Author Topic: [RELEASE] GTCa Hera  (Read 8621 times)

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Offline Su-tehp

  • Devil in the Deep Blue
  • 210
Wasn't the original TEI fleet (aka Stratcoms fleetpack) made for DatDB?

Not that I can recall. Granted, I've forgotten a lot about DatDB in the intervening years judging from the stuff I didn't remember from the DatDB website, but I think I would have remembered new ships that had been modded on my behalf.

Damn, this is a fine-looking ship (though its techroom description needs some editing). I'm snatching it up for DatDB for sure.

Now I just have to find and look at the rest of the Threat Exigency Initiative ships.
Go ahead and correct it.

TEI fleet comes from BP. Hera was designed to compliment it with big momma carrier, but she will also fit to Hecate, Deimos, Phobos and rest of my ships from upcoming MediaVPs thanks to alternate reskin available.

TEI ships are all from BP, ok. That makes things a bit simpler. Those ships are awesome; I can't wait to finish replaying FS2 so's I can play Blue Planet from start to finish and see those ships in action :D

As for editing the tech room description for the Hera, I can do that here on this thread in a day or so. Stay tuned.
REPUBLICANO FACTIO DELENDA EST

Creator of the Devil and the Deep Blue campaign - Current Story Editor of the Exile campaign

"Let my people handle this, we're trained professionals. Well, we're semi-trained, quasi-professionals, at any rate." --Roy Greenhilt,
The Order of the Stick

"Let´s face it, we Freespace players may not be the most sophisticated of gaming freaks, but we do know enough to recognize a heap of steaming crap when it´s right in front of us."
--Su-tehp, while posting on the DatDB internal forum

"The meaning of life is that in the end you always get screwed."
--The Catch 42 Expression, The Lost Fleet: Beyond the Frontier: Steadfast

 
Ah OK; admitedly the person who posted it probably wasn't that reliable.

 

Offline Su-tehp

  • Devil in the Deep Blue
  • 210
Ah OK; admitedly the person who posted it probably wasn't that reliable.

I suppose that's to be expected for people who aren't professional writers (not just novelists but others who write professionally, like lawyers) nor grammar nazis (either self-described or otherwise) or learn English as a second language. Most people don't write like they speak. Even if they do, there are plenty of spoken mannerisms that don't translate well to the written page.

Jeebus H. Chreest, I still remember the early days of Freespace modding when damn near every mod I saw had so many mixed idioms, grammar, and spelling mistakes that it resulted in my "steaming pile of crap" quote that you can still see in my signature. :nono: :ick: :ick: :ick:

REPUBLICANO FACTIO DELENDA EST

Creator of the Devil and the Deep Blue campaign - Current Story Editor of the Exile campaign

"Let my people handle this, we're trained professionals. Well, we're semi-trained, quasi-professionals, at any rate." --Roy Greenhilt,
The Order of the Stick

"Let´s face it, we Freespace players may not be the most sophisticated of gaming freaks, but we do know enough to recognize a heap of steaming crap when it´s right in front of us."
--Su-tehp, while posting on the DatDB internal forum

"The meaning of life is that in the end you always get screwed."
--The Catch 42 Expression, The Lost Fleet: Beyond the Frontier: Steadfast

 
It was just something I read somewhere on HLP, it was the "Oh, interisting" things because Stratcoms fleet was used left and right in many mods and the info that it was originally made for a specific but forgotten seemed like one of hte things you keep in mind, but it was probably just a (wrong) rumour.

 

Offline Su-tehp

  • Devil in the Deep Blue
  • 210
The in-universe details I try to keep from contradicting as I can't speak to their accuracy. The stuff that really stands out that need to be edited is phrases like
Quote
Strong armor is enough to keep her vulnerable
which basically translates to “Strong armor is enough to keep her weak.” So WTF is this trying to say? Because, after all, "vulnerable" means "weak", which is the opposite of "invulnerable," which is what the author seems like what he was trying to talk about when he was talking about the Hera's armor. :nono:

Then there's stuff like 1) the use of "anykind," which is not even a word; 2) calling the Hera a "prototype" instead of "the class ship" or "first of its class," which are the proper navy terms for the specific ship that a particular class is named after (a prototype is what gets improved upon in the testing phase, not actual deployment); and 3) confusing the words "compliment" (saying something nice) with "complement" (an item that completes or enhances something else, among other meanings). :hopping: :hopping: :hopping: :banghead:

Needless to say, I have some work ahead of me. Again, stay tuned.

