Hosted Projects - Non-FreeSpace > FringeSpace

Powerup Showcase *Image Heavy*

<< < (3/3)

z64555:
Quick update on the Shield Powerup status:

Exported it over to the PCS2 and was disappointed that the sexy transparency and specular highlighting settings did that transfer over. :(

But, there is hope! I'm looking into the creation of shine maps to tackle the spec highlights, as well as toying with the idea of duplicating and inverting the tri's to get that doube-faced look seen in the Max render.

T-Man:
I think the FS2 engine can do transparent textures, since the Jump Nodes work (no idea how though; always wanted to know so i could go crazy with 'Augmented Reality' stuff!).

I don't know much about advanced FRED, but if i'm thinking right you'd need an argument that reads the ship that has touched the powerup and add its name to a variable, then you can trigger arguments with every-time-SEXP-true (or somesuch) with the actual boosts that uses the variable as the target. That way one SEXP will work for any ship that touches the powerup. You can then copy and paste that SEXP over in FRED or via notepad as JGZinv said.

JGZinv:
You can find karajorma's KotH guide here:
http://www.hard-light.net/forums/index.php?topic=49360.msg1108731#msg1108731

Navigation

[0] Message Index

[*] Previous page

Go to full version