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1
Series Resurrecta / Re: Series Resurrecta Eyecandy Thread
« Last post by Mobius on May 18, 2024, 06:19:29 am »


A sneak peek at the new version of "Raise Thy Sword", a challenging battle in Gehenna's Gate players keep talking about.

The next update will provide a revamped version of this mission, featuring more balance, a new planetary background (which is based on the original draft of this mission, but wasn't included in the 2020 release), and a new warship assisting the GTD Veritas against hordes of Shivan craft.
2
The Modding Workshop / Re: Ship Interiors Project
« Last post by Colonol Dekker on May 18, 2024, 06:12:41 am »
IS there a way to get this mod to work with other mods?  Or will those mod authors have to add it first?

It's ll modular and should just require small changes to an ini file as long as core functionality and values aren't changed.
3
Awesome, it's always encourage to spread the word about the numerous achievements of FreeSpace modders. Perhaps you could provide more direct links over there that would allow readers to access our channels, the website, the Wiki, and so on. :yes:
4
Nightly Builds / Nightly: 18 May 2024 - Revision 24e9a3a0c
« Last post by SirKnightly on May 18, 2024, 01:30:50 am »
Here is the nightly for 18 May 2024 - Revision 24e9a3a0c



Group: Linux
nightly_20240518_24e9a3a0c-builds-Linux.tar.gz (Mirror)


Group: MacOSX-arm64
nightly_20240518_24e9a3a0c-builds-Mac-arm64.tar.gz (Mirror)


Group: MacOSX-x86_64
nightly_20240518_24e9a3a0c-builds-Mac-x86_64.tar.gz (Mirror)


Group: Win32-SSE2
nightly_20240518_24e9a3a0c-builds-Win32-SSE2.zip (Mirror)


Group: Win64-SSE2
nightly_20240518_24e9a3a0c-builds-x64-SSE2.zip (Mirror)

Code: [Select]
------------------------------------------------------------------------
commit 03311c152
Author: BMagnu
Commit: GitHub

    Remove illegal assignment (#6153)
 lib/discord/thirdparty/rapidjson/document.h | 3 ++-
 1 file changed, 2 insertions(+), 1 deletion(-)

------------------------------------------------------------------------
commit 379077242
Author: Goober5000
Commit: Goober5000

    it's uniformly random, per Asteroth
 code/math/vecmat.cpp             | 2 +-
 code/math/vecmat.h               | 2 +-
 code/scripting/api/libs/base.cpp | 4 ++--
 3 files changed, 4 insertions(+), 4 deletions(-)

------------------------------------------------------------------------
commit cb4258e31
Author: Goober5000
Commit: Goober5000

    add createRandomOrientation
 code/scripting/api/libs/base.cpp | 15 +++++++++++++++
 1 file changed, 15 insertions(+)

------------------------------------------------------------------------
commit 8ce463daf
Author: Goober5000
Commit: Goober5000

    add "cloaked" to list of flags
 code/ship/ship.cpp | 4 +++-
 1 file changed, 3 insertions(+), 1 deletion(-)
5
FS2 Open Coding - The Source Code Project (SCP) / Release: 24.0.2
« Last post by SirKnightly on May 18, 2024, 12:10:05 am »
Change log: (chronologically ordered)
Fix a font error when running SCPUI

Deprecations:
None

Deprecations are a mechanism in FSO where a certain feature or aspect of the engine has changed or is no longer supported. Since this would normally break existing mods, we have the mod table feature "$Target Version:" with which a mod can specify what version of FSO it was developed with. Any features listed under Deprecations will be removed or changed when the target version of a mod is at least the version released in this post.

Previous 24.0.1 Release Thread

Launchers, if you don't have one already:
All platforms: For every day use, we recommend Knossos.NET, an integrated solution for downloading and launching mods.

Hidden Text: Alternative Launchers • Show
Cross-platform: wxLauncher 0.12.x Test Build (legacy project for a unified launcher)
Important: For best compatibility with FSO 3.8 and later you should use at least wxLauncher 0.12.

Windows:  Launcher 5.5g (Mirror) (Mirror) Not compatible with Windows 8+, use wxLauncher above
OS X:  Soulstorm's OS X Launcher 3.0
Linux:  YAL or by hand or whatever you can figure out.

Windows (32/64-bit)
Compiled using GitHub Actions on Windows Server 2019 (10.0.17763), Visual Studio Enterprise 2019

64-bit: fs2_open_24_0_2-builds-x64-SSE2.zip

32-bit: fs2_open_24_0_2-builds-Win32-SSE2.zip
This one is based on the SSE2 Optimizations from the MSVC Compiler.

Hidden Text: Alternative builds • Show

64-bit AVX: fs2_open_24_0_2-builds-x64-AVX.zip
This one is based on the AVX Optimizations from the MSVC Compiler (fastest build if your CPU supports AVX instructions).


32-bit AVX: fs2_open_24_0_2-builds-Win32-AVX.zip
This one is based on the AVX Optimizations from the MSVC Compiler.

What are those SSE, SSE2 and AVX builds I keep seeing everywhere?
Your answer is in this topic.
Don't want to deal with that? Use Knossos.NET and it will download the best build specifically for your PC!

