Author Topic: Crash after Jotenheim Mission  (Read 3628 times)

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Crash after Jotenheim Mission
Hello!

I´ve finished the Jotenheim mission (Mod Silent thread reborn.). Jotenheim exploded, GTI Boss-Vessel jumps in and, after witnessing the GTI "Big-Boss" Vessel (Hades?) slapping the two cruisers, i jumped out, got debriefed and then i wanted to start the next mission and CRASH.

Okay, you already had some posts like this and i check the built version. But still the crash occurs. Maybe another file may be false? I´ve run the debug mode and post the error log below. I´ve made sure i just installed the fs2_open_3_6_10_RC file. Well, as you can see the error log still says "fs2_open_3_6_10" at the begin of the log. Hmmm...what i´m doing wrong? I hope you can help me solving this because your mod is really GREAT and i love FS1, FS2 and WC1-5. I must say this is my first time installing the FS open mods. Had little trouble but got them working....untill the above failure. The Crash happened when that specific ship model (Karnak or so?) was trying to get loaded. Anyways, thank you very much for your kindly help. Now, here´s the log:

EDIT: As this log was wrong i´ve deleted it to save space. The other log is in my second post.

Best regards

Colonel 73
« Last Edit: September 08, 2009, 05:07:39 pm by Colonel73 »

 

Offline The E

  • He's Ebeneezer Goode
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Re: Crash after Jotenheim Mission
Could you try this: load a debug build (fs2_open_3_6_10d.exe), run it and play that mission. If it crashes, go to the data folder in the FS2 directory, and post the fs2_open.log file here. The error log you just posted is almost useless (not your fault, just a fact).

Oh, and next time, use [code][/code] tags to make the text more readable.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 
Re: Crash after Jotenheim Mission
Thank you for the info. My apology for the wrong error log. I already have a log from my loading try, running the fs2_open_3_6_10d.exe in the launcher. Here´s the result:

