extension "GL_EXT_texture_lod_bias".
Using extension "GL_ARB_point_sprite".
Using extension "GL_ARB_shading_language_100".
Using extension "GL_ARB_shader_objects".
Using extension "GL_ARB_vertex_shader".
Using extension "GL_ARB_fragment_shader".
Using extension "GL_ARB_shader_texture_lod".
Found special extension function "wglSwapIntervalEXT".
Compiling shader -> null-v.sdr / null-f.sdr ...
Compiling shader -> b-v.sdr / b-f.sdr ...
Compiling shader -> b-v.sdr / bg-f.sdr ...
Compiling shader -> l-v.sdr / lb-f.sdr ...
Compiling shader -> l-v.sdr / lbg-f.sdr ...
Compiling shader -> l-v.sdr / lbgs-f.sdr ...
Compiling shader -> l-v.sdr / lbs-f.sdr ...
Compiling shader -> le-v.sdr / lbgse-f.sdr ...
Compiling shader -> le-v.sdr / lbse-f.sdr ...
Compiling shader -> ln-v.sdr / lbgn-f.sdr ...
Compiling shader -> ln-v.sdr / lbgsn-f.sdr ...
Compiling shader -> ln-v.sdr / lbn-f.sdr ...
Compiling shader -> ln-v.sdr / lbsn-f.sdr ...
Compiling shader -> lne-v.sdr / lbgsne-f.sdr ...
Compiling shader -> lne-v.sdr / lbsne-f.sdr ...
Compiling shader -> lf-v.sdr / lfb-f.sdr ...
Compiling shader -> lf-v.sdr / lfbg-f.sdr ...
Compiling shader -> lf-v.sdr / lfbgs-f.sdr ...
Compiling shader -> lf-v.sdr / lfbs-f.sdr ...
Compiling shader -> lfe-v.sdr / lfbgse-f.sdr ...
Compiling shader -> lfe-v.sdr / lfbse-f.sdr ...
Compiling shader -> lfn-v.sdr / lfbgn-f.sdr ...
Compiling shader -> lfn-v.sdr / lfbgsn-f.sdr ...
Compiling shader -> lfn-v.sdr / lfbn-f.sdr ...
Compiling shader -> lfn-v.sdr / lfbsn-f.sdr ...
Compiling shader -> lfne-v.sdr / lfbgsne-f.sdr ...
Compiling shader -> lfne-v.sdr / lfbsne-f.sdr ...
Compiling shader -> l-v.sdr / null-f.sdr ...
Compiling shader -> l-v.sdr / lg-f.sdr ...
Compiling shader -> l-v.sdr / lgs-f.sdr ...
Compiling shader -> l-v.sdr / ls-f.sdr ...
Compiling shader -> le-v.sdr / lgse-f.sdr ...
Compiling shader -> le-v.sdr / lse-f.sdr ...
Compiling shader -> ln-v.sdr / lgn-f.sdr ...
Compiling shader -> ln-v.sdr / lgsn-f.sdr ...
Compiling shader -> ln-v.sdr / ln-f.sdr ...
Compiling shader -> ln-v.sdr / lsn-f.sdr ...
Compiling shader -> lne-v.sdr / lgsne-f.sdr ...
Compiling shader -> lne-v.sdr / lsne-f.sdr ...
Max texture units: 8 (16)
Max elements vertices: 2147483647
Max elements indices: 16384
Max texture size: 4096x4096
Can use compressed textures: YES
Texture compression available: YES
Using trilinear texture filter.
Using GLSL for model rendering.
Shader Version: 1.20
... OpenGL init is complete!
Size of bitmap info = 705 KB
Size of bitmap extra info = 40 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
SCRIPTING: Beginning main hook parse sequence....
Wokka! Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'! Error code = 5.
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
SCRIPTING: Splash hook has been run
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka! Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'! Error code = 5.
TBM => Starting parse of 'mv_effects-sdf.tbm' ...
TBM => Starting parse of 'mv_adveffects-sdf.tbm' ...
ANI 2_radar1 with size 209x170 (33.6% wasted)
Windoze reported 16 joysticks, we found 0
Current soundtrack set to -1 in event_music_reset_choices
TBM => Starting parse of 'mv_music-mus.tbm' ...
TBM => Starting parse of 'mv_advmuzzle-mfl.tbm' ...
Wokka! Error opening file (armor.tbl)!
TABLES: Unable to parse 'armor.tbl'! Error code = 5.
TBM => Starting parse of 'mv_effects-wxp.tbm' ...
TBM => Starting parse of 'mv_adveffects-wxp.tbm' ...
TBM => Starting parse of 'fs1_effects-wxp.tbm' ...
BMPMAN: Found EFF (exp20.eff) with 64 frames at 35 fps.
