Hard Light Productions Forums

Hosted Projects - Standalone => Wings of Dawn => WoD Archive => Topic started by: Spoon on September 11, 2010, 10:14:41 am

Title: The WoD questions and discussion thread
Post by: Spoon on September 11, 2010, 10:14:41 am
In case you have questions and/or want to discuss anything WoD related, this is the place to be.
Title: Re: The WoD questions and discussion thread
Post by: AndrewofDoom on September 11, 2010, 10:49:35 am
So, when are you going to make a ModDB page for Wings of Dawn?  :nervous:
Title: Re: The WoD questions and discussion thread
Post by: General Battuta on September 11, 2010, 10:53:09 am
dear spoon,

why are you so cool? is your life in danger? do you need a meat shield?

sinceriously,

a concerned fan
Title: Re: The WoD questions and discussion thread
Post by: Dilmah G on September 11, 2010, 11:15:45 am
Would you like to feel my breasts in exchange for knowledge of WoDII?
Title: Re: The WoD questions and discussion thread
Post by: Spoon on September 11, 2010, 11:17:53 am
Dear sexy Battuta,

Yes, my life is in constant danger. I can always feel them watching when I leave my house... always... watching.
 :nervous:

Please help...

So, when are you going to make a ModDB page for Wings of Dawn?  :nervous:
When indeed...

Would you like to feel my breasts in exchange for knowledge of WoDII?
I only take payment in Boobs, not Moobs.  :p
Title: Re: The WoD questions and discussion thread
Post by: Dilmah G on September 11, 2010, 11:21:15 am
Quote
I only take payment in Boobs, not Moobs.
DAMMIT.
Title: Re: The WoD questions and discussion thread
Post by: General Battuta on September 11, 2010, 12:07:35 pm
dear spoon,

i feel that there are not enough missiles in my life. do you have a prescription missile to help with this?

sinceriously,
missile deprived in vega

p.s. how do i beat bioballs?
Title: Re: The WoD questions and discussion thread
Post by: SpardaSon21 on September 11, 2010, 02:40:25 pm
We aren't going to have an "Ask Crystal" thread here, are we?
Title: Re: The WoD questions and discussion thread
Post by: NGTM-1R on September 11, 2010, 02:59:23 pm
I'd prefer to ask Dawn anyways. :P
Title: Re: The WoD questions and discussion thread
Post by: Spoon on September 11, 2010, 03:22:50 pm
dear spoon,

i feel that there are not enough missiles in my life. do you have a prescription missile to help with this?

sinceriously,
missile deprived in vega
I would recommend a healthy dose of CAS-9's for that. But Axem has been hogging those recently. Might be hard to get a hold of those these days.

p.s. how do i beat bioballs?
Ffffuuuuuu-


We aren't going to have an "Ask Crystal" thread here, are we?
(http://img825.imageshack.us/img825/8726/crystalblush.png)
Title: Re: The WoD questions and discussion thread
Post by: NGTM-1R on September 11, 2010, 04:02:56 pm
I suppose Crystal responding "Fffffuuuuu-" isn't really her style.

Do you have plans for any additional missions for WoD1 as standalone bits?
Title: Re: The WoD questions and discussion thread
Post by: SpardaSon21 on September 11, 2010, 04:16:05 pm
Awww, but I want to read the responses by the conceited space elf with advanced technology in response to the questions asked by the lowly monkeys.  Well, either the conceited space elf or the arrogant hyper-intelligent light fighter built by an advanced civilization.
Title: Re: The WoD questions and discussion thread
Post by: bahijal74 on September 11, 2010, 09:44:51 pm
"mmm you have soft boobs" ;)
Dude...how have you become so epic..was it lurking or did it just become bestowed upon you.
Title: Re: The WoD questions and discussion thread
Post by: Jellyfish on September 11, 2010, 10:44:22 pm
Did Misuzu wear a skirt in her Cordi Infiltration mission?
If not, I demand her to be shoveled in a Soldier/Warrior with a skirt!
(Other clothing optional, not encouraged)

Crystal is fine too.
Title: Re: The WoD questions and discussion thread
Post by: SpardaSon21 on September 11, 2010, 10:59:26 pm
It needs to be Crystal.  It is never any fun when stuff like that happens to the spaz since they like it; it needs to happen to the straight guy who will protest to the end of days.
Title: Re: The WoD questions and discussion thread
Post by: NGTM-1R on September 11, 2010, 11:12:57 pm
it needs to happen to the straight guy who will protest to the end of days.

In that case, it should be happening to Infi.

In a skirt.

I'll let that image sink in.
Title: Re: The WoD questions and discussion thread
Post by: Jellyfish on September 11, 2010, 11:44:48 pm
But it wouldn't be sexy!
Title: Re: The WoD questions and discussion thread
Post by: Mobius on September 12, 2010, 06:26:41 am
So, when are you going to make a ModDB page for Wings of Dawn?  :nervous:

What he said. :D
Title: Re: The WoD questions and discussion thread
Post by: Spoon on September 12, 2010, 12:22:38 pm
What am I reading?  :lol:
Title: Re: The WoD questions and discussion thread
Post by: Photoncody on September 12, 2010, 11:29:43 pm
Hey spoon! Make more reactions of crystal and mizuzu :D

EDIT: I really want to see what mizuzu's reaction would be if Justice asked her out ;7
Title: Re: The WoD questions and discussion thread
Post by: bahijal74 on September 12, 2010, 11:30:39 pm
What am I reading?  :lol:
lol normally that applies to my posts
Title: Re: The WoD questions and discussion thread
Post by: AndrewofDoom on September 12, 2010, 11:35:14 pm
EDIT: I really want to see what mizuzu's reaction would be if Justice asked her out ;7

That seems wrong. So wrong. He's married btw and has kids. He's too much of a nice guy to do such a thing. (Or is he?)

Also, I demand an "Ask Crystal" thread if only for the entertainment of seeing what others ask. =o
Title: Re: The WoD questions and discussion thread
Post by: Photoncody on September 12, 2010, 11:38:07 pm
EDIT: I really want to see what mizuzu's reaction would be if Justice asked her out ;7

That seems wrong. So wrong. He's married btw and has kids. He's too much of a nice guy to do such a thing. (Or is he?)

Also, I demand an "Ask Crystal" thread if only for the entertainment of seeing what others ask. =o
:pimp:  thats the reason it would be so funny...
Title: Re: The WoD questions and discussion thread
Post by: Jellyfish on September 13, 2010, 01:32:53 am
She'd just go along with it...
Title: Re: The WoD questions and discussion thread
Post by: ssmit132 on September 16, 2010, 07:40:49 am
What's Axem doing piloting fighters of a primitive and savage race?
(http://img34.imageshack.us/img34/1522/screen0057.jpg)
(http://img137.imageshack.us/img137/8876/screen0058.jpg)
Title: Re: The WoD questions and discussion thread
Post by: AndrewofDoom on September 16, 2010, 07:42:33 am
Because Axem's an lvl 90 evil wizard. =o
Title: Re: The WoD questions and discussion thread
Post by: Shivan Hunter on September 16, 2010, 11:43:08 am
I loved all the HLPer cameos in WoD. That one "disable the SF Dragon Cordi ships" mission had me rofling at the beginning.
Title: Re: The WoD questions and discussion thread
Post by: -Norbert- on September 16, 2010, 04:29:15 pm
Is there any chance that we will get a bit more information about how the war went on the Cyrva frontline?
Or some cencept art of how other Cyrvan ships look like?
Title: Re: The WoD questions and discussion thread
Post by: Spoon on September 16, 2010, 05:30:43 pm
I loved all the HLPer cameos in WoD. That one "disable the SF Dragon Cordi ships" mission had me rofling at the beginning.
Will you believe me when I say that I didn't even think of that freespace mission when I came up with the idea of M13?
The actual thought process was as follow: "Ah balls, I made the entrance to the reactor in that Cordi Mothership way too small. Fighters won't fit..
Oh well, guess I just found an excuse to do an infiltration mission"

Yeah...

And then I learned that (due to repeated exports of that awful mothership model) that LSF fighters can clip their wings through that entrance these days anyway.  :rolleyes:

Is there any chance that we will get a bit more information about how the war went on the Cyrva frontline?
Or some cencept art of how other Cyrvan ships look like?
There is a chance indeed
But it might take some time
Title: Re: The WoD questions and discussion thread
Post by: ssmit132 on September 18, 2010, 09:16:58 pm
Were the Hertak actually visited by the old powerful race (I assume either the Aluyerians or the Fir'kyr) who threatened to destroy them (and if they did, why?), or was it just so they had an excuse to enslave other races? (Or will this be covered in the sequel? :p)
Title: Re: The WoD questions and discussion thread
Post by: Dark Hunter on September 18, 2010, 09:38:30 pm
Given their "Oh Shi-" reaction to Infi, I'd say they probably were visited. They even recognized the Frame as Aluyerian technology.
Title: Re: The WoD questions and discussion thread
Post by: ssmit132 on September 18, 2010, 10:53:01 pm
That's true.
Title: Re: The WoD questions and discussion thread
Post by: Rodo on September 18, 2010, 11:18:15 pm
So which is the coolest race of all for ya?

