I've been working with TBP, and its Hyperspace environment uses an animated skybox to create a shifty background. It's been a bit since I tested a hyperspace mission, and was surprised to find the texture has become static. I began working back through builds to find exactly when this was introduced, and it seems that it started with the Oct. 25th build. I checked the commits for that build and found this:
upgrade texture animation code to use new timestamps
Now, either someone didn't take into account something with skyboxes, or a new system was implemented to offer a wider range of controls for animated textures, which has deprecated what TBP uses. So, is this a bug, or a new feature that I need to account for?