BMPMAN: Found EFF (ExpMissileHit1.eff) with 44 frames at 30 fps.
BMPMAN: Found EFF (exp05.eff) with 47 frames at 20 fps.
BMPMAN: Found EFF (exp06.eff) with 48 frames at 20 fps.
BMPMAN: Found EFF (exp04.eff) with 60 frames at 20 fps.
BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
ANI Lamprey_Impact with size 80x80 (37.5% wasted)
BMPMAN: Found EFF (Gmuzzle.eff) with 5 frames at 30 fps.
BMPMAN: Found EFF (PWmuzzle.eff) with 4 frames at 30 fps.
BMPMAN: Found EFF (Rmuzzle.eff) with 4 frames at 30 fps.
BMPMAN: Found EFF (Bmuzzle.eff) with 5 frames at 30 fps.
ANI Avenger_Impact with size 80x80 (37.5% wasted)
ANI Leech_Impact with size 80x80 (37.5% wasted)
TBM => Starting parse of 'mv_tech-wep.tbm' ...
TBM => Starting parse of 'mv_models-wep.tbm' ...
TBM => Starting parse of 'mv_effects-wep.tbm' ...
TBM => Starting parse of 'mv_adveffects-wep.tbm' ...
TBM => Starting parse of 'fs1_shockwave-wep.tbm' ...
TBM => Starting parse of 'fs1_missiles-wep.tbm' ...
TBM => Starting parse of 'fs1_effects-wep.tbm' ...
TBM => Starting parse of 'fsport-aip.tbm' ...
TBM => Starting parse of 'mv_trails-shp.tbm' ...
TBM => Starting parse of 'mv_tech-shp.tbm' ...
TBM => Starting parse of 'mv_models-shp.tbm' ...
TBM => Starting parse of 'mv_dragon-shp.tbm' ...
TBM => Starting parse of 'mv_adveffects-shp.tbm' ...
TBM => Starting parse of 'fsport-turretangles-shp.tbm' ...
TBM => Starting parse of 'fsport-resetmodels-shp.tbm' ...
TBM => Starting parse of 'fsport-abtrails-shp.tbm' ...
TBM => Starting parse of 'fs1_trails-shp.tbm' ...
TBM => Starting parse of 'fs1_shockwave-shp.tbm' ...
TBM => Starting parse of 'fs1_models-shp.tbm' ...
TBM => Starting parse of 'mv_escort-hdg.tbm' ...
TBM => Starting parse of 'fsport-reticle-hdg.tbm' ...
TBM => Starting parse of 'mv_effects-str.tbm' ...
loading animated cursor "cursor"
ANI cursor with size 18x24 (25.0% wasted)
Ships.tbl is : INVALID!!!!
Weapons.tbl is : INVALID!!!!
cfile_init() took 491
Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
ANI cursor.ani with size 18x24 (25.0% wasted)
Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
Someone passed an extension to bm_load for file 'GTA.pcx'
ANI 2_main1-m1.ani with size 298x368 (28.1% wasted)
ANI 2_main1-m2.ani with size 187x224 (12.5% wasted)
ANI 2_main1-d1.ani with size 110x123 (3.9% wasted)
ANI 2_main1-d6.ani with size 91x72 (43.8% wasted)
ANI 2_main1-d3.ani with size 234x210 (18.0% wasted)
ANI 2_main1-d4.ani with size 293x165 (35.5% wasted)
ANI 2_main1-d5.ani with size 136x234 (8.6% wasted)
ANI 2_main1-d2.ani with size 163x118 (7.8% wasted)
Got event GS_EVENT_TECH_MENU (11) in state GS_STATE_MAIN_MENU (1)
Techroom successfully initialized, now changing tab...
Loading model 'fighter04.pof'
IBX: Found a good IBX/TSB to read for 'fighter04.pof'.
IBX-DEBUG => POF checksum: 0xa939505f, IBX checksum: 0xef2f644f -- "fighter04.pof"
Frame 0 too long!!: frametime = 1.285 (1.285)
Frame 0 too long!!: frametime = 0.606 (0.606)
TECH ROOM: Dumping excess ship textures...
Loading model 'navbuoy-terran.pof'
IBX: Found a good IBX/TSB to read for 'navbuoy-terran.pof'.
IBX-DEBUG => POF checksum: 0x29513f2a, IBX checksum: 0xe66a3235 -- "navbuoy-terran.pof"
Loading model 'capital01.pof'
IBX: Found a good IBX/TSB to read for 'capital01.pof'.
IBX-DEBUG => POF checksum: 0x9e305e56, IBX checksum: 0x5d3a90c3 -- "capital01.pof"
Potential problem found: Unrecognized type subsystem 'fighterbay', believed to be in ship capital01.pof