EDIT: Ok, just reread the "vulnerable armor" phrase again. Here's the whole quote:
Quote
Strong armor is enough to keep her vulnerable, internal structure safe from main cannons of enemy warships
What threw me off was the fact that there's no need for a comma between "vulnerable" and "internal" because the entire noun is "internal structure." Yes, two adjectives need to be separated by commas, but "internal" here is not a separate adjective, it's part of the noun "internal structure". so the phrase "vulnerable internal structure" has only one adjective ("vulnerable") and one noun ("internal structure") so there's no need for a comma here at all. :hopping: :hopping: :hopping: :doubt:

Needless to say, stuff like this gets very easily missed in works that involve writing but aren't written professionally. This sort of crap is exhausting for people like me when we see it. :banghead:
« Last Edit: February 06, 2020, 06:08:26 pm by Su-tehp »
REPUBLICANO FACTIO DELENDA EST

Creator of the Devil and the Deep Blue campaign - Current Story Editor of the Exile campaign

"Let my people handle this, we're trained professionals. Well, we're semi-trained, quasi-professionals, at any rate." --Roy Greenhilt,
The Order of the Stick

"Let´s face it, we Freespace players may not be the most sophisticated of gaming freaks, but we do know enough to recognize a heap of steaming crap when it´s right in front of us."
--Su-tehp, while posting on the DatDB internal forum

"The meaning of life is that in the end you always get screwed."
--The Catch 42 Expression, The Lost Fleet: Beyond the Frontier: Steadfast

 

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
I think some grammatical errors are forgivable when it’s your second language. I certainly wouldn’t write that well in Polish.

 
Compared with polgrish Exile it's probably fine. :D

 

Offline Nyctaeus

  • The Slavic Engineer
  • 212
  • 6-digit polycounts are overrated.
    • Minecraft
    • Exile
Compared with polgrish Exile it's probably fine. :D
We hired several proof-readers to fix it. Years ago.

So FU :P
Exile | Shadow Genesis | Inferno | Series Resurrecta  | DA Profile | P3D Profile

Proud owner of NyctiShipyards. Remember - Nyx will fix it!

All of my assets including models, textures, skyboxes, effects may be used under standard CC BY-NC 4.0 license.

 

Offline Su-tehp

  • Devil in the Deep Blue
  • 210
Compared with polgrish Exile it's probably fine. :D
We hired several proof-readers to fix it. Years ago.

So FU :P

Oh my gawds, it's sooooooo nice to talk to people who understand my trials and tribulations....

GRAMMATIK MACHT FREI

Case in point. ;)
REPUBLICANO FACTIO DELENDA EST

Creator of the Devil and the Deep Blue campaign - Current Story Editor of the Exile campaign

"Let my people handle this, we're trained professionals. Well, we're semi-trained, quasi-professionals, at any rate." --Roy Greenhilt,
The Order of the Stick

"Let´s face it, we Freespace players may not be the most sophisticated of gaming freaks, but we do know enough to recognize a heap of steaming crap when it´s right in front of us."
--Su-tehp, while posting on the DatDB internal forum

"The meaning of life is that in the end you always get screwed."
--The Catch 42 Expression, The Lost Fleet: Beyond the Frontier: Steadfast

 

Offline Su-tehp

  • Devil in the Deep Blue
  • 210
Just posting that I haven't forgotten about this. I just got...distracted. I had a few things competing for my attention over the past few days, like work, finishing the original FS2 campaign with the mediaVPs improved graphics (I got all the medals on Medium difficulty but I just missed out on Triple Ace :(), and rereading The Lost Fleet original novel series for DatDB inspiration.

I'm going to get back to this today. Stay tuned.

