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Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on December 17, 2017, 02:43:43 am

Title: Nightly: 17 December 2017 - Revision fee0b90
Post by: SirKnightly on December 17, 2017, 02:43:43 am
Here is the nightly for 17 December 2017 - Revision fee0b90



Group: MacOSX
nightly_20171217_fee0b90-builds-MacOSX.tar.gz (http://swc.fs2downloads.com/builds/nightly/20171217_fee0b90/nightly_20171217_fee0b90-builds-MacOSX.tar.gz) (Mirror (http://scp.indiegames.us/builds/nightly/20171217_fee0b90/nightly_20171217_fee0b90-builds-MacOSX.tar.gz))


Group: Linux
nightly_20171217_fee0b90-builds-Linux.tar.gz (http://swc.fs2downloads.com/builds/nightly/20171217_fee0b90/nightly_20171217_fee0b90-builds-Linux.tar.gz) (Mirror (http://scp.indiegames.us/builds/nightly/20171217_fee0b90/nightly_20171217_fee0b90-builds-Linux.tar.gz))


Group: Win64
nightly_20171217_fee0b90-builds-Win64.zip (http://swc.fs2downloads.com/builds/nightly/20171217_fee0b90/nightly_20171217_fee0b90-builds-Win64.zip) (Mirror (http://scp.indiegames.us/builds/nightly/20171217_fee0b90/nightly_20171217_fee0b90-builds-Win64.zip))


Group: Win32
nightly_20171217_fee0b90-builds-Win32.zip (http://swc.fs2downloads.com/builds/nightly/20171217_fee0b90/nightly_20171217_fee0b90-builds-Win32.zip) (Mirror (http://scp.indiegames.us/builds/nightly/20171217_fee0b90/nightly_20171217_fee0b90-builds-Win32.zip))

Code: [Select]
------------------------------------------------------------------------
commit 1737410
Author: asarium <Wed Dec 6 10:39:09 2017 +0100>
Commit: asarium <Wed Dec 6 10:42:02 2017 +0100>

    Include OpenAL Soft DLLs as part of the build
 ci/appveyor/test.ps1      |  15 +------
 code/CMakeLists.txt       |   2 +-
 code/sound/openal.h       |  12 +++---
 lib/openal/CMakeLists.txt | 103 +++++++---------------------------------------
 lib/prebuilt.cmake        |   2 +-
 5 files changed, 24 insertions(+), 110 deletions(-)

------------------------------------------------------------------------
commit 6da5302
Author: asarium <Tue Nov 28 23:15:41 2017 +0100>
Commit: asarium <Tue Dec 5 12:04:13 2017 +0100>

    Add localized subtitle support to the video player
 code/cutscene/Decoder.cpp                |  21 ++++++
 code/cutscene/Decoder.h                  |  23 ++++++
 code/cutscene/ffmpeg/FFMPEGDecoder.cpp   |  98 +++++++++++++++++++++++++-
 code/cutscene/ffmpeg/FFMPEGDecoder.h     |   2 +
 code/cutscene/ffmpeg/SubtitleDecoder.cpp | 117 +++++++++++++++++++++++++++++++
 code/cutscene/ffmpeg/SubtitleDecoder.h   |  24 +++++++
 code/cutscene/ffmpeg/internal.cpp        |  12 ++++
 code/cutscene/ffmpeg/internal.h          |   8 +++
 code/cutscene/movie.cpp                  |  38 +++++++++-
 code/cutscene/player.cpp                 |  50 +++++++++++--
 code/cutscene/player.h                   |   5 ++
 code/graphics/opengl/gropengltexture.cpp |   2 +-
 code/graphics/render.cpp                 |   5 ++
 code/localization/localize.h             |   3 +
 code/mod_table/mod_table.cpp             |   7 ++
 code/mod_table/mod_table.h               |   1 +
 code/source_groups.cmake                 |   2 +
 17 files changed, 408 insertions(+), 10 deletions(-)