I say Cordi are quite interesting :D
Title: Re: The WoD questions and discussion thread
Post by: ssmit132 on September 18, 2010, 11:58:25 pm
The Fura'ngle, since their society is FOR SCIENCE!
Title: Re: The WoD questions and discussion thread
Post by: Jellyfish on September 19, 2010, 12:04:20 am
The Nordera. Their technology looks as 'primitive' as ours today. And it takes guts to go make war in space with ships that look like as if someone welded a bunch of junk together.
Think Kevin Costner's Seaworld, but in space.
Title: Re: The WoD questions and discussion thread
Post by: Dark Hunter on September 19, 2010, 12:13:25 am
Put in another vote for the Fura'ngle. Their Adasyas are just too cool for words. And they were smart enough to design ships that can attack in any direction, regardless of which way they're facing.
Title: Re: The WoD questions and discussion thread
Post by: SpardaSon21 on September 19, 2010, 12:32:41 am
Agreed with the Fura'ngle.  They have homing lasers for frak's sake.  Homing lasers!  The Zy are pretty cool as well, if only because they're angry six-limbed snake-things.
Title: Re: The WoD questions and discussion thread
Post by: AndrewofDoom on September 19, 2010, 01:24:35 am
Just so you guys know, Zy capships use homing lasers as well. Some of them are even turned Up To Eleven to also be able to kill capships. :D
/me is a total Zy fanboi.
Title: Re: The WoD questions and discussion thread
Post by: NGTM-1R on September 19, 2010, 04:02:19 am
So which is the coolest race of all for ya?

Cyrva.

Benevolent Zentradi. I shouldn't really need to say anything more.
Title: Re: The WoD questions and discussion thread
Post by: Rodo on September 19, 2010, 11:19:05 am
I like the Shivanist touch present in the Cordi race.

I'll swarm you!!! I'll swarm you all dammit! says the queen :D (which makes me think about the possible Shivan collective or hive mind)

The Nordera are interesting, first race that's not supposed to be in space!

I can't stop thinking how a Nordera boarding party would look like:

This:
(http://www.meimeifox.com/wp-content/uploads//caveman.jpg)
or this:
(http://www.destination-munich.com/images/bavarian-knights-smaller.jpg)
Title: Re: The WoD questions and discussion thread
Post by: Spoon on September 19, 2010, 11:35:15 am
A combination of those two  :lol: :lol:
Title: Re: The WoD questions and discussion thread
Post by: Jellyfish on September 19, 2010, 08:31:14 pm
So this?
(http://img69.imageshack.us/img69/7721/vikingsasterix.jpg)
Title: Re: The WoD questions and discussion thread
Post by: NGTM-1R on September 19, 2010, 09:01:59 pm
Hey, back off. They're Orky!

Freebootaz
Title: Re: The WoD questions and discussion thread
Post by: -Norbert- on September 20, 2010, 04:56:27 am
Considering that they reached the age of industrialization on their own, before they joined the Hertak, I take it they have some kind of gun for their infantry. With the way their ships are designed they probably use ridicluously large ones and lots bodyarmor.
Title: Re: The WoD questions and discussion thread
Post by: Dragon on September 20, 2010, 05:00:54 am
Something like Orks, crude machine guns, basic powered armor and a backup meele weapon.
May have shoulder mounted RPGs and WWII-style antitank rifles.
I think that their weaponary would be something like "Orks meet a mix of WWII and WWI".
Title: Re: The WoD questions and discussion thread
Post by: Dark Hunter on September 20, 2010, 08:26:07 am
So which is the coolest race of all for ya?

Cyrva.

Benevolent Zentradi. I shouldn't really need to say anything more.

Ok, this is confusing me. I don't see the parallel between the Cyrva and the Zentraedi. How are they at all similar? :confused:
Title: Re: The WoD questions and discussion thread
Post by: NGTM-1R on September 20, 2010, 08:50:47 am
Ok, this is confusing me. I don't see the parallel between the Cyrva and the Zentraedi. How are they at all similar? :confused:

Fleet size, character design (though the benevolence apparently shrunk them), a certain supercillous contempt for all things human until it's abruptly beaten out of them, and a loose organizational structure.
Title: Re: The WoD questions and discussion thread
Post by: Spoon on September 20, 2010, 11:17:22 am
Nordera have a big obsession with guns and cannons
Every building on a Nordera colony has at least one or two guns strapped to it.

Several Nordera cities have been reduced to smoking craters because of simple kitchen fires. It's like one big gunpowder keg.
When Nordera warlords fought each other (before the Hertak appeared) in settlements, it was usually done with melee weapons.

Fleet size, character design (though the benevolence apparently shrunk them), a certain supercillous contempt for all things human until it's abruptly beaten out of them, and a loose organizational structure.
But Cyrvan's aren't green skinned :p
(Or have millions of ships in a poorly maintained state, with women and men in seperate fleets etc)
Title: Re: The WoD questions and discussion thread
Post by: Kolgena on September 21, 2010, 10:04:24 am
Maybe my rig just isn't powerful enough, but when I blow up the armored/no shields fighters in my face, my computer can drop to single digit FPS or even freeze for a good 30 seconds or so before the game continues. The problem gets worse the closer the fireball is to the camera, and is alleviated when things explode further away.

Exploding things in normal MVPs doesn't cause this issue.
Title: Re: The WoD questions and discussion thread
Post by: -Norbert- on September 21, 2010, 11:07:57 am
Quote
Nordera have a big obsession with guns and cannons
Every building on a Nordera colony has at least one or two guns strapped to it.

Several Nordera cities have been reduced to smoking craters because of simple kitchen fires. It's like one big gunpowder keg.
When Nordera warlords fought each other (before the Hertak appeared) in settlements, it was usually done with melee weapons.
Wait....
They are obsessed with guns to the point were they stick them onto every one of their buildings and yet they battle each other with melee weapons? That doesn't make sense.... :wtf:
I mean if I would try to invade a city that has guns on every building I'd like to be able to shoot at those guns, not whack them with a sword or club.

Or did you mean duels between the Warlords themselfs, and not open battles between their troops?
Title: Re: The WoD questions and discussion thread
Post by: Dark Hunter on September 21, 2010, 11:28:09 am
Or the Nordera aren't quite as stupid as they seem, and settled disputes between warlords with weapons that wouldn't turn the city into a giant fireball by igniting the gunpowder?
Title: Re: The WoD questions and discussion thread
Post by: Spoon on September 21, 2010, 11:43:11 am
Maybe my rig just isn't powerful enough, but when I blow up the armored/no shields fighters in my face, my computer can drop to single digit FPS or even freeze for a good 30 seconds or so before the game continues. The problem gets worse the closer the fireball is to the camera, and is alleviated when things explode further away.

Exploding things in normal MVPs doesn't cause this issue.
This might be caused by the shockwaves. Are you using 3d shockwaves? If so, try turning that off in the launcher and try if that makes any difference.

Or the Nordera aren't quite as stupid as they seem, and settled disputes between warlords with weapons that wouldn't turn the city into a giant fireball by igniting the gunpowder?
Yeah, this.
Title: Re: The WoD questions and discussion thread
Post by: Rodo on September 22, 2010, 01:53:07 pm
So.... are there plans to make a sequel? or maybe you are just gonna rerererere-release an improved version?
Title: Re: The WoD questions and discussion thread
Post by: Spoon on September 22, 2010, 02:20:36 pm
So.... are there plans to make a sequel? or maybe you are just gonna rerererere-release an improved version?
There are... plans o:
Title: Re: The WoD questions and discussion thread
Post by: Jellyfish on September 22, 2010, 03:17:44 pm
Beats 'no', at least.
Title: Re: The WoD questions and discussion thread
Post by: ssmit132 on September 27, 2010, 02:26:05 am
I was going to ask if what I observed on the Nordera Pillager/Bombardier was the top of an internal combustion engine, but then I re-read the command briefing in M06 which confirmed that it was.

I think it's quite cool, actually. :)
Title: Re: The WoD questions and discussion thread
Post by: -Norbert- on September 27, 2010, 04:19:28 am
Come to think of it, would the FS2open engine support smoke coming out of those exhaust pipes? That would be pretty cool.
Title: Re: The WoD questions and discussion thread
Post by: Spoon on September 27, 2010, 12:02:03 pm
Come to think of it, would the FS2open engine support smoke coming out of those exhaust pipes? That would be pretty cool.
As far as I know, no. Particles can be spawned from thrusters and weapons. But if you define particles from thrusters, Every thruster starts spewing them (which would cause massive slowdowns considering the large amount of thrusters Nordera ships have)
But I agree that it would look sweet  :)
Title: Re: The WoD questions and discussion thread
Post by: Sabin Stargem on January 14, 2011, 02:28:10 am
Is there going to be voice acting in future iterations and remakes of the DoW series?
Title: Re: The WoD questions and discussion thread
Post by: Jellyfish on January 14, 2011, 06:31:04 am
Not unless Spoon magically gets a few seiyuus. And I don't think he's a wizard.

