Author Topic: Re-make of HUD elements for sparky_hi_fs1.vp  (Read 18414 times)

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Offline Tarvis

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Re: Re-make of HUD elements for sparky_hi_fs1.vp
Right, sorry for seemingly abandoning this, but I've recently started over in terms of hard drive (wiped HDD and switched to Windows 7)

Because of this I don't have everything setup yet to continue working on this.
(Note I didn't delete the files however, silly :P)

Just hang in there.

(Also that Bastion animation offset seems to be gone, but there is still the problem of miscolored pixels in the sparky_hi version, also the order of animations displayed isn't correct. I feel this warrants it's own topic though.)

 

Offline Klaustrophobia

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Re: Re-make of HUD elements for sparky_hi_fs1.vp
RE: Briefing Icons. FS1 had only one icon for each ship class; they didn't separate them out by species, so an Orion and a Demon would be using the same icon. Therefore, they had to be more generic.
We figured we'd use the FS2 style icons since we have the upgraded technology, and applied that to the ship and weapon icons too.

however, now we have icons in briefings for ships that don't exist.  perseus, seraphis, mentu, etc. appear for their granddaddy ships.
I like to stare at the sun.

 

Offline Tarvis

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Re: Re-make of HUD elements for sparky_hi_fs1.vp
It would be a simple matter to replace the fighter icon (Perseus) by using a modified Ship Selection icon for, say, the Apollo (or the Valkyrie, since it is the FS1 equivalent of the Perseus)

 

Offline Galemp

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Re: Re-make of HUD elements for sparky_hi_fs1.vp
It's in progress. :)

"Anyone can do any amount of work, provided it isn't the work he's supposed to be doing at that moment." -- Robert Benchley

Members I've personally met: RedStreblo, Goober5000, Sandwich, Splinter, Su-tehp, Hippo, CP5670, Terran Emperor, Karajorma, Dekker, McCall, Admiral Wolf, mxlm, RedSniper, Stealth, Black Wolf...

 

Offline Tarvis

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Re: Re-make of HUD elements for sparky_hi_fs1.vp
Well anyway, I completed 2_leftarc.



[attachment deleted by admin]

 

Offline Lucika

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Re: Re-make of HUD elements for sparky_hi_fs1.vp
RE: Briefing Icons. FS1 had only one icon for each ship class; they didn't separate them out by species, so an Orion and a Demon would be using the same icon. Therefore, they had to be more generic.
We figured we'd use the FS2 style icons since we have the upgraded technology, and applied that to the ship and weapon icons too.

however, now we have icons in briefings for ships that don't exist.  perseus, seraphis, mentu, etc. appear for their granddaddy ships.

It's not just that. The mission with the shield convoys feature a carefully placed cargo icon on a freighter icon in the briefing. The Port version is distorted to say the least.
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Offline Cobra

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Re: Re-make of HUD elements for sparky_hi_fs1.vp
It's in progress. :)



I'm gonna ****ing strangle the Bast when I finally get to it.
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Re: Re-make of HUD elements for sparky_hi_fs1.vp
I signed up here with the intention of overhauling all the HUD graphics myself, but you seem to be already working on it.

Let me know if you need any help!

 

Offline TopAce

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Re: Re-make of HUD elements for sparky_hi_fs1.vp
Which ship is above the Elysium, below the Centaur and the Aten wing?
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I already announced my retirement twice, yet here I am. If I bring up that topic again, don't believe a word.

 

Offline Galemp

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Re: Re-make of HUD elements for sparky_hi_fs1.vp
Typhon.
"Anyone can do any amount of work, provided it isn't the work he's supposed to be doing at that moment." -- Robert Benchley

Members I've personally met: RedStreblo, Goober5000, Sandwich, Splinter, Su-tehp, Hippo, CP5670, Terran Emperor, Karajorma, Dekker, McCall, Admiral Wolf, mxlm, RedSniper, Stealth, Black Wolf...

 
Re: Re-make of HUD elements for sparky_hi_fs1.vp
Question about 2_leftarc: The engine only seems to use the first frame in the ani, whats the point of the other 3?

 

Offline Tarvis

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Re: Re-make of HUD elements for sparky_hi_fs1.vp
Question about 2_leftarc: The engine only seems to use the first frame in the ani, whats the point of the other 3?
No it doesn't. In fact, I believe it's just the opposite (the first is never used)

The second is the background of the throttle meter, which is on the left arc. This is displayed when throttle is 0. The third frame is drawn from the bottom up to a point marked by where the throttle is. That's why the throttle meter gets brighter showing your throttle, because the third frame is overlayed. I am not entirely sure about the fourth one, though I believe it is used when training missions highlight it for demonstration purposes.

I do not recall a case where the first frame is displayed.

 
Re: Re-make of HUD elements for sparky_hi_fs1.vp
You are correct! :)

I've been working on a set of HUD graphics for the Vasudan ships, but I'm not having much luck getting my graphics to show up instead of the original ones. The only graphics of mine that show up are the left and right arcs, the radar and a few of the targeting icons...

Any idea why that is?

 

Offline Tarvis

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Re: Re-make of HUD elements for sparky_hi_fs1.vp
You are correct! :)

I've been working on a set of HUD graphics for the Vasudan ships, but I'm not having much luck getting my graphics to show up instead of the original ones. The only graphics of mine that show up are the left and right arcs, the radar and a few of the targeting icons...

Any idea why that is?
From my experience with this, they need to have a specific palette. Just having them all the same does not seem to be enough.

If you're using a fancy image editing program, set Index Color palette to this:

[attachment deleted by admin]

 
Re: Re-make of HUD elements for sparky_hi_fs1.vp
Yeah it's very picky about the colour index!

I at least figured out what my problem is - Turns out on my pc at least, the engine is using almost entirely the low res hud graphics (which I didnt change, so no difference in game) and just a few of the high res ones...

I'm thinking this is some kind of bug or my install is broken or something? Could you confirm that on your copy, the engine is displaying all the 2_ versions from the mediavps?

 

Offline The E

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Re: Re-make of HUD elements for sparky_hi_fs1.vp
What resolution are you playing at?


At any rate, you may have corrupted game files. Please post an fs2_open.log (Instructions how to generate one can be found in the Support FAQ). This will let us determine what is going wrong (hopefully....).
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Offline Black Wolf

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Re: Re-make of HUD elements for sparky_hi_fs1.vp
He doesn't have corrupted files - FS2's been doing this since retail, using low res graphics on the high res HUD.
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Re: Re-make of HUD elements for sparky_hi_fs1.vp
Thanks Black Wolf - I guess if that's just the way it is, I'll work with it :)

 

Offline The E

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Re: Re-make of HUD elements for sparky_hi_fs1.vp
.......... If it does, then it's a bug that should be fixed. Checking to see if the behaviour is not caused by the user's setup is the first step towards that process.

Sooner or later, someone will want to create hi-res HUD art (ISTR a thread about that, must have lost the link though). If it doesn't work because of this (undocumented) behaviour, then it needs to be either explained properly, or fixed in a way that allows the correct usage.

It comes back to me asking you, WormSlayer, for a debug log.
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Re: Re-make of HUD elements for sparky_hi_fs1.vp
Debug log attached for your perusal...

[attachment deleted by admin]