Author Topic: A Starcraft mod for FreeSpace  (Read 29900 times)

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Offline dragonsniper

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A Starcraft mod for FreeSpace
I've been pondering over this for a while now and was wondering if it would work. It would follow the main Starcraft storyline which I found was very good, however there are two problems that are standing in the way.


First: The game was set on planets surfaces and inside spaceships. Not set in space. Thus, a new script or whole new storyline may be needed.

Second: There weren't a lot of ships in Starcraft. Because of that, custom made ships will be needed, while still holding the Starcraft look.

I'm sure it could be done, but a lot of work will need to be put into it. I'm hoping that if it hasn't already been done, it might grab enough attention to turn into a campaign sometime soon.
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Re: A Starcraft mod for FreeSpace
Instead make a Warhammer 40k/Battlefleet Gothic mod and then a campaign for it with the Starcraft storyline.

 

Offline Flipside

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Re: A Starcraft mod for FreeSpace
I seem to recall that people were of the opinion that making the BF Gothic ships would be an absolute nightmare, if you'll pardon the pun.

 

Offline NGTM-1R

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Re: A Starcraft mod for FreeSpace
BFG ships are basically "OH GOD THE GREEBLES" and an exploding graphics card.

I recommend BattleTech, personally, except for a lack of visible weapons on WarShips and the like.
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Offline gevatter Lars

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Re: A Starcraft mod for FreeSpace
For the first point, their are sure spacebattles that happend before the groundcombat took place. So you could still follow the storyline but tell another part of it...the space combat part.
For the second point. For me it would be enough to have a space shooter that actualy has just one or two fighters but instead concentrates on the storyline, presentation and the mission design.

As much as WH40k is an interesting idea...I agree that the models would be a killer for every system or would have to be de-greebled till the don't look like 40k ships anymore.
Oh and I like the BattleTech idea. There are some pretty interesting ships and fighters.
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Re: A Starcraft mod for FreeSpace
Or make the greebles as textures and normal maps.



Retextured, slightly spikified Ancient/Shivan ships. And modified retextured Orions of various sizes and we're home.

Heck, Its so easy, I'd do it myself if I knew how to model  :p


 

Offline General Battuta

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Re: A Starcraft mod for FreeSpace
That looks like a modeling nightmare.

 

Offline dragonsniper

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Re: A Starcraft mod for FreeSpace
That looks like a modeling nightmare.
lol :D
Do or do not, there is no try...
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Offline General Battuta

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Re: A Starcraft mod for FreeSpace
Uh-oh, what'd I do?

 
Re: A Starcraft mod for FreeSpace
I could see how you could do this on the many space platforms in the games[including BW]. But insides of ships, kinda tight. And planets, well that would be a nightmare of epic porportions. I would cry if you made that work. I think its a great idea, but the wrong game engine for it. I don't think open could take large bases on planets.
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Offline gevatter Lars

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Re: A Starcraft mod for FreeSpace
I don't know why are you limitling the Starcraft universe to just the ground battles if each race has its share on Caps and fighters.
Ok basicly we only know on cap and one fighter for each race. With SC2 there will be some modifications to some of these classes that could make nice sub classes. At least to the terran ships.

I mean what to we got (SC1+2)
I have put SC2 ships in [ ] because the final stats/abilitys are not know.

Terrans/Humans
- Wraith Fighter
- Valkyrie Missile Frigate (could be a second fighter)
- Dropship
- Science Vessel (if you could get its special abilitys to work it could become a valubal unit)
- Behemoth class battle cruiser (this is the old SC1 version that can be upgraded with a Yamato cannon)
[[ - Hercules- and Minotaur-class battlecruisers ]] (these are the SC2 design that are replaceing the Behemoth class. They come in three flavors, normal, plasma-torpedos and Yamato cannon)
[[ - Viking ]] (not sure if that should be listed as fighter also but it could be fun if you get the transformation working and then you set your fighter as a turret on your capships hull ^_^ )

Protoss
- Shuttle
- Probe
- Arbiter (His special abilitys could be interesting if you get them working)
- Scout (light fighter)
- Corsair (heavy fighter)
[[ Phoenix ]]
[[ Warp Ray ]]
[[ Mothership ]]
- Carrier (two versions exist. The SC2 version could be seen as the modern, lighter carrier while the SC1 carriers are discribed as "...heavily armed "super carriers" exist, most famously the Gantrithor..."