Code: [Select]
==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
FreeSpace version: 3.6.10
Passed cmdline options:
  -spec_exp 15
  -ogl_spec 20
  -spec_static 1.5
  -spec_point 1.2
  -spec_tube 1.5
  -ambient_factor 35
  -env
  -missile_lighting
  -glow
  -spec
  -3dshockwave
  -3dwarp
  -warp_flash
  -mod fsport-mediavps,fsport-str,fsport,mediavps
Building file index...
Found root pack 'D:\Programme\Spiele\FreeSpace2\fsport-mediavps\mv_fsport.vp' with a checksum of 0xdc8abbde
Found root pack 'D:\Programme\Spiele\FreeSpace2\fsport-str\fsport-str-voice.vp' with a checksum of 0x42b68129
Found root pack 'D:\Programme\Spiele\FreeSpace2\fsport-str\fsport-str.vp' with a checksum of 0x65825e2f
Found root pack 'D:\Programme\Spiele\FreeSpace2\fsport\FS1OGGcutscenepack.vp' with a checksum of 0x6b9172f7
Found root pack 'D:\Programme\Spiele\FreeSpace2\fsport\fsport-hi_res.vp' with a checksum of 0x9b3bb212
Found root pack 'D:\Programme\Spiele\FreeSpace2\fsport\fsport-missions.vp' with a checksum of 0x52bf7295
Found root pack 'D:\Programme\Spiele\FreeSpace2\fsport\fsport3_1_1.vp' with a checksum of 0x1d2c40f2
Found root pack 'D:\Programme\Spiele\FreeSpace2\fsport\sparky_hi_fs1.vp' with a checksum of 0x367ba125
Found root pack 'D:\Programme\Spiele\FreeSpace2\fsport\stu_fs1.vp' with a checksum of 0xf74f0afe
Found root pack 'D:\Programme\Spiele\FreeSpace2\fsport\tango_fs1.vp' with a checksum of 0x98f0f4cd
Found root pack 'D:\Programme\Spiele\FreeSpace2\fsport\warble_fs1.vp' with a checksum of 0x49c6c98d
Found root pack 'D:\Programme\Spiele\FreeSpace2\mediavps\MV_Advanced.vp' with a checksum of 0xd06bf123
Found root pack 'D:\Programme\Spiele\FreeSpace2\mediavps\MV_Assets.vp' with a checksum of 0xc9e372bb
Found root pack 'D:\Programme\Spiele\FreeSpace2\mediavps\MV_Core.vp' with a checksum of 0x0dc7bb8f
Found root pack 'D:\Programme\Spiele\FreeSpace2\mediavps\MV_Effects.vp' with a checksum of 0xa3141c30
Found root pack 'D:\Programme\Spiele\FreeSpace2\mediavps\MV_Music.vp' with a checksum of 0x4dbbbe96
Found root pack 'D:\Programme\Spiele\FreeSpace2\root_fs2.vp' with a checksum of 0x3f08ae08
Found root pack 'D:\Programme\Spiele\FreeSpace2\smarty_fs2.vp' with a checksum of 0x0098ee1f
Found root pack 'D:\Programme\Spiele\FreeSpace2\sparky_fs2.vp' with a checksum of 0x749032a2
Found root pack 'D:\Programme\Spiele\FreeSpace2\sparky_hi_fs2.vp' with a checksum of 0x566add58
Found root pack 'D:\Programme\Spiele\FreeSpace2\stu_fs2.vp' with a checksum of 0xf2983309
Found root pack 'D:\Programme\Spiele\FreeSpace2\tango1_fs2.vp' with a checksum of 0xd4e3ad49
Found root pack 'D:\Programme\Spiele\FreeSpace2\tango2_fs2.vp' with a checksum of 0x799e46a1
Found root pack 'D:\Programme\Spiele\FreeSpace2\tango3_fs2.vp' with a checksum of 0x825f5ee0
Found root pack 'D:\Programme\Spiele\FreeSpace2\warble_fs2.vp' with a checksum of 0xa7037300
Searching root 'D:\Programme\Spiele\FreeSpace2\fsport-mediavps\' ... 42 files
Searching root pack 'D:\Programme\Spiele\FreeSpace2\fsport-mediavps\mv_fsport.vp' ... 277 files
Searching root 'D:\Programme\Spiele\FreeSpace2\fsport-str\' ... 0 files
Searching root pack 'D:\Programme\Spiele\FreeSpace2\fsport-str\fsport-str-voice.vp' ... 943 files
Searching root pack 'D:\Programme\Spiele\FreeSpace2\fsport-str\fsport-str.vp' ... 56 files
Searching root 'D:\Programme\Spiele\FreeSpace2\fsport\' ... 0 files
Searching root pack 'D:\Programme\Spiele\FreeSpace2\fsport\FS1OGGcutscenepack.vp' ... 10 files
Searching root pack 'D:\Programme\Spiele\FreeSpace2\fsport\fsport-hi_res.vp' ... 108 files
Searching root pack 'D:\Programme\Spiele\FreeSpace2\fsport\fsport-missions.vp' ... 139 files
Searching root pack 'D:\Programme\Spiele\FreeSpace2\fsport\fsport3_1_1.vp' ... 739 files
Searching root pack 'D:\Programme\Spiele\FreeSpace2\fsport\sparky_hi_fs1.vp' ... 1172 files
Searching root pack 'D:\Programme\Spiele\FreeSpace2\fsport\stu_fs1.vp' ... 1497 files
Searching root pack 'D:\Programme\Spiele\FreeSpace2\fsport\tango_fs1.vp' ... 69 files
Searching root pack 'D:\Programme\Spiele\FreeSpace2\fsport\warble_fs1.vp' ... 110 files
Searching root 'D:\Programme\Spiele\FreeSpace2\mediavps\' ... 0 files
Searching root pack 'D:\Programme\Spiele\FreeSpace2\mediavps\MV_Advanced.vp' ... 2868 files
Searching root pack 'D:\Programme\Spiele\FreeSpace2\mediavps\MV_Assets.vp' ... 1810 files
Searching root pack 'D:\Programme\Spiele\FreeSpace2\mediavps\MV_Core.vp' ... 146 files
Searching root pack 'D:\Programme\Spiele\FreeSpace2\mediavps\MV_Effects.vp' ... 1046 files
Searching root pack 'D:\Programme\Spiele\FreeSpace2\mediavps\MV_Music.vp' ... 32 files
Searching root 'D:\Programme\Spiele\FreeSpace2\' ... 9 files
Searching root pack 'D:\Programme\Spiele\FreeSpace2\root_fs2.vp' ... 157 files
Searching root pack 'D:\Programme\Spiele\FreeSpace2\smarty_fs2.vp' ... 10 files
Searching root pack 'D:\Programme\Spiele\FreeSpace2\sparky_fs2.vp' ... 3027 files
Searching root pack 'D:\Programme\Spiele\FreeSpace2\sparky_hi_fs2.vp' ... 1337 files
Searching root pack 'D:\Programme\Spiele\FreeSpace2\stu_fs2.vp' ... 1777 files
Searching root pack 'D:\Programme\Spiele\FreeSpace2\tango1_fs2.vp' ... 32 files
Searching root pack 'D:\Programme\Spiele\FreeSpace2\tango2_fs2.vp' ... 15 files
Searching root pack 'D:\Programme\Spiele\FreeSpace2\tango3_fs2.vp' ... 10 files
Searching root pack 'D:\Programme\Spiele\FreeSpace2\warble_fs2.vp' ... 52 files
Searching root 'e:\' ... 0 files
Found 31 roots and 17490 files.
Setting language to German
TBM  =>  Starting parse of 'mv_strings-lcl.tbm' ...
Initializing OpenAL...
  Using 'Generic Software' as OpenAL sound device...
  OpenAL Vendor     : Creative Labs Inc.
  OpenAL Renderer   : Software
  OpenAL Version    : 1.1

