Author Topic: Wing Commander 6: The Undiscovered Release Date (Star Citizen Thread)  (Read 594768 times)

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Offline karajorma

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Re: Wing Commander 6: The Undiscovered Release Date (Star Citizen Thread)
Fits with them doing all that work on fluid dynamics.
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Offline Deathsnake

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Re: Wing Commander 6: The Undiscovered Release Date (Star Citizen Thread)
I like that two discussions somewhat at the top of chats were "What ship are they going to make us get to haul these around?" and "Do we just expect to have guys sitting around in tanks all day defending our outposts while we fly around in space?"

I also enjoy that no one seems to understand how the PU will work

But seriously, tanks?

Frankly ... after the "landgrab" earlier ... why even get worked up over "tanks" anymore? I mean how much outrange can anyone still even muster over tanks, when they are pretty much literally selling patches of dirt already?  :p


The next big thing will be BRIDGES, to build on your land, so you can drive your tanks over. Don't forget, I called it first.  :nod:



No, I can tell you because one Youtuber see it already - Artillery ;)

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in Space ;)
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Offline Colonol Dekker

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Re: Wing Commander 6: The Undiscovered Release Date (Star Citizen Thread)
Roadside breakdown cover only a grand.   Ammo packs another two hundred.
Campaigns I've added my distinctiveness to-
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Offline Blue Lion

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Re: Wing Commander 6: The Undiscovered Release Date (Star Citizen Thread)
Wait til you have to fix your tank or ship and need to actually learn how do it and fix it in game. For realism!

 

Offline Blue Lion

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Re: Wing Commander 6: The Undiscovered Release Date (Star Citizen Thread)

 

Offline An4ximandros

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Re: Wing Commander 6: The Undiscovered Release Date (Star Citizen Thread)
Please tell me this is a ****ing bad joke. Because it is in real bad taste...

 

Offline Spoon

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Re: Wing Commander 6: The Undiscovered Release Date (Star Citizen Thread)

Concept design jpg of the livestream. Expected release date somewhere in 2019

('live stream' in this case being a prerecorded show streamed 'live' on twitch)

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[02:42] <@Axem> critically wrong
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[02:44] <@Axem> well
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Offline Blue Lion

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Re: Wing Commander 6: The Undiscovered Release Date (Star Citizen Thread)
Please tell me this is a ****ing bad joke. Because it is in real bad taste...

What's funny is it COULD be true.

 

Offline Mpez

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Re: Wing Commander 6: The Undiscovered Release Date (Star Citizen Thread)



 

Offline Blue Lion

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Re: Wing Commander 6: The Undiscovered Release Date (Star Citizen Thread)
Wait, again?

 

Offline Blue Lion

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Re: Wing Commander 6: The Undiscovered Release Date (Star Citizen Thread)
This stream they're showing looks like nothing special. It's an fps...... horray?

 

Offline Spoon

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Re: Wing Commander 6: The Undiscovered Release Date (Star Citizen Thread)
Tonks.
Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

 

Offline Aesaar

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Re: Wing Commander 6: The Undiscovered Release Date (Star Citizen Thread)


Look at all this fidelity.



Also:

They made the tank huge just so you could walk around in it. Rather than just make it realistically sized and you just get in through a hatch like non-retarded tanks. Also apparently tanks don't need ground clearance or room for the suspension to move.  Or, you know, an engine.

I've seen Warhammer 40k tanks with more thought put into them than this thing.
« Last Edit: December 22, 2017, 05:48:32 pm by Aesaar »

 
 

Offline Buckshee Rounds

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Re: Wing Commander 6: The Undiscovered Release Date (Star Citizen Thread)
They made the tank huge just so you could walk around in it.

I don't mind that so much as the fact that they managed to make the thing really ugly. If they had the turret be flatter then it could've worked better, like the tanks in Tron.

 

Offline Aesaar

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Re: Wing Commander 6: The Undiscovered Release Date (Star Citizen Thread)
I mind it because all that wasted interior space means there's nowhere to put an engine, transmission, suspension, and turret ring.

The turret isn't the problem.  The turret's the best part of it, although if they showed us the insides it would probably be just as dumb as the hull.  The offset gun is the dumbest thing about it.
« Last Edit: December 22, 2017, 08:10:11 pm by Aesaar »

 

Offline CT27

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Re: Wing Commander 6: The Undiscovered Release Date (Star Citizen Thread)
https://www.bit-tech.net/news/gaming/pc/cig-announces-star-citizen-squadron-42-system-requirements/1/

They say you'll need at least 16GB of RAM and probably an SSD to play SQ42.

 

Offline Spoon

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Re: Wing Commander 6: The Undiscovered Release Date (Star Citizen Thread)
And judging by the amazing framerate in that stream yesterday, I'm guessing you're going to have an absolutely lovely time with those minimum system requirements.
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[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

 
Re: Wing Commander 6: The Undiscovered Release Date (Star Citizen Thread)
An SSD for minimum or recommended requirements just doesn't seem right. It doesn't really do anything for performance, it only shortens load times. An open world game that doesn't even have loading screens should be fine with a 7200 RPM mechanical drive. You'd have to be loading around 50 gigabytes per minute of gameplay for mechanical HDD speeds to become a significant bottleneck. Unless they really ****ed up their background "seamless" loading systems you shouldn't ever have to think about your hard drive speeds.

People don't usually game on SSDs due to how expensive they are per terabyte and how ****ing huge games are nowadays. Most people just have an SSD for their OS and maybe a bit of space left for their most played games.


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Re: Wing Commander 6: The Undiscovered Release Date (Star Citizen Thread)
An SSD would speed up the game's performance if it was juggling a lot of crap through virtual memory, despite having 16GB or more of system RAM to work with.