Modding, Mission Design, and Coding > Modding Tutorials
FreeSpace Modding Tutorials and Resources
Angelus:
--- Quote from: JGZinv on July 06, 2010, 02:09:16 pm ---*raises hand*
How about my tut in my sig..?
--- End quote ---
That is number one on my list, but i forgot to add it as i posted Scoobys tut in my post, sorry. :nervous:
Snail:
Already in.
JGZinv:
Not all of these are tutorials, but most come from around here as to useful info.
Several are general modding tuts on things that get asked a lot.
Important PCS2 Threads:
http://www.hard-light.net/forums/index.php/topic,47596.0.html
Bobboau's Freespace Tutorials:
http://freespace.volitionwatch.com/blackwater/fstut/fstut_index01.htm
Multipart turrets on angled surfaces:
http://www.hard-light.net/forums/index.php/topic,60327.html
Retaining hierarchy on export from any program to tS 7.6 + VRML:
http://www.hard-light.net/forums/index.php/topic,56047.0.html
General normal maps & modelling thread:
http://www.hard-light.net/forums/index.php/topic,61838.0..html
About normal maps:
http://www.hard-light.net/forums/index.php/topic,55854.0.html
Normal maps....how?
http://www.hard-light.net/forums/index.php/topic,51975.0.html
Figuring out ship shininess:
http://www.hard-light.net/forums/index.php?topic=61860.0
How do shine-maps work?
http://www.hard-light.net/forums/index.php/topic,57506.msg1159894.html#msg1159894
STL Check Modifier:
http://www.3dmax-tutorials.com/STL_Check_Modifier.html
UV Mapped and Tiled:
http://www.hard-light.net/forums/index.php/topic,60486
UVW mapping short tutorial:
http://www.hard-light.net/forums/index.php/topic,62304
Using UVW Mapping Texture Technique in 3D Studio Max:
http://www.republicofcode.com/tutorials/3ds/unwrap_uvw_mapping/
An In-Depth Look at UVW Mapping an Object in 3DS Max:
http://waylon-art.com/uvw_tutorial/uvwtut_01.html
UV Unwrapping Tutorial 3DS Max:
http://www.battlefield40k.com/forums/showthread.php?t=1301
Mapping with UVW Unwrap in 3dsMax:
http://merlin.zsnes.com/tutorials/mapping/index.html
Texturing In 3D Studio Max (Using UVW and Unwrap UVW Maps):
http://www.republicofcode.com/tutorials/3ds/texture_stealth/
Many Different 3D Related Tutorials:
http://www.pixelandpoly.com/reference.html
Another Major 3D Reference Site:
http://www.webreference.com/3d/
Fixing Non-Manifold Meshes:
http://www.shapeways.com/video/fixing-non-manifold-meshes
Merging sub-objects into a single object:
http://www.crymod.com/thread.php?postid=530154#post530154
Snail:
Added.
Angelus:
I suggest to put all offsite tutorials in a own category ( external links to...), with sub categories for modelling and texturing.
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