The Dawn of War series is already voiced, isn't it?
Title: Re: The WoD questions and discussion thread
Post by: Droid803 on January 14, 2011, 06:11:06 pm
Well, we'd need to have to magically produce a good translated script before we could magically get any seiyuus :P
Title: Re: The WoD questions and discussion thread
Post by: Jellyfish on January 14, 2011, 06:31:40 pm
Translated to Japanese? Run it through Google Translate and hope for the best.
Title: Re: The WoD questions and discussion thread
Post by: Droid803 on January 14, 2011, 06:58:26 pm
Great idea, what could possibly go wrong :D
Title: Re: The WoD questions and discussion thread
Post by: Dark Hunter on January 14, 2011, 07:15:03 pm
Wasn't there a guy who was doing a Japanese localization of the main game a while back?
Title: Re: The WoD questions and discussion thread
Post by: fu12 on January 15, 2011, 05:43:30 am
Hrm...not sure if im supposed to post here or not, but meh. I recently just got this mod....and when i started it up it went "you have 96 errors blah blah".....game crashed during the first mission right before the "jump" dealy. If i could get some input on what might be causing that problem, thatd be great....

Could not load in 2_CommandBrief-mb!
ntdll.dll! NtWaitForSingleObject + 12 bytes
kernel32.dll! WaitForSingleObject + 18 bytes
fs2_open_3_6_12r_INF.exe! <no symbol>
fs2_open_3_6_12r_INF.exe! <no symbol>


Verify failure: Vbuf0 != NULL

ntdll.dll! KiFastSystemCallRet
kernel32.dll! WaitForSingleObject + 18 bytes
fs2_open_3_6_12r_INF.exe! <no symbol>
fs2_open_3_6_12r_INF.exe! <no symbol>
fs2_open_3_6_12r_INF.exe! <no symbol>
fs2_open_3_6_12r_INF.exe! <no symbol>
Title: Re: The WoD questions and discussion thread
Post by: Spoon on January 15, 2011, 06:21:40 am
Please run a debug build and post your fs2_open.log, instructions on how to do that can be found here: http://www.hard-light.net/forums/index.php?topic=56279.msg1180359#msg1180359

Title: Re: The WoD questions and discussion thread
Post by: General Battuta on January 15, 2011, 11:17:43 am
Gonna guess he doesn't have the 3.6.12 MediaVPs?
Title: Re: The WoD questions and discussion thread
Post by: fu12 on January 15, 2011, 04:06:47 pm
im pretty sure im using the latest mediavps.....I am using the Inferno build sooo maybe thats it? iono.

anyway theres the .log...

[attachment deleted by ninja]
Title: Re: The WoD questions and discussion thread
Post by: General Battuta on January 15, 2011, 04:09:08 pm
Code: [Select]
==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
FreeSpace version: 3.6.12
Passed cmdline options:
  -spec_exp 8.2
  -spec_static 3.5
  -spec_point 8.6
  -spec_tube 1.0
  -ambient_factor 70
  -env
  -mipmap
  -missile_lighting
  -glow
  -noscalevid
  -spec
  -normal
  -3dshockwave
  -orbradar
  -rearm_timer
  -targetinfo
  -3dwarp
  -ship_choice_3d
  -weapon_choice_3d
  -warp_flash
  -snd_preload
  -mod WoD-Core\Wings of Dawn,mediavps_3612
  -window
Building file index...
Found root pack 'C:\Games\FreeSpace2\WoD-Core\Wings of Dawn\WoD-Core.vp' with a checksum of 0x74adff1f
Found root pack 'C:\Games\FreeSpace2\WoD-Core\Wings of Dawn\WoD-Sound.vp' with a checksum of 0x7b2cfb6e
Found root pack 'C:\Games\FreeSpace2\WoD-Core\Wings of Dawn\WoD-Visual.vp' with a checksum of 0x52398661
Found root pack 'C:\Games\FreeSpace2\Root_fs2.vp' with a checksum of 0x747372cc
Found root pack 'C:\Games\FreeSpace2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
Found root pack 'C:\Games\FreeSpace2\sparky_fs2.vp' with a checksum of 0x164fe65a
Found root pack 'C:\Games\FreeSpace2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
Found root pack 'C:\Games\FreeSpace2\stu_fs2.vp' with a checksum of 0xd77da83a
Found root pack 'C:\Games\FreeSpace2\tango1_fs2.vp' with a checksum of 0x4c25221e
Found root pack 'C:\Games\FreeSpace2\tango2_fs2.vp' with a checksum of 0x86920b82
Found root pack 'C:\Games\FreeSpace2\tango3_fs2.vp' with a checksum of 0x705e8d71
Found root pack 'C:\Games\FreeSpace2\warble_fs2.vp' with a checksum of 0xd85c305d
Searching root 'C:\Games\FreeSpace2\WoD-Core\Wings of Dawn\' ... 26 files
Searching root pack 'C:\Games\FreeSpace2\WoD-Core\Wings of Dawn\WoD-Core.vp' ... 72 files
Searching root pack 'C:\Games\FreeSpace2\WoD-Core\Wings of Dawn\WoD-Sound.vp' ... 96 files
Searching root pack 'C:\Games\FreeSpace2\WoD-Core\Wings of Dawn\WoD-Visual.vp' ... 2679 files
Searching root 'C:\Games\FreeSpace2\mediavps_3612\' ... 0 files
Searching root 'C:\Games\FreeSpace2\' ... 130 files
Searching root pack 'C:\Games\FreeSpace2\Root_fs2.vp' ... 157 files
Searching root pack 'C:\Games\FreeSpace2\smarty_fs2.vp' ... 10 files
Searching root pack 'C:\Games\FreeSpace2\sparky_fs2.vp' ... 3027 files
Searching root pack 'C:\Games\FreeSpace2\sparky_hi_fs2.vp' ... 1337 files
Searching root pack 'C:\Games\FreeSpace2\stu_fs2.vp' ... 2355 files
Searching root pack 'C:\Games\FreeSpace2\tango1_fs2.vp' ... 32 files
Searching root pack 'C:\Games\FreeSpace2\tango2_fs2.vp' ... 15 files
Searching root pack 'C:\Games\FreeSpace2\tango3_fs2.vp' ... 10 files
Searching root pack 'C:\Games\FreeSpace2\warble_fs2.vp' ... 52 files
Searching root 'e:\' ... 0 files
Found 16 roots and 9998 files.
Setting language to English
Initializing OpenAL...
  Using 'Generic Software' as OpenAL sound device...
  OpenAL Vendor     : Creative Labs Inc.
  OpenAL Renderer   : Software
  OpenAL Version    : 1.1

... OpenAL successfully initialized!
Initializing OpenGL graphics device at 1366x768 with 32-bit color...
  Initializing WGL...
  Requested WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
  Actual WGL Video values    = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
  OpenGL Vendor     : NVIDIA Corporation
  OpenGL Renderer   : GeForce 8200M G/PCI/SSE2/3DNOW!
  OpenGL Version    : 3.0.0

  Using extension "GL_EXT_fog_coord".
  Using extension "GL_ARB_multitexture".
  Using extension "GL_ARB_texture_env_add".
  Using extension "GL_ARB_texture_compression".
  Using extension "GL_EXT_texture_compression_s3tc".
  Using extension "GL_EXT_texture_filter_anisotropic".
  Using extension "GL_ARB_texture_env_combine".
  Using extension "GL_EXT_compiled_vertex_array".
  Using extension "GL_EXT_draw_range_elements".
  Using extension "GL_ARB_texture_mirrored_repeat".
  Using extension "GL_ARB_texture_non_power_of_two".
  Using extension "GL_ARB_vertex_buffer_object".
  Using extension "GL_ARB_pixel_buffer_object".
  Using extension "GL_SGIS_generate_mipmap".
  Using extension "GL_EXT_framebuffer_object".
  Using extension "GL_ARB_texture_rectangle".
  Using extension "GL_EXT_bgra".
  Using extension "GL_ARB_texture_cube_map".
  Using extension "GL_EXT_texture_lod_bias".
  Using extension "GL_ARB_point_sprite".
  Using extension "GL_ARB_shading_language_100".
  Using extension "GL_ARB_shader_objects".
  Using extension "GL_ARB_vertex_shader".
  Using extension "GL_ARB_fragment_shader".
  Using extension "GL_NV_vertex_program3".
  Found special extension function "wglSwapIntervalEXT".

  Initializing Shaders Manager...
  Loading and compiling main shaders...
    Compiling main shader ->  null-v.sdr (null-v.sdr) / null-f.sdr (null-f.sdr) ...
      Shader file(s) (null-v.sdr / null-f.sdr) not found!
      Shader in_error!  Disabling GLSL!
  Shaders Manager initialized.

