Originally posted by Alan Bolte
Yeah, well, didn't bother doing a direct proportions comparison, just saying what stuck out at me. I guess the only way to tell which side for certain things is the right one is to watch ROTJ, not that it matters that much. Film gets reversed so often you end up no way to be sure for some things.
I think you got confused in my previous post, I didn't word it that well.
There was a significant section where I was talking about just one bulge on the top rear. In the back of it there's a sudden cutoff with a sharp indentation, and another bulge coming out of it, that was the 'lip' reference. You have it flat. I was also referring to the front of that same bulge, where a secondary blister is modeled sloping down instead of being more podlike with exposed structure beneath.
As to the bottom structure replacing the tenth engine, that was also referred to, and you have repeated my comment about it.
The wtf was in reference purely to the liberty.
don't worry, I just didn't know the meaning of the word lip and I was too lazy to make a thesaurus search eheh:)
btw, the actual fs2 engine give often zbuffer problems with this kind of details, and this is why i made it flat. A whole new 3d engine is in progress by the guys working on source code, but it will take sometimes, and meanwhile i have to deal with the present one. Secondary the photos of this area that i've seen just show an hole, but the inside was too dark to argue what's there, so i just thought a dark mech texture could be fine and enough to represent it. I obviously can't model the exposed structures (damaged minor bulges all over the ship + some areas around both the ventral and dorsal rear bulges), so i'll leave em to textures, but the shape of what the Essential Guide claim to be the main bridge isn't so different in my opinion, it probably is too thin and, in my opinion, it has a too strong diagonal angle (
http://www.theforce.net/swtc/Pix/Xbrooklyn/MonCalmari04.jpg ). The angle is caused by the bigger bulge being too big (for the reasons i exposed above), so again it is a problem of proportions of the whole ship, that are wrong, and it is, as said, due to my mistake, but personally i don't consider it an enormous problem:
the calamari cruiseres that appeared in all the originial SW games are completely different than the ships seen in ROTJ, the EGTV suck -as usually- in the schemes of those cruiser, it is difficult to find liberty/mc80 models even in the fan sites (swma mirrors), and when there are some, they often are highly inaccurate too, and in the other modding projects for other games i remember a "good" (detailed and precise) calamari only for SWNR, so i think that even a model with wrong proportions will go, if the overall result will be be nice looking, and this is the reason for i continued with this model althought knowing that wasn't too precise...at least, if it will have problems in game, i'll be able to use it as reference and correct all the proportion errors:)