Author Topic: Minecraft  (Read 578674 times)

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Offline TrashMan

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not to mention have qaz or rhx said you can advertise the server? even to the "select" few you have

I was't aware it was forbiden to talk about it.
Oh wait - it isn't.
Don't tell me people aren't allowed to bring in friends to have a look around?
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Offline Mongoose

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I think Grimper's officially the mad wizard of crazy redstone contraptions.  That iron golem farm he set up still gets me.

 
I think Grimper's officially the mad wizard of crazy redstone contraptions.  That iron golem farm he set up still gets me.

Speaking of redstone, did you get that elevator/dumbwaiter of yours working properly?

 

Offline Mongoose

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Yes I did, finally, though with the piston delay change in 1.3, who knows. :D One of the show-stopping bugs gumming up the works involved a certain piston behaving differently in north/south orientation in east/west...or to put it more correctly, it flat-out didn't work in one of those directions.  I wound up brute-forcing it by just making a torch AND gate instead.  I think the only other big issue in the end was the RS-NOR latch resetting itself; I had to use repeaters on delay at some of the inputs to prevent it from flip-flopping every time I triggered it.

 

Offline qazwsx

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not to mention have qaz or rhx said you can advertise the server? even to the "select" few you have

I was't aware it was forbiden to talk about it.
Oh wait - it isn't.
Don't tell me people aren't allowed to bring in friends to have a look around?
I'm pretty sure there was an  occasion earlier in this thread where I've said I don't want it advertised publically or the IP given out (I'd find it, but looking through over 3500 posts? No thanks). Also there's a difference between friends and a couple of people off the minecraft forums. The main issue lies in sorting out greifing and server messages. If you've got a close friend, you can tell them what's going on, but trying to communicate and giving complete strangers a voice in how the server is being run is bloody difficult, especially when they're not on a central forum or thread like this one. And yes, I could post a link to this thread in the MOTD, but how many people do you really expect will read it or make an account to report griefing? Hell, tommoex usually talks to me over facebook when he needs any griefing sorted out. The point being, you're the one who is going to have to keep them udated when it comes to server news, and if you can't do that regularly (over what, minecraft forums PMs?), then why the hell are you advertising it?
« Last Edit: July 25, 2012, 02:59:30 am by qazwsx »
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Offline TrashMan

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I know qaz.
It's only 2 guys and I know them as well as poeple on these forums.
I wasn't giving the server IP willy-nilly.
Besides, they just wanted to see what everyone was building, especially the Fenris. I dobut they'll stick - they got their own servers on which they play.
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Offline deathfun

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Am I the only one here, or did anyone else just have a deja vu moment?
"No"

  

Offline FireSpawn

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Am I the only one here, or did anyone else just have a deja vu moment?

Nope. Same discussion was had round about this time last year (I think).
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Offline headdie

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Am I the only one here, or did anyone else just have a deja vu moment?

Nope. Same discussion was had round about this time last year (I think).

which is why i brought it up :rolleyes:
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Offline Grimper

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I presume the reason for the reset at 1.3 is to take advantage of the new features 1.3 is giving us right? And the biggest advantage bar none is that most single player mods will be going multi. There's not much point in starting a completely new world if we're not going to take advantage of this, since all the new terrain stuff we can just get by exploring further out in the old map (plus the old terrain is *way* better than post 1.8 terrain)

With this in mind, I propose we start gathering opinions on mods to add to it that will be popular amongst all the regular players (by regular I mean anyone with 50+ hours of playtime in that list a couple pages back) and see if we can come to an agreement on some good ones. I think I speak for a lot of us here when I say vanilla is boring the crap out of me now, and resetting the server and keeping it vanilla is going to empty it even more than it is now.

So presuming we do go with mods, some suggestions:

- Don't mix mods that make each other redundant. The main concern here is technical mods, most of which have overlapping functionality so we should only have 1 of those.

- Keep the number of mods small (ie, no technic pack, that thing is poison and kills low end comps)

For a technical mod I would suggest Better Than Wolves. It has the ability to automate most systems, which will help a lot with resources since no one will be in creative, but requires work to get everything running. It's not ridiculously overpowered like Industrialcraft, Buildcraft or Redpower, and it fits the theme of vanilla MC (ie, no lasers or guns) so it works quite well in medieval settings.

http://www.youtube.com/watch?v=ndVVrZqHqA8
http://www.minecraftforum.net/topic/253365-125-better-than-wolves-mod-the-spawn-of-the-mob-farm-v390-upd-jul-16/

For a more aesthetic mod I would suggest the Zeppelin mod. It allows you to make blocks fly, so you can build a zeppelin or plane or boat or anything you want and then fly around in it. The fenris as it is currently probably couldn't fly (it's *way* over the block limit), but if you made a smaller copy of it and pulled out all the insides it could. You could also build any fighter from the FS universe and fly that around as well..the possibilities are endless.

http://www.youtube.com/watch?v=rjONXBOx5wQ&feature=player_embedded
http://www.minecraftforum.net/topic/488434-125-zeppelin-031-wip/


Obviously both those mods are currently single player only, but in 1.3 SP and MP merge, so they will be MP compatible 2-3 weeks after 1.3 is released (possibly longer though, this is gonna be a tough update for the more complex mods)

EDIT: By the way mongoose, I looked at your elevator and that's the same design I tried to make on the server, but I realised for any height above 10 it's completely impractical. Good thing about Better Than Wolves tho, is you can make real elevators. Making good ones (ie, multiple floors) requires some complex redstone too so it hasn't been made overly easy, still a decent challenge to get one up and running.