  Max texture units: 4 (4)
  Max elements vertices: 1048576
  Max elements indices: 1048576
  Max texture size: 8192x8192
  Can use compressed textures: YES
  Texture compression available: YES
  Using trilinear texture filter.
... OpenGL init is complete!
Size of bitmap info = 760 KB
Size of bitmap extra info = 52 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
SCRIPTING: Beginning main hook parse sequence....
Wokka!  Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'!  Error code = 5.
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
SCRIPTING: Splash hook has been run
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka!  Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'!  Error code = 5.
ANI 2_radar1 with size 209x170 (33.6% wasted)
Windows reported 16 joysticks, we found 0
Current soundtrack set to -1 in event_music_reset_choices
TBM  =>  Starting parse of 'mv_music-mus.tbm' ...
TBM  =>  Starting parse of 'Muzzleflashes-mfl.tbm' ...
TBM  =>  Starting parse of 'Muzzleflashes-wxp.tbm' ...
TBM  =>  Starting parse of 'Explosions-wxp.tbm' ...
TBM  =>  Starting parse of 'beams-wxp.tbm' ...
BMPMAN: Found EFF (exp08.eff) with 141 frames at 25 fps.
BMPMAN: Found EFF (exp20.eff) with 150 frames at 45 fps.
BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 30 fps.
DDS ERROR: Couldn't open 'ExpMissileHit1_0000' -- File not found
WARNING: "EFF: No frame images were found.  EFF, ExpMissileHit1.eff, is invalid." at bmpman.cpp:934
Int3(): From c:\temp\fs2_final_export\code\globalincs\windebug.cpp at line 1277

For a start, please move everything in the WoD_Core folder - which should be a folder called Wings of Dawn - into your FreeSpace 2 directory. Then change the name of Wings of Dawn to whatever it says in the mod.ini within said folder. I believe it needs to be WoD.

Also please make sure your mediavps are located in a folder called mediavps_3612 directly in the root FreeSpace 2 directory.
Title: Re: The WoD questions and discussion thread
Post by: Jeff Vader on January 15, 2011, 04:12:00 pm
im pretty sure im using the latest mediavps...
Well,
Code: [Select]
Searching root 'C:\Games\FreeSpace2\mediavps_3612\' ... 0 filesyour log says otherwise. Either you don't even have the 3.6.12 MediaVPs or they're not in \FreeSpace2\mediavps_3612.

I am using the Inferno build sooo maybe thats it? iono.
If anything, you should be using an Inferno build nowadays.
Title: Re: The WoD questions and discussion thread
Post by: fu12 on January 15, 2011, 05:15:36 pm
Huh...oh well that explains it. Id always thought id had it cuz everything else worked more or less fine and looked shiny....thanks guys.
Title: Re: The WoD questions and discussion thread
Post by: guitarfan01 on February 12, 2011, 07:39:39 pm
Regarding the voice acting - I was thinking someone could do it like a terrible dub.  Two actresses doing all the characters, run the script through google translate back and forth to make it interesting...

basically this: http://tvtropes.org/pmwiki/pmwiki.php/Main/GagDub
Title: Re: The WoD questions and discussion thread
Post by: Dark Hunter on February 12, 2011, 09:03:37 pm
The thing about good Gag Dubs is that they are clever. They're not just silly for the sake of being silly.
Title: Re: The WoD questions and discussion thread
Post by: guitarfan01 on February 13, 2011, 03:18:48 pm
Oh, I agree.  It would take a lot of work to make it work.

NOTE: I don't think this would be a good way to do an actual release, just amusing for a time.
Title: Re: The WoD questions and discussion thread
Post by: NGTM-1R on February 20, 2011, 01:35:07 am
The thing about good Gag Dubs is that they are clever. They're not just silly for the sake of being silly.

You're being rather generous.
Title: Re: The WoD questions and discussion thread
Post by: Dark Hunter on February 20, 2011, 12:23:40 pm
I did specify good gag dubs.
Title: Re: The WoD questions and discussion thread
Post by: starlord on February 22, 2011, 07:30:42 am
I just realised: the cordi ships and weapons look like the sporg from a game called "sinistar unleashed"... Ever heard of it?

If that is true, perhaps you could create additionnal cordi ships for WoD 2 by borrowing further SU designs...
Title: Re: The WoD questions and discussion thread
Post by: Deadly in a Shadow on February 22, 2011, 08:17:06 am
Btw, what about the sobek Corvette? With a bit of skinning around there and there....should be a very nice "bugey" Cordi battle ship.
Title: Re: The WoD questions and discussion thread
Post by: Spoon on February 22, 2011, 10:25:49 am
Never heard of sinistar unleashed

And I love the Sobek and all that but quite a few people said they felt the presence of fs2 models in WoD to be a bit of an immersion breaker so I'm going to avoid using them as much as possible. That aside, the Cordi will have a much much smaller role in WoD2
Title: Re: The WoD questions and discussion thread
Post by: starlord on February 22, 2011, 12:52:20 pm
take a look:

http://www.youtube.com/watch?v=lO8qlX1FTjg&feature=related

that game is quite good in fact!

Looks like the author is also linked to freespace and has tried to incorporate SU weapon effects in freespace SCP...
Title: Re: The WoD questions and discussion thread
Post by: General Battuta on February 22, 2011, 01:57:45 pm
Spoon you are the coolest guy. (http://i.somethingawful.com/forumsystem/emoticons/emot-allears.gif) Why you so cool, bro?
Title: Re: The WoD questions and discussion thread
Post by: Spoon on February 22, 2011, 02:08:17 pm
Spoon you are the coolest guy. (http://i.somethingawful.com/forumsystem/emoticons/emot-allears.gif) Why you so cool, bro?
I'm not the guy doing interviews with lead writers!
The real question is, why are you so cool?
Title: Re: The WoD questions and discussion thread
Post by: Deadly in a Shadow on February 22, 2011, 03:31:58 pm
I would say, he is the coolest guy because he created all this by himself.
Title: Re: The WoD questions and discussion thread
Post by: Destiny on March 21, 2011, 05:07:53 am
The CSA Aestival...QT-ARMS?
Title: Re: The WoD questions and discussion thread
Post by: Spoon on March 21, 2011, 05:49:46 pm
Both  :D
Title: Re: The WoD questions and discussion thread
Post by: Destiny on March 21, 2011, 11:00:47 pm
Hahaha, no wonder it seemed so familiar when I first saw it. Giant space colonies duking it out somewhat overshadowed the QT-ARMS, hehe. The Aestival looks like it was based off the Starslyph, that pink one, without those super-long legs in 'fighter' mode.
Title: Discussions
Post by: NGTM-1R on December 13, 2012, 09:09:37 pm
You can't really simulate that though, other than setting target position prediction to a ridiculous value, the AI is pretty bad at anticipating player's actions. He/she would be like any other Cyrvan ace, and also like any other AI. Very challenging, most likely, considering the Cyrvans' technological superiority, but by no means undefeatable with the right approach.

You haven't seen Psycho Mantis in action, I take it.
Title: Re: Discussions
Post by: An4ximandros on December 13, 2012, 09:50:54 pm
So... you like to play JAD? And what is this? you have a Blue Planet profile! How many spam posts have you added on it's sub forum trying to predict the future? Oh! Inferno! Do you enjoy observing the charred wrecks of colossal craft drifting with the thousands that crewed them? I can read you like an open source file!

Suddenly Shivan Juggernauts and then the screen goes black while you hear beams charging. Asteroids that were part of the background are "thrown" at you.

 Sorry, I had to. :lol:
Title: Re: Discussions
Post by: Lorric on December 13, 2012, 10:58:49 pm
So... you like to play JAD? And what is this? you have a Blue Planet profile! How many spam posts have you added on it's sub forum trying to predict the future? Oh! Inferno! Do you enjoy observing the charred wrecks of colossal craft drifting with the thousands that crewed them? I can read you like an open source file!

Suddenly Shivan Juggernauts and then the screen goes black while you hear beams charging. Asteroids that were part of the background are "thrown" at you.

 Sorry, I had to. :lol:

Hmmm… hello there An4ximandros. Now let me read your mind…

You enjoyed playing space sims in the 90s but missed out on Freespace 2 until recently.

You are a perfectionist who has to make everything you use in anything you create involving Freespace 2 yourself.

You think finding the right balance between model and texture details is a pain.

You love the Orion Hades and the Sobek.

You frequent http://affuniverse.com/forums/

You are annoyed that every Metroid game is about Samus and wish they’d expand into something else.

You had an invasion of flies in your kitchen recently, and the mass murder of insects ensued.

No words can describe your hatred for Selkaths.

You have at least one brother.

You don’t want there to be a Freespace 3.

You are bored of the Mass Effect franchise.

You are fond of Diaspora.

You are feeling unsettled now.

Have a nice day.
Title: Re: Discussions
Post by: An4ximandros on December 13, 2012, 11:16:02 pm
You honestly went to my profile and looked through the 304 posts I made to write that? I am impressed. ;7

But I digress, we should go back to WoD.
Title: Re: Discussions
Post by: Lorric on December 13, 2012, 11:36:04 pm
You honestly went to my profile and looked through the 304 posts I made to write that? I am impressed. ;7

But I digress, we should go back to WoD.

The back 5 pages. Except the bit about you being a perfectionist, which is a piece of information I retained about you. I'm not sure why, but I think it's because when I read it, I read that bit in your sidebar about needing to think of something to put in there and thought it funny.
Title: Re: Discussions
Post by: Spoon on December 14, 2012, 07:45:05 am
Amusing as this is, time to go back on topic.
Title: Re: Discussions
Post by: Legate Damar on December 14, 2012, 12:55:56 pm
Amusing as this is, time to go back on topic.

Cordi, Zy, or Fur'angle pilot joining your squadron? Would provide an interesting new dynamic. How about it?
Title: Re: Discussions
Post by: Lorric on December 14, 2012, 01:27:45 pm
Amusing as this is, time to go back on topic.