... OpenAL successfully initialized!
Initializing OpenGL graphics device at 1024x768 with 32-bit color...
  Initializing WGL...
  Requested WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
  Actual WGL Video values    = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
  OpenGL Vendor     : NVIDIA Corporation
  OpenGL Renderer   : GeForce 8800 GT/PCI/SSE2/3DNOW!
  OpenGL Version    : 3.0.0

  Using extension "GL_EXT_fog_coord".
  Using extension "GL_ARB_multitexture".
  Using extension "GL_ARB_texture_env_add".
  Using extension "GL_ARB_texture_compression".
  Using extension "GL_EXT_texture_compression_s3tc".
  Using extension "GL_EXT_texture_filter_anisotropic".
  Using extension "GL_ARB_texture_env_combine".
  Using extension "GL_EXT_compiled_vertex_array".
  Using extension "GL_EXT_draw_range_elements".
  Using extension "GL_ARB_texture_mirrored_repeat".
  Using extension "GL_ARB_texture_non_power_of_two".
  Using extension "GL_ARB_vertex_buffer_object".
  Using extension "GL_ARB_pixel_buffer_object".
  Using extension "GL_SGIS_generate_mipmap".
  Using extension "GL_EXT_framebuffer_object".
  Using extension "GL_ARB_texture_rectangle".
  Using extension "GL_EXT_bgra".
  Using extension "GL_ARB_texture_cube_map".
  Using extension "GL_EXT_texture_lod_bias".
  Using extension "GL_ARB_point_sprite".
  Using extension "GL_ARB_shading_language_100".
  Using extension "GL_ARB_shader_objects".
  Using extension "GL_ARB_vertex_shader".
  Using extension "GL_ARB_fragment_shader".
  Using extension "GL_NV_vertex_program3".
  Found special extension function "wglSwapIntervalEXT".

  Compiling shader ->  null-v.sdr / null-f.sdr ...
  Compiling shader ->  b-v.sdr / b-f.sdr ...
  Compiling shader ->  b-v.sdr / bg-f.sdr ...
  Compiling shader ->  l-v.sdr / lb-f.sdr ...
  Compiling shader ->  l-v.sdr / lbg-f.sdr ...
  Compiling shader ->  l-v.sdr / lbgs-f.sdr ...
  Compiling shader ->  l-v.sdr / lbs-f.sdr ...
  Compiling shader ->  le-v.sdr / lbgse-f.sdr ...
  Compiling shader ->  le-v.sdr / lbse-f.sdr ...
  Compiling shader ->  lf-v.sdr / lfb-f.sdr ...
  Compiling shader ->  lf-v.sdr / lfbg-f.sdr ...
  Compiling shader ->  lf-v.sdr / lfbgs-f.sdr ...
  Compiling shader ->  lf-v.sdr / lfbs-f.sdr ...
  Compiling shader ->  lfe-v.sdr / lfbgse-f.sdr ...
  Compiling shader ->  lfe-v.sdr / lfbse-f.sdr ...
  Compiling shader ->  l-v.sdr / null-f.sdr ...
  Compiling shader ->  l-v.sdr / lg-f.sdr ...
  Compiling shader ->  l-v.sdr / lgs-f.sdr ...
  Compiling shader ->  l-v.sdr / ls-f.sdr ...
  Compiling shader ->  le-v.sdr / lgse-f.sdr ...
  Compiling shader ->  le-v.sdr / lse-f.sdr ...