Did I mention that I have ADHD and have a huge tendency to get distracted? That's a shocker, huh? :p
REPUBLICANO FACTIO DELENDA EST

Creator of the Devil and the Deep Blue campaign - Current Story Editor of the Exile campaign

"Let my people handle this, we're trained professionals. Well, we're semi-trained, quasi-professionals, at any rate." --Roy Greenhilt,
The Order of the Stick

"Let´s face it, we Freespace players may not be the most sophisticated of gaming freaks, but we do know enough to recognize a heap of steaming crap when it´s right in front of us."
--Su-tehp, while posting on the DatDB internal forum

"The meaning of life is that in the end you always get screwed."
--The Catch 42 Expression, The Lost Fleet: Beyond the Frontier: Steadfast

 

Offline Su-tehp

  • Devil in the Deep Blue
  • 210
Ok, here's the new write-up for the Hera-class fleetcarrier:

GTCa Hera
Fleetcarrier

Initially designed as a carrier complement to the Colossus, the Hera-class fleetcarrier was not completed in time to deploy during the Second Shivan Incursion but did finally enter active service in 2369. As the newest addition to Terran GTVA fleets, the Hera is the first carrier-type vessel designed by Terran engineers since the Unification War. Similarly to its Vasudan counterpart, the Amaunet-class fleetcarrier, the Hera is a mammoth of a ship. The Hera and Amaunet fleetcarriers were both designed to be the foundation of every Terran fleet and Vasudan battlegroup of the Alliance.
Roughly half of the Hera’s 3km-long interior is occupied by hangarbays and cargo space. Housing twice as many fighter and bomber wings as the Hecate-class destroyer, the Hera was designed to utilize the GTVA’s greatest advantage over the Shivans – strikecraft. The Hera is equipped with advanced command and control facilities, an AWACS array, modern subspace scanners, and paired jumpdrives powered by a next-gen Nankam XG-3127h fusion reactor. The internal superstructure is protected by a collapsed-core molybdenium armor that was first mounted on Deimos-class corvettes.
As a dedicated fleetcarrier class, the Hera (like the aircraft carriers of Earth’s blue water navies) is lightly armed by design. Six corvette-grade slash beams provide the Hera with minimal self-defense against enemy capital ships. While the carrier can overcharge them to provide firepower close to modern destroyers, the Hera is designed to project its firepower using the fighters and bombers it carries rather than its own weaponry. With 300 fighters and bombers housed inside its cavernous hangar bays, the Hera is capable of providing additional fire support for multiple operations at once. The Hera is also the only warship capable of housing and maintaining Jotun-class superbombers, rendering it the sole GTVA fleet asset that can effectively engage Shivan Sathanas-class juggernauts by itself. The Hera’s strong armor is enough to keep her vulnerable internal structure safe from the main cannons of enemy warships. At the same time, thick point-defense screens of multiple flak cannons, AAA beams and laser turrets protect the Hera from enemy fighters and bombers. Due to their enormous strategic and logistical value, however, these impressive warships rarely enter direct combat unless multiple warships are deployed to escort them.
Only two Terran fleetcarriers have entered active service – the GTCa Hera, the flagship of the 2nd Fleet in Delta Serpentis, and the GTCa Magnus, currently assigned as the flagship of the 6th Fleet in Polaris. Three more Hera-class fleetcarriers are expected to be completed by 2400.



How'd I do? ;7 :drevil:

EDIT: Holy Jeebus, 45 minutes from the original posting and I'm still editing this thing! Time for a dinner break.
« Last Edit: June 05, 2020, 06:38:45 pm by Su-tehp »
REPUBLICANO FACTIO DELENDA EST

Creator of the Devil and the Deep Blue campaign - Current Story Editor of the Exile campaign

"Let my people handle this, we're trained professionals. Well, we're semi-trained, quasi-professionals, at any rate." --Roy Greenhilt,
The Order of the Stick

"Let´s face it, we Freespace players may not be the most sophisticated of gaming freaks, but we do know enough to recognize a heap of steaming crap when it´s right in front of us."
--Su-tehp, while posting on the DatDB internal forum

"The meaning of life is that in the end you always get screwed."
--The Catch 42 Expression, The Lost Fleet: Beyond the Frontier: Steadfast

 

Offline Colonol Dekker

  • HLP is my mistress
  • 213
  • Aken Tigh Dekker
    • My old squad sub-domain
Halfway down you refer to it as a hecate 👍

"Roughly half of the Hecate’s 3km-long interior is"

 
So you take the Hera more as a mini-Warlock?

 

Offline Su-tehp

  • Devil in the Deep Blue
  • 210
Halfway down you refer to it as a hecate 👍

"Roughly half of the Hecate’s 3km-long interior is"

Whoops, I knew I missed something.