Cordi, Zy, or Fur'angle pilot joining your squadron? Would provide an interesting new dynamic. How about it?

I wouldn't do this. It was hard enough to create the JGASF and get the Cyrvans and Terrans to agree terms, I'm sure they wouldn't let these aliens just come strolling into the JGASF.

That said, they could still come in as allies and recurring characters. You get to fight alongside Cordi and Zy in WoD after all.
Title: Re: Discussions
Post by: headdie on December 14, 2012, 01:34:30 pm
Amusing as this is, time to go back on topic.

Cordi, Zy, or Fur'angle pilot joining your squadron? Would provide an interesting new dynamic. How about it?

I wouldn't do this. It was hard enough to create the JGASF and get the Cyrvans and Terrans to agree terms, I'm sure they wouldn't let these aliens just come strolling into the JGASF.

That said, they could still come in as allies and recurring characters. You get to fight alongside Cordi and Zy in WoD after all.

You could do it as an "allied" pilot getting stranded on the carrier, lots of potential for some interesting character dynamics
Title: Re: Discussions
Post by: Lorric on December 14, 2012, 01:49:00 pm
Amusing as this is, time to go back on topic.

Cordi, Zy, or Fur'angle pilot joining your squadron? Would provide an interesting new dynamic. How about it?

I wouldn't do this. It was hard enough to create the JGASF and get the Cyrvans and Terrans to agree terms, I'm sure they wouldn't let these aliens just come strolling into the JGASF.

That said, they could still come in as allies and recurring characters. You get to fight alongside Cordi and Zy in WoD after all.

You could do it as an "allied" pilot getting stranded on the carrier, lots of potential for some interesting character dynamics

That's a good idea.
Title: Re: Discussions
Post by: -Norbert- on December 14, 2012, 05:17:54 pm
I think a Zy would be the best choice.
Fura'ngle won't work, because they are the ships. Cordi with their hive mentality would be really hard to do anything meaningfull with, on top of a single Cordi fighter on it's own being rather useless.

But the Zy with their Honor and strong fighters might make an interresting companion, wether as a member of the crew or as a pilot who's starlance drive got busted behind enemy lines or somesuch, who they picked up.
Title: Re: Discussions
Post by: Lorric on December 14, 2012, 05:24:30 pm
I think a Zy would be the best choice.
Fura'ngle won't work, because they are the ships. Cordi with their hive mentality would be really hard to do anything meaningfull with, on top of a single Cordi fighter on it's own being rather useless.

But the Zy with their Honor and strong fighters might make an interresting companion, wether as a member of the crew or as a pilot who's starlance drive got busted behind enemy lines or somesuch, who they picked up.

I would have the Zy as the only survivor from their unit. That would help explan why they don't just fuel up the Zy's ship, and send him on his way. He would have to have his own ship, they probably wouldn't fit into another fighter's cockpit, never mind be able to fly a ship built by a completely alien race. This would also present a problem that there'd only be one Zy ship. Maybe they could capture some in a mission for spares. I could just imagine some picture in the artwork of the hulking Zy looking down at the tiny Cyrvan looking up, the pair studying each other.

I wonder if the Zy could contain that hunting instinct, alone and surrounded by bags of weak, soft flesh begging to be ripped apart... at least that's how I imagine Terrans and Cyrvans especially would seem to a Zy from what I read about it. Wouldn't be a problem in the cockpit, but on deck, after a while...
Title: Re: Discussions
Post by: Legate Damar on December 14, 2012, 06:15:50 pm
I wonder if the Zy could contain that hunting instinct, alone and surrounded by bags of weak, soft flesh begging to be ripped apart... at least that's how I imagine Terrans and Cyrvans especially would seem to a Zy from what I read about it. Wouldn't be a problem in the cockpit, but on deck, after a while...

Everyone has to carry a sidearm around him/her... (How do Zy genders work?)
Title: Re: Discussions
Post by: NGTM-1R on December 14, 2012, 08:21:29 pm
Fur'angle pilot

For some reason I can't help but hear "Black Spathi Squadron" when someone says that.
Title: Re: Discussions
Post by: qwadtep on December 27, 2012, 10:47:23 pm
No mention of a Nordera pilot? A cute girl Nordera pilot? "Eye'm not an idiot!"
Title: Re: Discussions
Post by: Lorric on December 27, 2012, 10:59:18 pm
No mention of a Nordera pilot? A cute girl Nordera pilot? "Eye'm not an idiot!"

I doubt the Nordera have a "cute" anything.
Title: Re: Discussions
Post by: Jellyfish on December 28, 2012, 12:18:53 am
Viking women were hot. I doubt Space Viking women are any different.

Also, I just realized we don't even have a description on how the Nordera look like, or how their society is like.
Title: Re: Discussions
Post by: Lorric on December 28, 2012, 12:51:05 am
Viking women were hot. I doubt Space Viking women are any different.

Also, I just realized we don't even have a description on how the Nordera look like, or how their society is like.

I am confident they are not human-like. For actions, I would associate them more with orcs in space than vikings. I wish I had something about the creature for my campaign, but thankfully, at least the special Nordera explosions when they die gave me a good way to explain how no one knows what the creature looks like. Maybe also the Thraddash from Star Control 2.
Title: Re: Discussions
Post by: niffiwan on December 28, 2012, 02:50:50 am
Culture 19 FTW!!! :D
Title: Re: Discussions
Post by: -Norbert- on December 28, 2012, 04:54:08 am
It would be funny if they were some very petite and small creatures, with only the mindset of Space Orks.
Title: Re: Discussions
Post by: niffiwan on December 28, 2012, 05:32:17 am
That vaguely sounds like the K'Tang from Starcon3.
Title: Re: Discussions
Post by: Lorric on December 28, 2012, 11:26:10 am
Culture 19 FTW!!! :D

Ah, the tempered perfection of culture 19...

Fight and grow. Seems very Nordera to me.

Title: Re: Discussions
Post by: Legate Damar on December 28, 2012, 04:05:55 pm
Viking women were hot. I doubt Space Viking women are any different.

Also, I just realized we don't even have a description on how the Nordera look like, or how their society is like.

They probably look like Bajorans. Their society is almost as backward.
Title: Re: Discussions
Post by: NGTM-1R on December 28, 2012, 05:23:15 pm
We've already seen somebody draw one, guys, you're all wrong.
Title: Re: Discussions
Post by: An4ximandros on December 28, 2012, 05:27:46 pm
Please add a Cardassian expy world we can nuke out of our own leisure and give us OP special unlocks for choosing to nuke it and hijack it's civilization's technology. :o

On topic, The Nordera look like hybrid Machine-Humanoid-Crystral with exposed tissues and lack any secondary sexual characteristics in my mind.
 Please don't make me lose the badass image I have cobbled together in my sleep!
Title: Re: Discussions
Post by: Legate Damar on December 28, 2012, 05:32:19 pm
Please add a Cardassian expy world we can nuke out of our own leisure and give us OP special unlocks for choosing to nuke it and hijack it's civilization's technology.

You jelly, Terran?  :P
Title: Re: Discussions
Post by: Lorric on December 28, 2012, 05:44:49 pm
Look what I found:

http://norderamotors.altervista.org/galleria2.html

It is fun to imagine these are Nordera spaceship parts.
Title: Re: Discussions
Post by: Legate Damar on December 28, 2012, 06:06:17 pm
Too clean-looking
Title: Re: Discussions
Post by: NGTM-1R on December 28, 2012, 06:46:13 pm
Remember, Nordera ship hulls are not constructed. They are cast. In a single piece.
Title: Re: Discussions
Post by: ssmit132 on December 28, 2012, 07:45:32 pm
Look what I found:

http://norderamotors.altervista.org/galleria2.html

It is fun to imagine these are Nordera spaceship parts.
Well, considering that Nordera ships (at least the fighters) have internal combustion engines, they're probably not that much different!
Title: Re: Discussions
Post by: -Norbert- on December 29, 2012, 03:59:26 am
Remember, Nordera ship hulls are not constructed. They are cast. In a single piece.
The HULLS are, but they still need engines, weapons, pipes, dials and whatnot put into those cast hulls before they are more than a useless slab of metal in the shape of a fighter.
Title: Re: Discussions
Post by: NGTM-1R on December 29, 2012, 03:22:52 pm
The HULLS are, but they still need engines, weapons, pipes, dials and whatnot put into those cast hulls before they are more than a useless slab of metal in the shape of a fighter.

No, they're cast around those parts. You don't put things inside them.