« Last Edit: July 26, 2012, 04:23:48 am by Grimper »
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Offline Colonol Dekker

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Right, I'm completely un-minecrafty. Buuuuuut i wanna see this Fenris, what do i need to download  :confused:
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Offline Pred the Penguin

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Minecraft itself would be a good start... actually that's all you really need.

 

Offline pecenipicek

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Minecraft itself would be a good start... actually that's all you really need.
and to pay 20€ or however much the game costs these days.
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I presume the reason for the reset at 1.3 is to take advantage of the new features 1.3 is giving us right? And the biggest advantage bar none is that most single player mods will be going multi. There's not much point in starting a completely new world if we're not going to take advantage of this, since all the new terrain stuff we can just get by exploring further out in the old map (plus the old terrain is *way* better than post 1.8 terrain)

I thought that 1.3 won't have mod support. It's been pushed back to 1.4 or am I mistaken?

For mods I've always liked some of the ones they put in the yogsbox, specifically Mo Creatures, Millenaire, Thaumcraft2 and Better Dungeons.


I also like the look of the ExtraBiomesXL or whatever but i hear it doesn't play nice with other mods and crashses all the time. Looks great though.
« Last Edit: July 26, 2012, 12:33:45 pm by Akalabeth Angel »

 

Offline Dark RevenantX

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Wait a minute, what's so overpowered about RedPower?  The benefits far outweigh any kind of "balance" issues it might have, considering you get microblocks and a far better redstone wiring system.  Frames are also nifty.

At least nobody recommended Equivalent Exchange.  Dear ****ing Christ.

 
If I had to, I'd put in a vote for ExtraBiomes also. I didn't hear about any crashing or anything, that could be trouble. But if I understand correctly, it just deals with terrain generation, and so you should be able to turn it off at any time and everything should keep working fine.

And Zeppelins sounds cool and unintrusive. And I like the sound of Better than Wolves, though I'm not sure it would fit with the server.

 

Offline Sandwich

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I'm sorry, how did this go from Qaz saying pure survival to a bunch of expectant-sounding talk about which mods should be added to the server in 1.3?? I musta missed the segue... :doubt:
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I'm sorry, how did this go from Qaz saying pure survival to a bunch of expectant-sounding talk about which mods should be added to the server in 1.3?? I musta missed the segue... :doubt:

I think it went that direction about the same time Grimper joined the discussion.

But as I said already, the Modding API has been pushed back to 1.4 so the entire discussion's moot.

 

Offline pecenipicek

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if qaz and the rest of the admins are anything like me they'll tell you that only bukkit mods are appropriate reccomendations, as any other mod requires everyone else connecting to modify their minecraft jar. yes, the infamous magic launcher takes out a lot of pain of that stuff out, but its still there.
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Offline Grimper

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But as I said already, the Modding API has been pushed back to 1.4 so the entire discussion's moot.
The modding api just makes mods easier to make and more compatible with each other. It has nothing to do with SP mods going SMP, that's happening because SP as we know it will no longer exist, forcing all mods to go SMP whether they like it or not.

For mods I've always liked some of the ones they put in the yogsbox, specifically Mo Creatures, Millenaire, Thaumcraft2 and Better Dungeons.
Yogbox is in the same vein as the technic pack, too big and laggy for a server. The others are good, though thaumcraft might come under the title of technical mod..need to look that one up.

I'm sorry, how did this go from Qaz saying pure survival to a bunch of expectant-sounding talk about which mods should be added to the server in 1.3?? I musta missed the segue... :doubt:
"Pure survival" doesn't mean no mods, it just means no one will be in creative. As for why mods are a good idea...well think about it. You spend many hours painstakingly making constructions in a vanilla server, then the server resets and is vanilla again. You've lost months worth of work for what....new terrain that's ugly and adds nothing to gameplay? Why would anyone bother to keep playing if that was the only change? You've seen the number of people in this thread very unhappy about the reset...adding mods would soften the blow.

You also gotta remember that you get to keep your greatest work, the fenris, where as the rest of us don't.

Wait a minute, what's so overpowered about RedPower?  The benefits far outweigh any kind of "balance" issues it might have, considering you get microblocks and a far better redstone wiring system.  Frames are also nifty.
Redpower is overpowered because of computers and a bunch of other things, not to mention computers don't fit with vanilla MC at all. How exactly does steve go from wooden tools to computers in the span of 1 game? x.X
The other problem with redpower is lag, since everything is tile entities, not to mention gigantic moving platform factories. Not gonna work on a server.

Anyway that's the technical reasons, but the personal gripe I have against redpower is that it makes redstoning too easy...takes all the challenge out of it.

if qaz and the rest of the admins are anything like me they'll tell you that only bukkit mods are appropriate reccomendations, as any other mod requires everyone else connecting to modify their minecraft jar. yes, the infamous magic launcher takes out a lot of pain of that stuff out, but its still there.
And yeh the bigger mods will all require jar modding, that's why it's best to keep the number small. If we do go with mods I can bundle them all together into 1 easy to install package with a simple walkthrough. It will get easier once the mod api comes out, as that will introduce a new feature where the server can download and install mods for you to match what the server is running.

And I like the sound of Better than Wolves, though I'm not sure it would fit with the server.
It really depends on what the server theme is. If it's a futuristic theme to match FS2, then yeh Better Than Wolves won't fit. But any theme that is before modern times it will fit with perfectly, where as the other tech mods won't.
« Last Edit: July 27, 2012, 03:31:32 am by Grimper »
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