  Max texture units: 4 (32)
  Max elements vertices: 1048576
  Max elements indices: 1048576
  Max texture size: 8192x8192
  Can use compressed textures: YES
  Texture compression available: YES
  Using trilinear texture filter.
  Using GLSL for model rendering.
  Shader Version: 1.30 NVIDIA via Cg compiler
... OpenGL init is complete!
Size of bitmap info = 705 KB
Size of bitmap extra info = 40 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
SCRIPTING: Beginning main hook parse sequence....
Wokka!  Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'velindc-sct.tbm' ...
TBM  =>  Starting parse of 'flak-sct.tbm' ...
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
SCRIPTING: Splash hook has been run
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka!  Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'mv_effects-sdf.tbm' ...
TBM  =>  Starting parse of 'mv_adveffects-sdf.tbm' ...
ANI 2_radar1 with size 209x170 (33.6% wasted)
Windoze reported 16 joysticks, we found 1
Current soundtrack set to -1 in event_music_reset_choices
TBM  =>  Starting parse of 'mv_music-mus.tbm' ...
TBM  =>  Starting parse of 'mv_advmuzzle-mfl.tbm' ...
Wokka!  Error opening file (armor.tbl)!
TABLES: Unable to parse 'armor.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'mv_effects-wxp.tbm' ...
TBM  =>  Starting parse of 'mv_adveffects-wxp.tbm' ...
TBM  =>  Starting parse of 'fs1_effects-wxp.tbm' ...
BMPMAN: Found EFF (exp20.eff) with 64 frames at 30 fps.
BMPMAN: Found EFF (ExpMissileHit1.eff) with 44 frames at 30 fps.
BMPMAN: Found EFF (exp05.eff) with 47 frames at 20 fps.
BMPMAN: Found EFF (exp06.eff) with 48 frames at 20 fps.
BMPMAN: Found EFF (exp04.eff) with 60 frames at 20 fps.
BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
ANI Lamprey_Impact with size 80x80 (37.5% wasted)
BMPMAN: Found EFF (Gmuzzle.eff) with 5 frames at 30 fps.
BMPMAN: Found EFF (PWmuzzle.eff) with 4 frames at 30 fps.
BMPMAN: Found EFF (Rmuzzle.eff) with 4 frames at 30 fps.
BMPMAN: Found EFF (Bmuzzle.eff) with 5 frames at 30 fps.
ANI Avenger_Impact with size 80x80 (37.5% wasted)
ANI Leech_Impact with size 80x80 (37.5% wasted)
TBM  =>  Starting parse of 'mv_effects-wep.tbm' ...
TBM  =>  Starting parse of 'mv_tech-wep.tbm' ...
TBM  =>  Starting parse of 'mv_models-wep.tbm' ...
TBM  =>  Starting parse of 'mv_adveffects-wep.tbm' ...
TBM  =>  Starting parse of 'fs1_shockwave-wep.tbm' ...
TBM  =>  Starting parse of 'fs1_missiles-wep.tbm' ...
TBM  =>  Starting parse of 'fs1_effects-wep.tbm' ...
TBM  =>  Starting parse of 'fsport-aip.tbm' ...
TBM  =>  Starting parse of 'str-aip.tbm' ...
TBM  =>  Starting parse of 'mv_trails-shp.tbm' ...
TBM  =>  Starting parse of 'mv_tech-shp.tbm' ...
TBM  =>  Starting parse of 'mv_dragon-shp.tbm' ...
TBM  =>  Starting parse of 'mv_density-shp.tbm' ...
TBM  =>  Starting parse of 'mv_models-shp.tbm' ...
TBM  =>  Starting parse of 'mv_adveffects-shp.tbm' ...
TBM  =>  Starting parse of 'fsport-turretangles-shp.tbm' ...
TBM  =>  Starting parse of 'fsport-resetmodels-shp.tbm' ...
TBM  =>  Starting parse of 'fsport-abtrails-shp.tbm' ...
TBM  =>  Starting parse of 'fs1_trails-shp.tbm' ...
TBM  =>  Starting parse of 'fs1_shockwave-shp.tbm' ...
TBM  =>  Starting parse of 'fs1_models-shp.tbm' ...
TBM  =>  Starting parse of 'mv_escort-hdg.tbm' ...
TBM  =>  Starting parse of 'fsport-reticle-hdg.tbm' ...
TBM  =>  Starting parse of 'mv_effects-str.tbm' ...
TBM  =>  Starting parse of 'str-str.tbm' ...
loading animated cursor "cursor"
ANI cursor with size 18x24 (25.0% wasted)
Ships.tbl is : INVALID!!!!
Weapons.tbl is : INVALID!!!!
cfile_init() took 1601
Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
ANI cursor.ani with size 18x24 (25.0% wasted)
Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
Someone passed an extension to bm_load for file 'GTA.pcx'
ANI 2_main2-m1.ani with size 171x192 (25.0% wasted)
ANI 2_main2-m2.ani with size 275x184 (28.1% wasted)
ANI 2_main2-m3.ani with size 264x141 (44.9% wasted)
ANI 2_main2-d1.ani with size 208x98 (23.4% wasted)
ANI 2_main2-d6.ani with size 112x99 (22.7% wasted)
ANI 2_main2-d3.ani with size 347x329 (35.7% wasted)
ANI 2_main2-d4.ani with size 104x101 (21.1% wasted)
ANI 2_main2-d5.ani with size 176x115 (10.2% wasted)
ANI 2_main2-d2.ani with size 211x195 (23.8% wasted)
Got event GS_EVENT_CAMPAIGN_ROOM (54) in state GS_STATE_MAIN_MENU (1)
Frame  0 too long!!: frametime = 0.326 (0.326)
Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_CAMPAIGN_ROOM (42)
ANI 2_main2-m1.ani with size 171x192 (25.0% wasted)
ANI 2_main2-m2.ani with size 275x184 (28.1% wasted)
ANI 2_main2-m3.ani with size 264x141 (44.9% wasted)
ANI 2_main2-d1.ani with size 208x98 (23.4% wasted)
ANI 2_main2-d6.ani with size 112x99 (22.7% wasted)
ANI 2_main2-d3.ani with size 347x329 (35.7% wasted)
ANI 2_main2-d4.ani with size 104x101 (21.1% wasted)
ANI 2_main2-d5.ani with size 176x115 (10.2% wasted)
ANI 2_main2-d2.ani with size 211x195 (23.8% wasted)
Got event GS_EVENT_NEW_CAMPAIGN (26) in state GS_STATE_MAIN_MENU (1)
Got event GS_EVENT_START_GAME (1) in state GS_STATE_MAIN_MENU (1)
=================== STARTING LEVEL LOAD ==================
Reassigning player to squadron Galactic Terran Alliance
Someone passed an extension to bm_load for file 'GTA.pcx'
ANI 2_Loading.ani with size 824x43 (32.8% wasted)
Starting model page in...
Beginning level bitmap paging...
BMPMAN: Found EFF (particleexp01.eff) with 10 frames at 8 fps.
BMPMAN: Found EFF (particlesmoke01.eff) with 88 frames at 30 fps.
BMPMAN: Found EFF (particlesmoke02.eff) with 39 frames at 24 fps.
TBM  =>  Starting parse of 'mv_fireball-fbl.tbm' ...
TBM  =>  Starting parse of 'mv_adveffects-fbl.tbm' ...
BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 30 fps.
BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 30 fps.
BMPMAN: Found EFF (rock_exp.eff) with 55 frames at 30 fps.
Loading warp model
Loading model 'warp.pof'
IBX: Found a good IBX to read for 'warp.pof'.
IBX-DEBUG => POF checksum: 0xbf802ad0, IBX checksum: 0x3888b26c -- "warp.pof"
 128
BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps.
BMPMAN: Found EFF (shieldhit02a.eff) with 45 frames at 30 fps.
BMPMAN: Found EFF (shieldhit03a.eff) with 22 frames at 30 fps.
SHOCKWAVE =>  Loading default shockwave model...
Loading model 'shockwave.pof'
IBX: Found a good IBX to read for 'shockwave.pof'.
IBX-DEBUG => POF checksum: 0xd8be5fd9, IBX checksum: 0x208fb934 -- "shockwave.pof"
BMPMAN: Found EFF (shockwave3d-glow.eff) with 159 frames at 24 fps.
Model shockwave.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
SHOCKWAVE =>  Default model load: SUCCEEDED!!
MISSION LOAD: 'str16.fs2'
Hmmm... Extension passed to mission_load...
Reassigning player to squadron Galactic Terran Alliance
Someone passed an extension to bm_load for file 'GTA.pcx'
Someone passed an extension to bm_load for file 'pvn.pcx'
Someone passed an extension to bm_load for file 'gta.pcx'
Someone passed an extension to bm_load for file 'gti.pcx'
Starting mission message count : 177
Ending mission message count : 213
Current soundtrack set to -1 in event_music_reset_choices
Loading model 'fighter05.pof'
IBX: Found a good IBX to read for 'fighter05.pof'.
IBX-DEBUG => POF checksum: 0xa71b2202, IBX checksum: 0xaa96fac2 -- "fighter05.pof"
Loading model 'Karnak.pof'
IBX: Starting a new IBX for 'Karnak.pof'.
IBX NOTICE:  Vert limit hit for IBX version 1 on subobject 'detail0', changing file format to version 2...

