Modding, Mission Design, and Coding > Modding Tutorials

FreeSpace Modding Tutorials and Resources

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Angelus:

--- Quote from: JGZinv on July 06, 2010, 02:09:16 pm ---*raises hand*

How about my tut in my sig..?

--- End quote ---


That is number one on my list, but i forgot to add it as i posted Scoobys tut in my post, sorry.  :nervous:

Snail:
Already in.

JGZinv:
Not all of these are tutorials, but most come from around here as to useful info.
Several are general modding tuts on things that get asked a lot.

Important PCS2 Threads:
http://www.hard-light.net/forums/index.php/topic,47596.0.html

Bobboau's Freespace Tutorials:
http://freespace.volitionwatch.com/blackwater/fstut/fstut_index01.htm

Multipart turrets on angled surfaces:
http://www.hard-light.net/forums/index.php/topic,60327.html

Retaining hierarchy on export from any program to tS 7.6 + VRML:
http://www.hard-light.net/forums/index.php/topic,56047.0.html

General normal maps & modelling thread:
http://www.hard-light.net/forums/index.php/topic,61838.0..html

About normal maps:
http://www.hard-light.net/forums/index.php/topic,55854.0.html

Normal maps....how?
http://www.hard-light.net/forums/index.php/topic,51975.0.html

Figuring out ship shininess:
http://www.hard-light.net/forums/index.php?topic=61860.0

How do shine-maps work?
http://www.hard-light.net/forums/index.php/topic,57506.msg1159894.html#msg1159894 

STL Check Modifier:
http://www.3dmax-tutorials.com/STL_Check_Modifier.html

UV Mapped and Tiled:
http://www.hard-light.net/forums/index.php/topic,60486

UVW mapping short tutorial:
http://www.hard-light.net/forums/index.php/topic,62304

Using UVW Mapping Texture Technique in 3D Studio Max:
http://www.republicofcode.com/tutorials/3ds/unwrap_uvw_mapping/

An In-Depth Look at UVW Mapping an Object in 3DS Max:
http://waylon-art.com/uvw_tutorial/uvwtut_01.html

UV Unwrapping Tutorial 3DS Max:
http://www.battlefield40k.com/forums/showthread.php?t=1301

Mapping with UVW Unwrap in 3dsMax:
http://merlin.zsnes.com/tutorials/mapping/index.html

Texturing In 3D Studio Max (Using UVW and Unwrap UVW Maps):
http://www.republicofcode.com/tutorials/3ds/texture_stealth/

Many Different 3D Related Tutorials:
http://www.pixelandpoly.com/reference.html

Another Major 3D Reference Site:
http://www.webreference.com/3d/

Fixing Non-Manifold Meshes:
http://www.shapeways.com/video/fixing-non-manifold-meshes

Merging sub-objects into a single object:
http://www.crymod.com/thread.php?postid=530154#post530154

Snail:
Added.

Angelus:
I suggest to put all offsite tutorials in a own category ( external links to...), with sub categories for modelling and texturing.

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