Seriously think about that, it wouldn't work without most of the components being considerably smaller than the space they're meant to go into, and the Nordera aren't the sort to give a crap about practicality. You have a broken fuel pump? We'll get you a new fighter and melt this one down.
Title: Re: Discussions
Post by: Legate Damar on December 29, 2012, 05:25:34 pm
One thing I never understood is that the Nordera fighters explode violently because they apparently have a lot of conventional explosives and fuel in them, yet the Aestivals supposedly have antimatter in them and don't explode with much power at all...
Title: Re: Discussions
Post by: SpardaSon21 on December 29, 2012, 06:38:27 pm
Elves always have lots of mysterious ways and lore at their disposal beyond our merely human understanding.  Therefore Spoon doesn't have to explain **** to us. :P
Title: Re: Discussions
Post by: Dragon on December 29, 2012, 06:58:30 pm
Perhaps they have better containment. An antimatter explosion is potentially so deadly that the reactor is designed to withstand the craft's explosion and float away with the debris. Nordera approach, on the other hand, can be summed up by "Conta...ee? Wos dat?".
Title: Re: Discussions
Post by: SpardaSon21 on December 29, 2012, 07:00:15 pm
Sorry, but I think A Wizard Elf Did It is a much more fun explanation. :P
Title: Re: Discussions
Post by: Dragon on December 29, 2012, 07:02:05 pm
Any sufficiently complicated technology is indistinguishable from magic, so it's less far apart than you think.
Title: Re: Discussions
Post by: headdie on December 29, 2012, 07:02:56 pm
Perhaps they have better containment. An antimatter explosion is potentially so deadly that the reactor is designed to withstand the craft's explosion and float away with the debris. Nordera approach, on the other hand, can be summed up by "Conta...ee? Wos dat?".

got to love the black box approach
Title: Re: Discussions
Post by: NGTM-1R on December 29, 2012, 07:25:30 pm
One thing I never understood is that the Nordera fighters explode violently because they apparently have a lot of conventional explosives and fuel in them, yet the Aestivals supposedly have antimatter in them and don't explode with much power at all...

Nordera like explosions and thus don't take precautions against them.

Cyrvans do not like explosions, and hence work to make them not happen.
Title: Re: Discussions
Post by: Legate Damar on December 29, 2012, 08:04:50 pm
Perhaps they have better containment. An antimatter explosion is potentially so deadly that the reactor is designed to withstand the craft's explosion and float away with the debris. Nordera approach, on the other hand, can be summed up by "Conta...ee? Wos dat?".

What would be the point of that... if your ship is going down it's best to take as many enemies down with you as you can. Hence the explosion = desirable in that situation.
Title: Re: Discussions
Post by: SpardaSon21 on December 29, 2012, 08:10:29 pm
Except there's the possibility of friendly fire in that situation, not to mention the fact that the ejected pilot will probably end up exploding as well.  Cyrva really like not dying, what with their massive life spans and all.
Title: Re: Discussions
Post by: Lorric on December 29, 2012, 08:18:06 pm
Perhaps they have better containment. An antimatter explosion is potentially so deadly that the reactor is designed to withstand the craft's explosion and float away with the debris. Nordera approach, on the other hand, can be summed up by "Conta...ee? Wos dat?".

What would be the point of that... if your ship is going down it's best to take as many enemies down with you as you can. Hence the explosion = desirable in that situation.

I'm surprised you didn't think of this yourself, Damar. Explosions don't care who they blow up.

And that includes you inside your ejector pod.
Title: Re: Discussions
Post by: NGTM-1R on December 29, 2012, 09:07:50 pm
What would be the point of that... if your ship is going down it's best to take as many enemies down with you as you can. Hence the explosion = desirable in that situation.

Clearly you've never heard of accidents on the flight deck. Shame on you sir; have you never had a shuttle landing or takeoff accident?
Title: Re: Discussions
Post by: Legate Damar on December 29, 2012, 09:15:48 pm
Ejecting in a battlefield full of enemies is stupid. Why not some kind of proximity sensor with programming - if friendly IFFs outhumber hostile IFFs within projected blast radius, then suppress the explosion - if hostile IFFs outnumber friendly IFFs, then explode.
Title: Re: Discussions
Post by: Lorric on December 29, 2012, 09:32:33 pm
Ejecting in a battlefield full of enemies is stupid. Why not some kind of proximity sensor with programming - if friendly IFFs outhumber hostile IFFs within projected blast radius, then suppress the explosion - if hostile IFFs outnumber friendly IFFs, then explode.

Tell that to the pilot, Damar. And the "two for the price of one" friendlies.
Title: Re: Discussions
Post by: Legate Damar on December 29, 2012, 11:14:40 pm
You lack the Cardassian sense of duty  :nono:
Title: Re: Discussions
Post by: Lorric on December 29, 2012, 11:29:36 pm
You lack the Cardassian sense of duty  :nono:

This is about Cyrvans, not Cardassians.

It's especially significant for Cyrvans with their long lifespans.
Title: Re: Discussions
Post by: Legate Damar on December 29, 2012, 11:45:54 pm
If they were more like Cardassians they would be more successful. Isa had the right attitude. Crystal, not so much.
Title: Re: Discussions
Post by: Lorric on December 29, 2012, 11:57:19 pm
If they were more like Cardassians they would be more successful. Isa had the right attitude. Crystal, not so much.

Oh, you're just digging yourself into a hole, Damar.

That's the same Crystal who took out the Hertak Flagship.

The greatest hero of the whole war.
Title: Re: Discussions
Post by: Legate Damar on December 30, 2012, 12:25:12 am
Maybe I would find that impressive if said ship wasn't built with a big gaping hole in it leading directly to its reactor chamber for no apparent reason.

Even a Pakled could have figured that one out.
Title: Re: Discussions
Post by: Lorric on December 30, 2012, 12:32:28 am
Maybe I would find that impressive if said ship wasn't built with a big gaping hole in it leading directly to its reactor chamber for no apparent reason.

Even a Pakled could have figured that one out.

You are one of those people who won't admit when they are wrong, aren't you.
Title: Re: Discussions
Post by: Legate Damar on December 30, 2012, 12:35:06 am
I am never wrong.

But if it makes you feel better, Crystal is still more competent than you and all of your Terran friends.
Title: Re: Discussions
Post by: Lorric on December 30, 2012, 12:40:19 am
I am never wrong.

But if it makes you feel better, Crystal is still more competent than you and all your Terran friends,

You keep telling yourself that. See where it gets you...

Yes, she is. We were lucky to have her around. Destroying the Flagship single handed, rescuing the Cordi Queen single handed, forging the first Terran-Cyrvan force ever, made up of new recruits mostly into an elite fighting force and leading them to a string of victories, with inferior equipment to the enemy, all at the tender age of 65...
Title: Re: Discussions
Post by: Legate Damar on December 30, 2012, 12:45:19 am
You're confusing her age with that of her sister, implying you subconsciously realize which one of them is really more competent but don't want to admit it.
Title: Re: Discussions
Post by: Lorric on December 30, 2012, 12:53:09 am
You're confusing her age with that of her sister, implying you subconsciously realize which one of them is really more competent but don't want to admit it.

She's 42! Even better. Is Isa 65? I actually mixed up the years in the 5th stage where she states her age with the Terran-Cyrvan war being 66 (another error) years ago.

So you were wrong Damar!  :lol:
Title: Re: Discussions
Post by: Legate Damar on December 30, 2012, 01:00:24 am
Only in your imagination
Title: Re: Discussions
Post by: Lorric on December 30, 2012, 01:02:00 am
Only in your imagination

Your stubbornness is sort of amusing.

I think we're done here.
Title: Re: Discussions
Post by: Legate Damar on December 30, 2012, 01:23:17 am
You've been done for a while now.

Back on topic, the Hertak are incredibly incompetent. I do not think they would have lost had they simply adhered to a few basic strategic principles.
Title: Re: Discussions
Post by: Dark Hunter on December 30, 2012, 03:15:07 am
If they'd just kept the damn Flagship out of the war they would have won.

Or at least kept their entire royal family off of the Flagship.

But I guess that's characteristic of any species that "learns slowly": failure to adapt.
Title: Re: Discussions
Post by: -Norbert- on December 30, 2012, 03:43:38 am
Yes, she is. We were lucky to have her around. Destroying the Flagship single handed, rescuing the Cordi Queen single handed, forging the first Terran-Cyrvan force ever, made up of new recruits mostly into an elite fighting force and leading them to a string of victories, with inferior equipment to the enemy, all at the tender age of 65...
As much as I like Crystal, you give her a bit too much credit here.
"Forging the first Terran-Cyrvan force ever"? She didn't found the JGASF, she joined it. Sure, after a certain stage of training she was chosen as the leader, but she still originally joined up as just another volunteer among equals.

"Destroying the Flagship single handed"? And what about the whole fleet that enabled her to get close and especially Infi's sacrifice?
I agree that she's a hero for what she did and a good strategist for coming up with the plan, but to say she single handedly destroyed the Flagship all on her own is definately not true.
Title: Re: Discussions
Post by: Legate Damar on December 30, 2012, 05:25:48 am
Her strategies were basic and obvious, yet they still would have failed had it not been for an unlikely confluence of events.

In addition, she demonstrated a very poor and naive grasp of the concept of acceptable losses here: http://www.hard-light.net/forums/index.php?topic=71527.msg1510812#msg1510812

"I care about Terran lives"

Hah! Why?
Title: Re: Discussions
Post by: -Norbert- on December 30, 2012, 05:46:07 am
Yeah you are a merciless alien. WE GET IT.
No need to repeat yourself 20 times over.
Title: Re: Discussions
Post by: Legate Damar on December 30, 2012, 05:54:57 am
I was just discussing tactical doctrine. If you wish, we can move onto another subject, like why Zy and Aluyerian fighters look similar.
Title: Re: Discussions
Post by: headdie on December 30, 2012, 06:07:28 am
"I care about Terran lives"
Hah! Why?

