Author Topic: Enigma 2666 *work in progress*  (Read 63440 times)

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Offline Deathsnake

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    • German Wing Commander Site
Re: Enigma 2666 *work in progress*
Don't know Scooby. Zohrath send me only the pic. He still working on it :)
Star Citizen No. 250

 
Re: Enigma 2666 *work in progress*
Alright I'll give a few pointers, so he doesn't make the same mistakes. 

First off this is depending on the size of the station the wc2 starbase which is about 3km  wide and about 1.5km tall with hi-rez texturing (2048*2048).  If he uses lower res texturing then most of these issues aren't pertinent to him.

Make sure that anything that can be mirrored/symmertic uses symmetry.  For example the 4 fangs on the  underside, the 2 things that look like great big doors and the 4 hatches on those doors.  Less obvious is the raised area that those two doors cover.  Here's a pic:


Now for the more difficult ones, these will require a bit more work to setup correctly:

The easieset way I've found to do these is using the line tool.  Start by drawing the line outlining the design.  Then using Lathe to create the full shape, make sure to put the lathe's center at (0,0,0).  The lathe tool also gives you several options, mainly how many divisions there should be and how many angle degrees you want to it to turn.  Set the degrees to a nice useable number that's divisible by 180.  Once you've got that all setup, then make instance copies of that lathed line at the appropriate degree angle (i.e. if you set lathe to 30deg, then rotate each of the clones 30deg).  When your done you should have the needed shape with no overlap.  If there is some overlap, then a.) one or more of the clones wasn't rotated enough, b.) angle wasn't div by 180.  Now all you have to do is uvmap and texture just ONE of the pieces instead of all of them.  There's is one big catch to this trick, none of those piece can ever be connected on the vertex level, otherwise it'll mess up normal maps, and this will kinda mess up smoothing, but there's a little trick to get around that.  Simply put in borders where the pieces meet.

Notice the blue raised trim on the top and the silver trim on the bottom.  They hide the seam.  In fact the yellowish area, there is a total of 16 rectangles (each segment has 16 rectangles) used for the ENTIRE thing, they just repeat over and over as it goes around the model.


Sorry about the long and possibly confusing message.
That's cool and ....disturbing at the same time o_o  - Vasudan Admiral

"Don't play games with me. You just killed someone I like, that is not a safe place to stand. I'm the Doctor. And you're in the biggest library in the universe. Look me up."

"Quick everyone out of the universe now!"

 
Re: Enigma 2666 *work in progress*
I've done some more work on the Bloodfang's Bumps:


Audio Converter of Enigma Campaign 2666:
http://enigma.de.to/

German translator of WC: Hostile Frontier:
http://www.ciinet.org/kevin/wchf/

My Youtube Channel:
http://www.youtube.com/user/FekLeyrTarg?feature=mhee

 

Offline Talon 1024

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    • Mods, Games, and Stuff
Re: Enigma 2666 *work in progress*
Here's a tip: KISS (Keep it simple, stupid.)

In other words, don't do too much work on the bumpmap, otherwise you'll end up with a horribly overdone piece of crap.  Take a look at what I did with the Scimitar, for example.  The old bumpmap looked terrible because there were way too many linesReducing the number of lines made the texture look much better, and it gave the texture some uniformity, since the top and bottom are no more or less detailed than the sides or the wings.

Also, are you going to add dust/dirt like I did in my tutorial?
« Last Edit: August 22, 2012, 08:31:37 pm by Talon 1024 »
To understand religion, you need to understand morality first. | WCSaga website | WCSaga Forum | 158th website | 158th forum | Project Leader: WC: Hostile Frontier | WCHF Thread at CIC | Wing Blender | Twist of Fate | Multipart turrets on angled surfaces, tutorial included. | My Google Drive stuff | To convert speeds from WC to WCS, multiply both the cruise speed and the Afterburner speed by 0.15625 (5/32)

FS2 Mods I'm waiting on: Inferno 10th Anniversary
Current Project: Contestant Android app, Learn4Life iOS app, Blender Commander (importer).
The FreeSpace Font Foundry is back in action!

 

Offline Deathsnake

  • 28
  • Again there
    • German Wing Commander Site
Re: Enigma 2666 *work in progress*
I already tell him, that the ship needs some dirt or used-look.

Here the Bloodfangs:


Also I talk to him about NinjaLA Vision of the Texas Class Battleship. In the Fleet Actions Novel, Banbridge tell Tolwyn that Confed still have some Battleships in Backwater Systems. So they in Action in Enigma or even later after the Battle of Earth.

Sorry for that bad pic but it was make in just a few min in Draw:
http://img687.imageshack.us/img687/8949/85677434.jpg
The two turrets before /after the bride delete, adding some Laser Turrets on it and a few engines.
NinjaLA Vision:
« Last Edit: August 23, 2012, 08:35:57 am by Deathsnake »
Star Citizen No. 250

 
Re: Enigma 2666 *work in progress*
More like this?