Fixed.

EDIT: I still need that dinner break; I had to take a shower between my last post and this one.
REPUBLICANO FACTIO DELENDA EST

Creator of the Devil and the Deep Blue campaign - Current Story Editor of the Exile campaign

"Let my people handle this, we're trained professionals. Well, we're semi-trained, quasi-professionals, at any rate." --Roy Greenhilt,
The Order of the Stick

"Let´s face it, we Freespace players may not be the most sophisticated of gaming freaks, but we do know enough to recognize a heap of steaming crap when it´s right in front of us."
--Su-tehp, while posting on the DatDB internal forum

"The meaning of life is that in the end you always get screwed."
--The Catch 42 Expression, The Lost Fleet: Beyond the Frontier: Steadfast

 

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
There doesn't have to be one official tech description, anybody can write one as suits their campaign.

 

Offline Su-tehp

  • Devil in the Deep Blue
  • 210
There doesn't have to be one official tech description, anybody can write one as suits their campaign.

True enough, but some tech descriptions are more grammatically correct and flow better than others. :p Which reminds me....

GRAMMATIK MACHT FREI! This is so awesome and personally apropos to me, I really should put this in my signature. ;)

REPUBLICANO FACTIO DELENDA EST

Creator of the Devil and the Deep Blue campaign - Current Story Editor of the Exile campaign

"Let my people handle this, we're trained professionals. Well, we're semi-trained, quasi-professionals, at any rate." --Roy Greenhilt,
The Order of the Stick

"Let´s face it, we Freespace players may not be the most sophisticated of gaming freaks, but we do know enough to recognize a heap of steaming crap when it´s right in front of us."
--Su-tehp, while posting on the DatDB internal forum

"The meaning of life is that in the end you always get screwed."
--The Catch 42 Expression, The Lost Fleet: Beyond the Frontier: Steadfast

 

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
Tell me more about this magical art

 

Offline Su-tehp

  • Devil in the Deep Blue
  • 210
Tell me more about this magical art

What??? A magician does not reveal all his tricks, sir.  :p

But you're absolutely right about writing and even editing as being an art. I suppose the closest analogy to describe my thought process when I write or edit is trying to build/solve a 1000 piece (or even a 10,000 piece :eek2: ) puzzle where the puzzle pieces themselves shift their own shapes even after I've already inserted them into the larger puzzle proper. I try to build the greater whole at first and then I make minute adjustments of individual pieces/words/phrases/idioms in order to enhance the greater whole. I guess it's kinda like trying to get the general shape of a model right at first, and once that's done, I try to enhance the "resolution" with greater/better details in particualr places. Only I do that with words rather than visual art. Does that make sense?

And yeah, I understand that my way is only one of many and my way isn't necessarily the "correct" way of doing things. I know that I tend to sound authoritative when I do my edits (though that itsn't my intention) and people are free to accept them or not as they will. :nod:

In any case, I don't want to derail Col.Hornet's thread talking about myself (any more than I already have, anyway), so feel free to PM me if you want to continue this conversation, Battuta. :)
REPUBLICANO FACTIO DELENDA EST

Creator of the Devil and the Deep Blue campaign - Current Story Editor of the Exile campaign

"Let my people handle this, we're trained professionals. Well, we're semi-trained, quasi-professionals, at any rate." --Roy Greenhilt,
The Order of the Stick

"Let´s face it, we Freespace players may not be the most sophisticated of gaming freaks, but we do know enough to recognize a heap of steaming crap when it´s right in front of us."
--Su-tehp, while posting on the DatDB internal forum

"The meaning of life is that in the end you always get screwed."
--The Catch 42 Expression, The Lost Fleet: Beyond the Frontier: Steadfast

 

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
I think writing is bad, and should be illegal.

  

Offline Nyctaeus

  • The Slavic Engineer
  • 212
  • 6-digit polycounts are overrated.
    • Minecraft
    • Exile
I think writing is bad, and should be illegal.
Let's talk with telepathy. Or smells.
Exile | Shadow Genesis | Inferno | Series Resurrecta  | DA Profile | P3D Profile

Proud owner of NyctiShipyards. Remember - Nyx will fix it!

All of my assets including models, textures, skyboxes, effects may be used under standard CC BY-NC 4.0 license.