IIRC it stems from the Cyrvan attitude to war which seems to be more of a necessary evil than anything else.  They prepare for war out of the understanding that sometimes it is the best way to achieve a goal but would rather avoid it if they can.  For example my understanding of the T-C war was that the Cyrvans went into it with the view of it being a short term pain for a long term peace and opportunity for both civilisations to prosper. 

Also having worked closely with the Terrans in the taskforce for a prolonged period the Cyrvan members have to some degree overcome their arrogance regarding Terrans to the point where members like Crystal actually care for the Terrans as much as she does her own race.
Title: Re: Discussions
Post by: Lorric on December 30, 2012, 01:46:19 pm
If they'd just kept the damn Flagship out of the war they would have won.

Or at least kept their entire royal family off of the Flagship.

But I guess that's characteristic of any species that "learns slowly": failure to adapt.

The Cyrvans are superior to the Hertak. They would have broken them down eventually I feel.

Yes, she is. We were lucky to have her around. Destroying the Flagship single handed, rescuing the Cordi Queen single handed, forging the first Terran-Cyrvan force ever, made up of new recruits mostly into an elite fighting force and leading them to a string of victories, with inferior equipment to the enemy, all at the tender age of 65...

As much as I like Crystal, you give her a bit too much credit here.
"Forging the first Terran-Cyrvan force ever"? She didn't found the JGASF, she joined it. Sure, after a certain stage of training she was chosen as the leader, but she still originally joined up as just another volunteer among equals.

"Destroying the Flagship single handed"? And what about the whole fleet that enabled her to get close and especially Infi's sacrifice?
I agree that she's a hero for what she did and a good strategist for coming up with the plan, but to say she single handedly destroyed the Flagship all on her own is definately not true.

I'm going to have to stick to my guns on the first point. She was the leader, she called the shots. She made that wacky group of personalities, though with some significant help from Justice it must be said, into an elite team.

You're right about the destruction of the Hertak Flagship though. She had plenty of help getting into a position of being able to do it, didn't she. I guess all that just gets swept to the side by the horrible memory of that run through the ship  :lol:

That must be PURGED from the rework!
Title: Re: Discussions
Post by: Legate Damar on December 30, 2012, 04:48:59 pm
because being an elf is merely a set back?

Well we can't all be Cardassians.

Quote
The Cyrvans are superior to the Hertak. They would have broken them down eventually I feel.

Not if the Hertak actually used competent strategies. Of course, I've developed strategies that could have won the T-C war for either side, so perhaps my standards are a bit too high.

Quote
I'm going to have to stick to my guns on the first point. She was the leader, she called the shots. She made that wacky group of personalities, though with some significant help from Justice it must be said, into an elite team.

What was the strategy for attacking the flagship again? Oh yes, "throw everything at it and its escorts until you can get close enough to exploit the obvious weakness". Truly a masterpiece of subtlety and complexity.

Quote
You're right about the destruction of the Hertak Flagship though. She had plenty of help getting into a position of being able to do it, didn't she. I guess all that just gets swept to the side by the horrible memory of that run through the ship 

That must be PURGED from the rework!

It is very easy once you realize the correct orientation of your ship inside of the reactor chamber.
Title: Re: Discussions
Post by: SpardaSon21 on December 30, 2012, 05:27:17 pm
I'm not sure you could use a subtle and complex plan to destroy something the size of the Hertak Flagship.  A vessel that size can just sledgehammer through subtle and complex plans with a combination of firepower and durability, so your best bet is really to distract it with a massive fleet battle before infiltrating a small, elite force, like a single space elf in a kickass fighter.
Title: Re: Discussions
Post by: Dragon on December 30, 2012, 07:20:23 pm
Note, she doesn't necessarily succeed. It's actually a very unlikely scenario, judging by the number of complaints about the mission's difficulty. For most people, the only reason she succeeds sooner or later is that they have an infinite number of replays available.
Title: Re: Discussions
Post by: Legate Damar on December 30, 2012, 07:38:54 pm
That is not how it works. In-story there are no "replays", unless you are Q and can rewind time itself.
Title: Re: Discussions
Post by: Lorric on December 30, 2012, 10:25:33 pm
Note, she doesn't necessarily succeed. It's actually a very unlikely scenario, judging by the number of complaints about the mission's difficulty. For most people, the only reason she succeeds sooner or later is that they have an infinite number of replays available.

Oh I'm sure she manages it in one try. Terrans like us are known to have great difficulty piloting that ship of hers.
Title: Re: The WoD questions and discussion thread
Post by: Legate Damar on December 30, 2012, 10:56:45 pm
Note, she doesn't necessarily succeed. It's actually a very unlikely scenario, judging by the number of complaints about the mission's difficulty. For most people, the only reason she succeeds sooner or later is that they have an infinite number of replays available.

Oh I'm sure she manages it in one try. Terrans like us are known to have great difficulty piloting that ship of hers.

Among many other things...
Title: Re: Discussions
Post by: NGTM-1R on December 30, 2012, 11:02:30 pm
Oh I'm sure she manages it in one try. Terrans like us are known to have great difficulty piloting that ship of hers.

It's not our fault the Cryvans have yet to grasp that if they made the ship simpler to fly, the pilot would actually have better situational awareness and be a better pilot.
Title: Re: Discussions
Post by: Lorric on December 30, 2012, 11:05:47 pm
Oh I'm sure she manages it in one try. Terrans like us are known to have great difficulty piloting that ship of hers.

It's not our fault the Cryvans have yet to grasp that if they made the ship simpler to fly, the pilot would actually have better situational awareness and be a better pilot.

The ship is designed for Cyrvans, not Terrans. The Cyrvans can handle it just fine. Multitaskers extraordinaire.
Title: Re: The WoD questions and discussion thread
Post by: -Norbert- on December 31, 2012, 03:26:38 am
It's not our fault the Cryvans have yet to grasp that if they made the ship simpler to fly, the pilot would actually have better situational awareness and be a better pilot.
In Stranded, there is an ending that has the player fly as a deepseeker in a Aestival "custom-tuned" for a Terran pilot, so they apperently do know how they can do it, but it's just not necessary for Cyrvan pilots, or might even lowers their own performance slightly.
Title: Re: The WoD questions and discussion thread
Post by: headdie on December 31, 2012, 04:25:17 am
IIRC we had this discussion around the time of WoD's release and the explanation Spoon gave was that Cyrvans are much better at handling multiple data sources at the same time thus Cyrvan craft play to this advantage so where as a Terran suffers information overload a Cyrvan is maximised in available data and its this same principle which their control scheme is designed around
Title: Re: The WoD questions and discussion thread
Post by: Lorric on December 31, 2012, 12:32:26 pm
IIRC we had this discussion around the time of WoD's release and the explanation Spoon gave was that Cyrvans are much better at handling multiple data sources at the same time thus Cyrvan craft play to this advantage so where as a Terran suffers information overload a Cyrvan is maximised in available data and its this same principle which their control scheme is designed around

Yes.
Title: Re: The WoD questions and discussion thread
Post by: -Norbert- on January 01, 2013, 10:17:32 am
Sure we did (at length ;) ), but back then we could only assume it was possible to modify the Aestival for Terran use, now with Stranded we have proof of it, so I thought it worth mentioning.
Title: Re: Discussions
Post by: NGTM-1R on January 01, 2013, 01:41:27 pm
The ship is designed for Cyrvans, not Terrans. The Cyrvans can handle it just fine. Multitaskers extraordinaire.

IIRC we had this discussion around the time of WoD's release and the explanation Spoon gave was that Cyrvans are much better at handling multiple data sources at the same time thus Cyrvan craft play to this advantage

The problem is that's still a stupid answer. Situational awareness is life. The goal of any sane and rational fighter design is to minimize the tax on the pilot's awareness from the craft itself, so as to allow them to spare more attention for the fight.

Every time someone uses this excuse it comes down to saying "Cyrvan ships are badly designed ergonomically". They would be better pilots if they were not so highly tasked on internal data sources, because they could keep track of more external data sources and have a better overall perception of how the fight is going and what threats there are to their continued existence. Instead they've been artificially limited in the number of external data sources (and hence individual threats!) they can keep track of, making them more vulnerable then they need to be.

And don't give many any crap about the ship data feeds doing that, if it were that simple then you could tape a black sheet of construction paper over a section of the displays and say it's good for a Terran now. Something about the interior cockpit tasking is critical to the operation of an MCWS.
Title: Re: The WoD questions and discussion thread
Post by: General Battuta on January 01, 2013, 01:49:28 pm
If Cyrvan attention and assimilation of that in-cockpit data is automatic in the same way as, say, human proprioception, then giving them additional in-cockpit data feeds won't detract from their ability to pay attention to what's going on outside.

I think your argument makes sense to the extent that the two compete, but when you have a process with really good automaticity, there's no competition or interference with other taskings.
Title: Re: The WoD questions and discussion thread
Post by: NGTM-1R on January 01, 2013, 02:00:35 pm
I think your argument makes sense to the extent that the two compete, but when you have a process with really good automaticity, there's no competition or interference with other taskings.