And yes, dirt is going to come after the bumps.
« Last Edit: August 23, 2012, 10:08:32 am by FekLeyrTarg »
Audio Converter of Enigma Campaign 2666:
http://enigma.de.to/

German translator of WC: Hostile Frontier:
http://www.ciinet.org/kevin/wchf/

My Youtube Channel:
http://www.youtube.com/user/FekLeyrTarg?feature=mhee

 

Offline Talon 1024

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Re: Enigma 2666 *work in progress*
More like this?
Yep, you got it. :nod:

Sorry for that bad pic but it was make in just a few min in Draw:
http://img687.imageshack.us/img687/8949/85677434.jpg
The two turrets before /after the bride delete, adding some Laser Turrets on it and a few engines.
NinjaLA Vision:

Is anyone else thinking of esarai's Emperor when they see this?
To understand religion, you need to understand morality first. | WCSaga website | WCSaga Forum | 158th website | 158th forum | Project Leader: WC: Hostile Frontier | WCHF Thread at CIC | Wing Blender | Twist of Fate | Multipart turrets on angled surfaces, tutorial included. | My Google Drive stuff | To convert speeds from WC to WCS, multiply both the cruise speed and the Afterburner speed by 0.15625 (5/32)

FS2 Mods I'm waiting on: Inferno 10th Anniversary
Current Project: Contestant Android app, Learn4Life iOS app, Blender Commander (importer).
The FreeSpace Font Foundry is back in action!

 

Offline starlord

  • 210
Re: Enigma 2666 *work in progress*
speaking of which, talon, how's your project coming up?

 

Offline Talon 1024

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Re: Enigma 2666 *work in progress*
Delayed by modelling for other mods + learning/reviewing Java + a whole bunch of other things...  Nevertheless, I refuse to let WCHF die.
To understand religion, you need to understand morality first. | WCSaga website | WCSaga Forum | 158th website | 158th forum | Project Leader: WC: Hostile Frontier | WCHF Thread at CIC | Wing Blender | Twist of Fate | Multipart turrets on angled surfaces, tutorial included. | My Google Drive stuff | To convert speeds from WC to WCS, multiply both the cruise speed and the Afterburner speed by 0.15625 (5/32)

FS2 Mods I'm waiting on: Inferno 10th Anniversary
Current Project: Contestant Android app, Learn4Life iOS app, Blender Commander (importer).
The FreeSpace Font Foundry is back in action!

 
Re: Enigma 2666 *work in progress*
More like this?
Yep, you got it. :nod:

Looks like that the german saying that less is more is true afterall. :)

Also, good luck with your projects. :)
Audio Converter of Enigma Campaign 2666:
http://enigma.de.to/

German translator of WC: Hostile Frontier:
http://www.ciinet.org/kevin/wchf/

My Youtube Channel:
http://www.youtube.com/user/FekLeyrTarg?feature=mhee

 
Re: Enigma 2666 *work in progress*
Is anyone else thinking of esarai's Emperor when they see this?

Nah, reminds me of the Yamato in Star Blazers/Space Battleship Yamato.

 
Re: Enigma 2666 *work in progress*
hows going

 

Offline Deathsnake

  • 28
  • Again there
    • German Wing Commander Site
Re: Enigma 2666 *work in progress*
Take some time ;) But Last Line of Defence comes now first and I hope we can still put Enigma into Darkest Dawn. Still working on some models with FekLeyrTarg and Talon1024 (K'titrakh Mang, Tolmacy and Pelileu)
Maybe the story will change. The problem was that Wing Commander 2 has only Speech in the missions not in the cutscenes and the story is all on the concordia. We only make Ingamecutscens. I think its boring looking 25 times around the Concordia. So I think we make a Wing Commadner 1/2 Timeline with another pilots and Battlegroups. Kilrathi has more then 1 K'titrakh Mang Style bases ;)
Star Citizen No. 250

 

Offline Deathsnake

  • 28
  • Again there
    • German Wing Commander Site
Re: Enigma 2666 *work in progress*
Its not my model and I think we never see it in a game. But Klavs make in my opinion the best design of the Bengal:


First I saw it I was thinking its from Scooby for Saga ^^
Star Citizen No. 250

 
Re: Enigma 2666 *work in progress*
Wow, it looks gorgeous.

 
Re: Enigma 2666 *work in progress*
This is a testvideo of my Bloodfang:
http://youtu.be/PFvkbDkyURw
Audio Converter of Enigma Campaign 2666:
http://enigma.de.to/

German translator of WC: Hostile Frontier:
http://www.ciinet.org/kevin/wchf/

My Youtube Channel:
http://www.youtube.com/user/FekLeyrTarg?feature=mhee

 

Offline Deathsnake

  • 28
  • Again there
    • German Wing Commander Site
Re: Enigma 2666 *work in progress*
And new pics from the Wake. Some textures still missing but I put 45 fighters to the deck. Now you see why Jason was not happy to put 9 Marineshuttles on the deck ;D





On the last shot I put the view into the Operationsroom. Now you have Jasons view over the Tarawadeck ;) 8 dockingpoint are now up on the deck to put there later Spartan class Marineshuttles. Like in the novel. I used Scoobys walls to make the hangarentry shorter. Sabre is the biggest fighter to land. With a Rapier or Ferret no problem ;) Some fighters are in the bays, some are in front (special the Ferrets for quick launch)


It has now the 4 barrel heavy neutron gun and the tower from the Harrier Class. FekLeyrTarg help me to make some textures "scoobystyles" The engines are done. Intake is a problem...I make some screens of it later...
Star Citizen No. 250

 

Offline Deathsnake

  • 28
  • Again there
    • German Wing Commander Site
Re: Enigma 2666 *work in progress*
Rapier, Sabre, Crossbow and Ferret from Scooby are now in WC2 Style:



Thanks to RedBaron
« Last Edit: January 17, 2013, 01:16:10 pm by Deathsnake »
Star Citizen No. 250

 

Offline Lorric

  • 212
Re: Enigma 2666 *work in progress*
You said Sabre twice.

They are nice ships though.

 

Offline Deathsnake

  • 28
  • Again there
    • German Wing Commander Site
Re: Enigma 2666 *work in progress*
Ups. Ferret ;)
Star Citizen No. 250