Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on December 17, 2017, 02:43:43 am
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Here is the nightly for 17 December 2017 - Revision fee0b90
Group: MacOSX
nightly_20171217_fee0b90-builds-MacOSX.tar.gz (http://swc.fs2downloads.com/builds/nightly/20171217_fee0b90/nightly_20171217_fee0b90-builds-MacOSX.tar.gz) (Mirror (http://scp.indiegames.us/builds/nightly/20171217_fee0b90/nightly_20171217_fee0b90-builds-MacOSX.tar.gz))
Group: Linux
nightly_20171217_fee0b90-builds-Linux.tar.gz (http://swc.fs2downloads.com/builds/nightly/20171217_fee0b90/nightly_20171217_fee0b90-builds-Linux.tar.gz) (Mirror (http://scp.indiegames.us/builds/nightly/20171217_fee0b90/nightly_20171217_fee0b90-builds-Linux.tar.gz))
Group: Win64
nightly_20171217_fee0b90-builds-Win64.zip (http://swc.fs2downloads.com/builds/nightly/20171217_fee0b90/nightly_20171217_fee0b90-builds-Win64.zip) (Mirror (http://scp.indiegames.us/builds/nightly/20171217_fee0b90/nightly_20171217_fee0b90-builds-Win64.zip))
Group: Win32
nightly_20171217_fee0b90-builds-Win32.zip (http://swc.fs2downloads.com/builds/nightly/20171217_fee0b90/nightly_20171217_fee0b90-builds-Win32.zip) (Mirror (http://scp.indiegames.us/builds/nightly/20171217_fee0b90/nightly_20171217_fee0b90-builds-Win32.zip))
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commit 1737410
Author: asarium <Wed Dec 6 10:39:09 2017 +0100>
Commit: asarium <Wed Dec 6 10:42:02 2017 +0100>
Include OpenAL Soft DLLs as part of the build
ci/appveyor/test.ps1 | 15 +------
code/CMakeLists.txt | 2 +-
code/sound/openal.h | 12 +++---
lib/openal/CMakeLists.txt | 103 +++++++---------------------------------------
lib/prebuilt.cmake | 2 +-
5 files changed, 24 insertions(+), 110 deletions(-)
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commit 6da5302
Author: asarium <Tue Nov 28 23:15:41 2017 +0100>
Commit: asarium <Tue Dec 5 12:04:13 2017 +0100>
Add localized subtitle support to the video player
code/cutscene/Decoder.cpp | 21 ++++++
code/cutscene/Decoder.h | 23 ++++++
code/cutscene/ffmpeg/FFMPEGDecoder.cpp | 98 +++++++++++++++++++++++++-
code/cutscene/ffmpeg/FFMPEGDecoder.h | 2 +
code/cutscene/ffmpeg/SubtitleDecoder.cpp | 117 +++++++++++++++++++++++++++++++
code/cutscene/ffmpeg/SubtitleDecoder.h | 24 +++++++
code/cutscene/ffmpeg/internal.cpp | 12 ++++
code/cutscene/ffmpeg/internal.h | 8 +++
code/cutscene/movie.cpp | 38 +++++++++-
code/cutscene/player.cpp | 50 +++++++++++--
code/cutscene/player.h | 5 ++
code/graphics/opengl/gropengltexture.cpp | 2 +-
code/graphics/render.cpp | 5 ++
code/localization/localize.h | 3 +
code/mod_table/mod_table.cpp | 7 ++
code/mod_table/mod_table.h | 1 +
code/source_groups.cmake | 2 +
17 files changed, 408 insertions(+), 10 deletions(-)
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commit d0a1efa
Author: asarium <Fri Sep 15 10:44:59 2017 +0200>
Commit: asarium <Tue Dec 5 12:01:50 2017 +0100>
Improve video player API
code/cutscene/VideoPresenter.cpp | 117 +++++++--------------
code/cutscene/VideoPresenter.h | 7 +-
code/cutscene/movie.cpp | 167 +++++++++++++++++++++++++++++-
code/cutscene/player.cpp | 216 +++++++++------------------------------
code/cutscene/player.h | 92 +++++++++++++++--
5 files changed, 339 insertions(+), 260 deletions(-)
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commit 4368db8
Author: asarium <Mon Nov 27 13:06:44 2017 +0100>
Commit: asarium <Mon Dec 4 13:12:30 2017 +0100>
Add support for setting string variables from a XSTR
code/parse/sexp.cpp | 149 +++++++++++++++++++++++++++++++++++++++++----------
code/parse/sexp.h | 1 +
code/utils/unicode.h | 9 ++++
fred2/sexp_tree.cpp | 4 ++
4 files changed, 134 insertions(+), 29 deletions(-)
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commit 0bcdf19
Author: asarium <Fri Dec 1 10:23:06 2017 +0100>
Commit: asarium <Sun Dec 3 18:51:06 2017 +0100>
Add mission load screen scripting hook
code/scripting/api/libs/mission.cpp | 4 ++++
code/scripting/scripting.cpp | 6 +++++-
code/scripting/scripting.h | 1 +
freespace2/freespace.cpp | 13 ++++++++++++-
4 files changed, 22 insertions(+), 2 deletions(-)
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commit c4095d1
Author: asarium <Thu Nov 30 23:45:15 2017 +0100>
Commit: asarium <Sun Dec 3 18:51:06 2017 +0100>
Add support for translating strings in scripts
code/scripting/api/libs/base.cpp | 24 ++++++++++++++++++++++++
1 file changed, 24 insertions(+)
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commit e319b6f
Author: asarium <Tue Sep 26 14:14:50 2017 +0200>
Commit: asarium <Wed Nov 22 10:32:20 2017 +0100>
Use built-in OpenGL clipping planes for model transforms
code/def_files/main-f.sdr | 6 ------
code/def_files/main-g.sdr | 9 +-------
code/def_files/main-v.sdr | 28 +++++++++++-------------
code/graphics/opengl/gropengltnl.cpp | 42 ++++++++++++++++++------------------
code/graphics/opengl/gropengltnl.h | 2 +-
5 files changed, 35 insertions(+), 52 deletions(-)
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These build now include the OpenAL Soft DLLs by default which will override any system specific OpenAL installation but you also don't need to remember installing OpenAL if you do a fresh install.
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This build appears to have solved my lighting issue.
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:wtf: I have no idea what might have changed to fix that issue but since there is only one commit that changes the the shaders I assume that it was that commit though I have no idea how that could possibly affect a lighting issue. Your issue definitely sounds like a driver issue so maybe the slight shader changes fixed the driver bug.
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Huzzah!