I accepted that argument the first time around, but now that we've moved on I can't anymore, because we're not doing the construction-paper bit and it's apparently more complex. Something in the cockpit datafeeds is requiring active management by the pilot or the MCWS does not fly like it should, or we could do the black construction paper bit and anybody could use them. It's not just about assimilation of information but about acting on it now, and that would impact the Cyrvan's ability to react to external information as well, if for no other reason then they have the same number and configuration of ways to manipulate their environment that a human does.
Title: Re: The WoD questions and discussion thread
Post by: General Battuta on January 01, 2013, 02:20:49 pm
With neural inputs or an eye tracking system you can obtain a pretty high ceiling on user input. It also seems like the construction paper solution might not work if the spectrum of incoming information allows better, rather than more, control responses. If the ship is dynamically unstable in some science fictional way, it might be simply impractical to fly without the ability to integrate a lot of incoming information.
Title: Re: The WoD questions and discussion thread
Post by: Spoon on January 01, 2013, 02:34:09 pm
Part of the data flow is fed through a neural interface and said interface has an overloading effect on the human senses. A cockpit customized for Terrans involves removing the neural interface and automating most of that data feed. Which reduces the amount of control the pilot has over the more minute details of the craft.
The neural interface is essential for the mech form of the MCWS however and it cannot properly function without it.

In a way you could compare it to replacing a windows desktop UI with the metro interface. Ya know, make it nice and casual. Kinda like a mac.  :p
Title: Re: The WoD questions and discussion thread
Post by: Dragon on January 01, 2013, 04:00:57 pm
It seems to me that a better comparison would be adding a Windows UI overlay to DOS. You can get much finer control by working on raw data presented as text, but it's much slower overall. Unless you can make up for it by memorizing commands and typing really fast, an GUI would be much faster in daily operation and easier to learn, at the cost of clumsy access to advanced commands and fine-tuning.
Title: Re: The WoD questions and discussion thread
Post by: qwadtep on January 02, 2013, 01:44:33 am
Bah. Just load a backup of Infi onto the Aestival's computers and plug Dawn in. Cue heartwarming reunion mission.

e: I bet Misuzu's weirdly-wired brain is compatible too somehow.
Title: Re: The WoD questions and discussion thread
Post by: redsniper on January 02, 2013, 08:14:06 am
they have the same number and configuration of ways to manipulate their environment that a human does.

Uh, excuse me? I think you're forgetting the ears. (http://i.somethingawful.com/forumsystem/emoticons/emot-colbert.gif)
Title: Re: The WoD questions and discussion thread
Post by: Deadly in a Shadow on January 30, 2013, 12:38:48 pm
Well, I continued to work on mah Zy campaign and one question came up to my mind:

In what order were the alien species conquered/uplifted?
I guess the Nordera were the first, but were the Cordi conquered before the Hertak attacked the Fura'ngle?
Title: Re: The WoD questions and discussion thread
Post by: Spoon on January 30, 2013, 06:29:44 pm
Cordi were last
Title: Re: The WoD questions and discussion thread
Post by: Lorric on January 31, 2013, 09:33:13 am
Cordi were last

What order did the rest come in? I am curious.
Title: Re: The WoD questions and discussion thread
Post by: Deadly in a Shadow on January 31, 2013, 11:09:21 pm
Cordi were last

What order did the rest come in? I am curious.

1. Nordera (they were uplifted)
2. Fura'ngle
3. Zy
4. Cordi

That said, the Cordi put up an effective resistance against the Hertak and the Zy and Fura'ngle and, well, the Nordera. That's quite badass.
Title: Re: The WoD questions and discussion thread
Post by: Legate Damar on February 01, 2013, 04:25:37 am
Either they had a huge amount of ships, the ships they used to have were a lot more powerful than the ones they had in the campaign, or the Hertak were just incompetent as they usually are.
Title: Re: The WoD questions and discussion thread
Post by: Lorric on February 01, 2013, 02:57:49 pm
Cordi were last

What order did the rest come in? I am curious.

1. Nordera (they were uplifted)
2. Fura'ngle
3. Zy
4. Cordi

That said, the Cordi put up an effective resistance against the Hertak and the Zy and Fura'ngle and, well, the Nordera. That's quite badass.

Thanks.

Either they had a huge amount of ships, the ships they used to have were a lot more powerful than the ones they had in the campaign, or the Hertak were just incompetent as they usually are.

It's the first. Overwhelming numbers. The Hertak were competant, by getting around this by kidnapping their queen and forcing them into service. The Hertak also reduced the quality of their ships after their subjugation.
Title: Re: The WoD questions and discussion thread
Post by: Piemanlives on November 05, 2013, 10:56:39 pm
So just a quick question here, what is the current state of WoD2, I mean I get if you're currently not working on it due to time constraints or things have slowed due to work overload etc. but while the forum game has been running quite nicely, I don't think we've had any news over the current state of things as far as the mod goes.
Title: Re: The WoD questions and discussion thread
Post by: Flak on November 05, 2013, 11:59:26 pm
I am waiting for the completed ship designs though, so I can play around with the editor.
Title: Re: The WoD questions and discussion thread
Post by: -Norbert- on November 06, 2013, 02:49:38 am
As I understood it, Spoon is completely re-working WoD1 so WoD2 is on hold for the moment.
Title: Re: The WoD questions and discussion thread
Post by: Spoon on November 06, 2013, 11:24:21 am
So just a quick question here, what is the current state of WoD2, I mean I get if you're currently not working on it due to time constraints or things have slowed due to work overload etc. but while the forum game has been running quite nicely, I don't think we've had any news over the current state of things as far as the mod goes.
Work is definitely being done, it's just a lot of stuff that is hard to show off.

As I understood it, Spoon is completely re-working WoD1 so WoD2 is on hold for the moment.
The rework is such that after the first release, there will be new (smaller) episodic releases (kinda in the way that BP is releasing new acts) instead of big 20-30 mission campaigns. Things will be quite different.
Title: Re: The WoD questions and discussion thread
Post by: MatthTheGeek on November 06, 2013, 11:45:07 am
The rework is such that after the first release, there will be new (smaller) episodic releases (kinda in the way that BP is releasing new acts) instead of big 20-30 mission campaigns. Things will be quite different.
This has my seal of approval.
Title: Re: The WoD questions and discussion thread
Post by: Lorric on November 06, 2013, 11:47:01 am
Looking forward to it. :nod:
Title: Re: The WoD questions and discussion thread
Post by: Piemanlives on November 07, 2013, 12:46:59 am
If that's the case I don't mind really.
Title: Re: The WoD questions and discussion thread
Post by: -Norbert- on November 07, 2013, 10:08:41 am
Will the campaign file be updated (as opposed to a new, seperate campaign file for each episode), so that we don't have to go to the campaign-room every 10 or so missions?
Title: Re: The WoD questions and discussion thread
Post by: MatthTheGeek on November 07, 2013, 10:45:07 am
I am not sure your pilot file will support well having missions appended to the campaign you were playing...

And if you have to reset your pilot for whatever reason (pilot corruption, new install, etc), you'd have to go through the whole campaign again to play the few last ones, or play in the tech room and loose the campaign-specific stuff (loadout limitations, campaign-persistant variables...). Bad solution imho.
Title: Re: The WoD questions and discussion thread
Post by: Spoon on November 07, 2013, 12:47:03 pm
What MatthTheGeek said.

And selecting a new campaign from the campaign room isn't that big of a effort is it?  :p
Title: Re: The WoD questions and discussion thread
Post by: MatthTheGeek on November 07, 2013, 12:51:29 pm
Now maybe you could make it a feature request that finishing a campaign automatically selects another campaign...
Title: Re: The WoD questions and discussion thread
Post by: Lorric on November 16, 2013, 03:25:51 pm
Will the new Wings of Dawn feature things such as transports and installations for the Hierarchy?
Title: Re: The WoD questions and discussion thread
Post by: Spoon on November 18, 2013, 04:36:03 pm
Probably not at the first release
Title: Re: The WoD questions and discussion thread
Post by: Piemanlives on November 24, 2013, 01:05:37 am
Are the civilian ships from the atmospheric mission were we had to escort the convoy going to be replaced or will they remain the same?
Title: Re: The WoD questions and discussion thread
Post by: woutersmits on January 26, 2014, 01:18:56 pm
hows going with wings of down any update
Title: Re: The WoD questions and discussion thread
Post by: Lorric on January 26, 2014, 01:57:04 pm
Are the civilian ships from the atmospheric mission were we had to escort the convoy going to be replaced or will they remain the same?
This caught my eye.

Spoon, if you're going to keep Freespace ships around, you could perhaps "appropriate" some Shivan ships as Hertak transports and freighters...
Title: Re: The WoD questions and discussion thread
Post by: Spoon on January 26, 2014, 02:35:04 pm
There not gonna be any freespace ships around
Title: Re: The WoD questions and discussion thread
Post by: Lorric on January 26, 2014, 02:38:19 pm
There not gonna be any freespace ships around
(http://image.shutterstock.com/display_pic_with_logo/85630/85630,1260821700,4/stock-vector--original-design-gold-medal-42872752.jpg)
Cool. :)