Modding, Mission Design, and Coding > Modding Tutorials
One-Stop-Shop Player-Flyable Capship Tutorial
General Battuta:
Missile launchers worked in The Blade Itself, and beam targeting worked in Lepanto's mission No Time to Bleed.
Lepanto:
FYI, the Capship Control Script doesn't recognize turrets with weird names, like the Orion's chin-mounted BGreen, which is labeled 'turret01a'.
procdrone:
So it only takes to change the names in the table file, and it should be good.
Good to hear. I will see to test this shortly.
Lepanto:
It's not that easy, I'm afraid. You'd have to change the POF model's turret names first, and I don't know how to do that myself.
procdrone:
But this IS possible to do.
But... I won't be using the Orion so well, it's just theory speaking :D
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