Author Topic: The Ursa Model  (Read 3670 times)

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Offline mjn.mixael

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I don't know who this pertains to, if anyone, but the HTL Ursa definitely has some issues in the mesh. You can see the explosions through the missile mount

And it still needs a normal map... (I used it's diffuse as a normal in that picture).

[attachment deleted by admin]
« Last Edit: June 30, 2010, 08:47:46 pm by mjn.mixael »
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Offline Skarab

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Hrm all I see is a white empty page.  What did you do to that poor Ursa?

 

Offline mjn.mixael

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FIXED
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Offline Mongoose

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Well that's an ugly seam.

 

Offline Aardwolf

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Do those by any chance correspond to debris chunks?

 

Offline mjn.mixael

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Couldn't tell ya, I delete the debris chunks when I import for cutscene work.
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Offline Commander Zane

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There's also some weird texture overlap (At least I believe that's what it is) on the engine pods where you get a crosshatching effect at certain angles.

 

Offline blowfish

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That's strange, because the in-game model has no seams whatsoever in those locations.  They don't seem to follow the shape of the debris in that area either.  Do those seams correspond to actual geometry in the mesh?

 

Offline mjn.mixael

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well when I finish the render I'll see if those chunks correspond to mesh faces.
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Offline Shivan Hunter

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I remember I was doing a normal map for the Ursa at one point, but honestly the texture just sucks. I might try and pick it up again, but the UV needs almost as much of a revamp as the mesh does.

 

Offline Woolie Wool

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I don't see anything wrong with the UV map or texture.
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Offline Vasudan Admiral

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There are no geometric seams in those areas, so whatever those lines are they're not anything like unjoined geometry. Do they appear if you render without normalmaps?
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Offline Galemp

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Man, I just want to go in and put itty bitty chamfers on all those sharp corners...
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Offline Vasudan Admiral

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Yeah I know what you mean. :\
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Offline Galemp

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Well maybe I will, just for this. :)
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