What do you mean I fixed half the ships warping in? What are those screenshots supposed to show me? Does it not work for the Homeworld warp type? Does it not work for all warp types? Does this happen when ships are warping in? Warping out?
The ships on the left work properly, when warping in. the ships on the right dont. I have only tested with the Homeworld warp type.
Don't just say "nope" and give me a bunch of screenshots to decipher.
in short, ships on the left work properly, the ships on the right dont.
The ships on the left have negative X-axis coordinates in FRED, the ships on the right have positive X-axis coordinates. The moment they jump in,
debug log starts filling with "WARNING: "Null vec3d in vec3d normalize. Trace out of vecmat.cpp and find offending code." at vecmat.cpp:449"" errors.
EDIT: What build did you run anyway? Something beyond Revision 7590?
self-compiled inferno sse2 antipodes based off of revision 7596.
If need be i'll get a non-antipodes build and assemble a nice clean mod folder to confirm this further with retail assets.