Author Topic: Hey boys  (Read 2996 times)

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Offline Night Hammer

  • I Can't FRED
  • 29
  • You'll shoot your eye out...
Hows this coming along?

there may be another thread about this but  im lazy...:rolleyes:
Stop... Hammertime :hammer:

 

Offline KARMA

  • Darth Hutt
  • 211
    • http://members.fortunecity.com/aranbanjo
not good actually. Mostly, we are having problems in finding people to convert and adapt the ships from external sources that we can use

 

Offline TIMMAY

  • 25
    • http://sco.minos.net
Karma, if you could send us all the textures for a XWAUP ship to [email protected] I could make a map out of it for you, dont know how good the map will be since I dont know if they way im doing them is proper :P

 

Offline TopAce

  • Stalwart contributor
  • 212
  • FREDder, FSWiki editor, and tester
Currently, any texture is proper.
My community contributions - Get my campaigns from here.

I already announced my retirement twice, yet here I am. If I bring up that topic again, don't believe a word.

 

Offline TopAce

  • Stalwart contributor
  • 212
  • FREDder, FSWiki editor, and tester
What if a Moderator spams?
My community contributions - Get my campaigns from here.

I already announced my retirement twice, yet here I am. If I bring up that topic again, don't believe a word.

 

Offline KARMA

  • Darth Hutt
  • 211
    • http://members.fortunecity.com/aranbanjo
Quote
Originally posted by TIMMAY
Karma, if you could send us all the textures for a XWAUP ship to [email protected] I could make a map out of it for you, dont know how good the map will be since I dont know if they way im doing them is proper :P


:) thanks for offer, but this is something that could be done better with texture baking, shouldn't be too difficult for max or lightwave users but the problem is to find someone with those programs + the intention to do so. Probably, we need more someone to pick the ships we can use, convert them to something usable and tweak them a little for FSO