Zerg
- Overlord (aka transport, command center)
- Mutalisk (medium flyer)
- Scourge (light kamikaze, when well done these things will realy become a pain in the players ass. Maybe they could be some kind of missile for the Overlords)
- Guardian (I think I have at least seen this one in a cutscene in space so they also be able to operate in space)
- Devourer (again a very specialised unit that would only make sence if you get the abilitys to work)

I don't have much info an what Zerg units are comming with SC2 so their list is a bit shorter but hey. Zergs are working in numbers you don't need many different units, just throw a ****load of them at the player...except you want to player to play as a Zerg ^_^


So to the WH40k/Battlefleed mod...beside I have never seen a finished one.
Quote
Or make the greebles as textures and normal maps.
That would work only to an extend. At least the imperial ships are basicly flying cathedrals. The sheer number of details they have mean that you have to reduce them a lot and that can't be made up just by textures...well depending on what quality you are looking for. Also remember that these ships are massive. It is a modeling nightmare.
There is a guy at Sci-fi-meshes.com who is working on an Imperial ship. Just take a look at these any you will see.
« Last Edit: October 12, 2008, 12:51:31 pm by gevatter Lars »
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Offline General Battuta

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Re: A Starcraft mod for FreeSpace
Isn't the Scout a heavy fighter, and the Corsair a light fighter?

 

Offline gevatter Lars

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Re: A Starcraft mod for FreeSpace
I haven't got the manual in reach but from what I remember it was said that the Protoss considered it a light fighter while it was advanced enough for other species to be classified as a heavy fighter.
It was a matter of the faction you belong to...at least from the storys background.

Ingame the scout was more an allround fighter and the cosair a more spezialised fighter. Its hard to tell but I wouldn't name a heavy gunship "Scout".
The designation for the Phoenix isn't also set yet and could still change till the game is released.
"Yes! That is my plan, and I see nothing wrong with it. I figure that if I stick to a stupid strategy long enough it might start to work."
 - comment to "Robotech: The Masters"

 
Re: A Starcraft mod for FreeSpace
Could also add the mothership. The missles would get kinda weird though. Missle spam.
'yo my domestic skillets, who put swarm torpedoes on the Tev bombers?'
~Nighteyes

 

Offline gevatter Lars

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Re: A Starcraft mod for FreeSpace
The mothership had quite some changed till it was first shown. I think for most of this stuff we have to wait till its released. Maybe I should put the SC2 parts in [ ].
"Yes! That is my plan, and I see nothing wrong with it. I figure that if I stick to a stupid strategy long enough it might start to work."
 - comment to "Robotech: The Masters"

 
Re: A Starcraft mod for FreeSpace
All that stuff was its special abilities. Its phase missles have remained unchanged.
'yo my domestic skillets, who put swarm torpedoes on the Tev bombers?'
~Nighteyes

 

Offline gevatter Lars

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Re: A Starcraft mod for FreeSpace
I see. Somehow I put them under special abilitys. The missiles would be kinda hard thing but on the other hand its said that these things where capable to kill entire squadrons. So it should be damn hard to kill it...or better said do survive an attack. On the other side when you got some Behemoth-class ships by your side the Mothership will/should concentrate its fire on these.
Interesting would be how to implement the special abilitys of the mothership like the "time bomb" (allways forgetting the name).
"Yes! That is my plan, and I see nothing wrong with it. I figure that if I stick to a stupid strategy long enough it might start to work."
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Offline General Battuta

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Re: A Starcraft mod for FreeSpace
I think Time Bomb's been cut.

 

Offline gevatter Lars

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Re: A Starcraft mod for FreeSpace
Well there are still on the website and till the game is released its the only official source I know of. Still since we allready know that things changed a lot during the development I think we should see everything related to SC2 as unknown/speculativ.
"Yes! That is my plan, and I see nothing wrong with it. I figure that if I stick to a stupid strategy long enough it might start to work."
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Offline dragonsniper

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Re: A Starcraft mod for FreeSpace
Well there are still on the website and till the game is released its the only official source I know of. Still since we allready know that things changed a lot during the development I think we should see everything related to SC2 as unknown/speculativ.
I agree.

Do or do not, there is no try...
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