In fact i have 4 Gigs of physical RAM. Just read that i may have to wait till the fastload cache or something like that has been succesfully created (5-10 mins?)?

Best regards

Colonel73

 

Offline The E

  • He's Ebeneezer Goode
  • 213
  • Nothing personal, just tech support.
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Re: Crash after Jotenheim Mission
Yeah, it looks like the game hangs when generating the cache file for the karnak model. Just let it sit for a while. And yeah, it WILL take a long time, and Vista or 7 will probably inform you that it has hanged. Just let it do its magic.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 
Re: Crash after Jotenheim Mission
True...i have Vista Home Premium 32-bit and, yes, it says the game hangs. I´ll go to sleep now (Must get up early for work.) and will try it again, when i´m back home  (With much time for waiting then  ;) ) and will let you know if it succeeds. But i´m sure this is the reason. Nevertheless --> Thanks a lot for your fast and efficent help :yes: :yes: :yes:!

Best regards

Colonel73

  

Offline Galemp

  • Actual father of Samus
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Re: Crash after Jotenheim Mission
OK, a crash is very very different from a hang. See here for details.
"Anyone can do any amount of work, provided it isn't the work he's supposed to be doing at that moment." -- Robert Benchley

Members I've personally met: RedStreblo, Goober5000, Sandwich, Splinter, Su-tehp, Hippo, CP5670, Terran Emperor, Karajorma, Dekker, McCall, Admiral Wolf, mxlm, RedSniper, Stealth, Black Wolf...

 

Offline The E

  • He's Ebeneezer Goode
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  • Nothing personal, just tech support.
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Re: Crash after Jotenheim Mission
Yeah, but if Windows in its infinite wisdom decides that the game hangs (has become unresponsive, which is something FSO does every time it loads a mission), and the user decides to kill the process, it will crash, and it will generate the error log.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 
Re: Crash after Jotenheim Mission
Hello again!

So i tried it this time just to sit and wait how long it would take to see the magic do it´s magical thing ;).

And i can tell you, that i don´t needed to wait very long. It took just 2 minutes untill the fast load cache, for the Karnak ship model, has been created by the system. Now i was able to complete the ST-R story and i really must say that you´ve done excellent work. I played also The Great War, Operation Templar and Silent threat before i played ST-R. You´ve done great work and, although i also have the Original german FS 1 Retail, to my original german FS 2 Retail, that i prefer to play the FS 1 Great war story within your FSO, because it´s far more easier to play it inside your FSO instead of installing Virtual PC (Incl. installing an old Win version there.), Dosbox and whatever else needed to get my original retail running on my Vista PC. Good of you that you´ve included the Great War story  :yes: .

Overall you´ve done outstanding work with these mods and i love the ST-R story!!!!!

FS2 can be run just with a Win 98/ME combatibility mode in Vista. Sadly this don´t work for the old, but still loved, WC 3-5 games....as we all know. Well for them it seems that i must install V-PC, Dosbox or whatever else to get ´em running.  A goal to aim at for my vacation, when i´m 3 weeks off from work. Then i have time to play these classical games. I kept the original retails WC3-5....played them last time over 10 years ago! Now it´s time to dive back  :D .

Best regards

Colonel73
« Last Edit: September 09, 2009, 12:16:07 pm by Colonel73 »