------------------------------------------------------------------------
commit d0a1efa
Author: asarium <Fri Sep 15 10:44:59 2017 +0200>
Commit: asarium <Tue Dec 5 12:01:50 2017 +0100>

    Improve video player API
 code/cutscene/VideoPresenter.cpp | 117 +++++++--------------
 code/cutscene/VideoPresenter.h   |   7 +-
 code/cutscene/movie.cpp          | 167 +++++++++++++++++++++++++++++-
 code/cutscene/player.cpp         | 216 +++++++++------------------------------
 code/cutscene/player.h           |  92 +++++++++++++++--
 5 files changed, 339 insertions(+), 260 deletions(-)

------------------------------------------------------------------------
commit 4368db8
Author: asarium <Mon Nov 27 13:06:44 2017 +0100>
Commit: asarium <Mon Dec 4 13:12:30 2017 +0100>

    Add support for setting string variables from a XSTR
 code/parse/sexp.cpp  | 149 +++++++++++++++++++++++++++++++++++++++++----------
 code/parse/sexp.h    |   1 +
 code/utils/unicode.h |   9 ++++
 fred2/sexp_tree.cpp  |   4 ++
 4 files changed, 134 insertions(+), 29 deletions(-)

------------------------------------------------------------------------
commit 0bcdf19
Author: asarium <Fri Dec 1 10:23:06 2017 +0100>
Commit: asarium <Sun Dec 3 18:51:06 2017 +0100>

    Add mission load screen scripting hook
 code/scripting/api/libs/mission.cpp |  4 ++++
 code/scripting/scripting.cpp        |  6 +++++-
 code/scripting/scripting.h          |  1 +
 freespace2/freespace.cpp            | 13 ++++++++++++-
 4 files changed, 22 insertions(+), 2 deletions(-)

------------------------------------------------------------------------
commit c4095d1
Author: asarium <Thu Nov 30 23:45:15 2017 +0100>
Commit: asarium <Sun Dec 3 18:51:06 2017 +0100>

    Add support for translating strings in scripts
 code/scripting/api/libs/base.cpp | 24 ++++++++++++++++++++++++
 1 file changed, 24 insertions(+)

------------------------------------------------------------------------
commit e319b6f
Author: asarium <Tue Sep 26 14:14:50 2017 +0200>
Commit: asarium <Wed Nov 22 10:32:20 2017 +0100>

    Use built-in OpenGL clipping planes for model transforms
 code/def_files/main-f.sdr            |  6 ------
 code/def_files/main-g.sdr            |  9 +-------
 code/def_files/main-v.sdr            | 28 +++++++++++-------------
 code/graphics/opengl/gropengltnl.cpp | 42 ++++++++++++++++++------------------
 code/graphics/opengl/gropengltnl.h   |  2 +-
 5 files changed, 35 insertions(+), 52 deletions(-)
Title: Re: Nightly: 17 December 2017 - Revision fee0b90
Post by: m!m on December 17, 2017, 05:35:09 am
These build now include the OpenAL Soft DLLs by default which will override any system specific OpenAL installation but you also don't need to remember installing OpenAL if you do a fresh install.
Title: Re: Nightly: 17 December 2017 - Revision fee0b90
Post by: Trivial Psychic on December 18, 2017, 12:14:05 am
This build appears to have solved my lighting issue.
Title: Re: Nightly: 17 December 2017 - Revision fee0b90
Post by: m!m on December 18, 2017, 03:26:24 am
:wtf: I have no idea what might have changed to fix that issue but since there is only one commit that changes the the shaders I assume that it was that commit though I have no idea how that could possibly affect a lighting issue. Your issue definitely sounds like a driver issue so maybe the slight shader changes fixed the driver bug.
Title: Re: Nightly: 17 December 2017 - Revision fee0b90
Post by: chief1983 on December 18, 2017, 01:24:00 pm
Huzzah!