Linux 64-bit
Compiled with Ubuntu 16.04 LTS 64-bit, GCC 5
fs2_open_24_0_2-builds-Linux.tar.gz

These builds use a mechanism called AppImage which should allow these builds to run on most Linux distributions. However, we recommend that you compile your own builds which will result in less issues.
Alternatively, if there is a package in your software repository then you should use that. If you are the maintainer of such a package for a distribution then let us know and we will include that here.


macOS
macOS 10.9+
Intel (64-bit): fs2_open_24_0_2-builds-Mac-x86_64.tar.gz
Apple Silicon: fs2_open_24_0_2-builds-Mac-arm64.tar.gz

These builds are not signed and so by default will fail to launch. To run them simply right-click on the app, click open, then click open again on the security confirmation dialog. You should only have to do this once for each app.
If running the game through Knossos or Knossos.NET this step should not be necessary.

NOTE: macOS builds currently have limited support and may exhibit issues not present on other platforms.


Hidden Text: TrackIR Users • Show
Important!!
An external DLL is required for FSO to use TrackIR functions.  The following DLL is simply unpacked in to your main FreeSpace2 root dir.
TrackIR is only supported on Windows.
TrackIR SCP DLL (Mirror) (Mirror)

Known issues:
6
The Modding Workshop / Re: Ship Interiors Project
« Last post by knight26 on May 16, 2024, 04:22:10 pm »
IS there a way to get this mod to work with other mods?  Or will those mod authors have to add it first?
7
FreeSpace Discussion / Homeworld 3 is out, so I wrote a thing about FreeSpace.
« Last post by Lucika on May 16, 2024, 09:05:31 am »
Been a while. Hope you enjoy.
8
Nightly Builds / Nightly: 16 May 2024 - Revision fd32abad2
« Last post by SirKnightly on May 16, 2024, 01:30:07 am »
Here is the nightly for 16 May 2024 - Revision fd32abad2



Group: Linux
nightly_20240516_fd32abad2-builds-Linux.tar.gz (Mirror)


Group: MacOSX-arm64
nightly_20240516_fd32abad2-builds-Mac-arm64.tar.gz (Mirror)


Group: MacOSX-x86_64
nightly_20240516_fd32abad2-builds-Mac-x86_64.tar.gz (Mirror)


Group: Win32-SSE2
nightly_20240516_fd32abad2-builds-Win32-SSE2.zip (Mirror)


Group: Win64-SSE2
nightly_20240516_fd32abad2-builds-x64-SSE2.zip (Mirror)

Code: [Select]
------------------------------------------------------------------------
commit 724e2e7f6
Author: Goober5000
Commit: Goober5000

    properly distinguish between adjusting voice and effects volume
 code/mission/missionmessage.cpp | 5 ++---
 code/sound/sound.cpp            | 2 +-
 2 files changed, 3 insertions(+), 4 deletions(-)

------------------------------------------------------------------------
commit 30b0026ca
Author: Goober5000
Commit: Goober5000

    refine process for capping speed due to physics whack/shock/collide
 code/ai/ai_flags.h       |  1 +
 code/ai/ai_profiles.cpp  |  2 ++
 code/physics/physics.cpp | 69 +++++++++++++++++++++++++++++-------------------
 3 files changed, 45 insertions(+), 27 deletions(-)
9
Nightly Builds / Nightly: 15 May 2024 - Revision 5ccc3d5a7
« Last post by SirKnightly on May 15, 2024, 01:32:48 am »
Here is the nightly for 15 May 2024 - Revision 5ccc3d5a7

At least one of the nightly builds failed!


Group: Linux
nightly_20240515_5ccc3d5a7-builds-Linux.tar.gz (Mirror)


Group: Win32-SSE2
nightly_20240515_5ccc3d5a7-builds-Win32-SSE2.zip (Mirror)


Group: Win64-SSE2
nightly_20240515_5ccc3d5a7-builds-x64-SSE2.zip (Mirror)

Code: [Select]
------------------------------------------------------------------------
commit cb9374889
Author: Kestrellius
Commit: Kestrellius

    Removes const keyword from copied parameters.
 code/particle/ParticleSourceWrapper.cpp | 6 +++---
 code/particle/ParticleSourceWrapper.h   | 4 ++--
 2 files changed, 5 insertions(+), 5 deletions(-)

------------------------------------------------------------------------
commit 9192bb00b
Author: Kestrellius
Commit: Kestrellius

    Alters other files to match previous changes.
 code/ai/aiturret.cpp                    |  8 ++------
 code/particle/ParticleSource.cpp        | 12 ++++++------
 code/particle/ParticleSource.h          |  8 ++++----
 code/particle/ParticleSourceWrapper.cpp | 16 ++++++++--------
 4 files changed, 20 insertions(+), 24 deletions(-)

------------------------------------------------------------------------
commit ebd39bb5d
Author: Kestrellius
Commit: Kestrellius

    Changes particle effect functions to take consts.
 code/particle/ParticleSourceWrapper.h | 18 +++++++++---------
 1 file changed, 9 insertions(+), 9 deletions(-)

------------------------------------------------------------------------
commit c14a62e9d
Author: Kestrellius
Commit: Kestrellius

    Adds comments clarifying positioning details.
 code/weapon/weapons.cpp | 4 ++++
 1 file changed, 4 insertions(+)

------------------------------------------------------------------------
commit 3747a45db
Author: Kestrellius
Commit: Kestrellius

    Adds three-dimensional bolt offset.
 code/weapon/weapons.cpp | 16 +++++++++-------
 1 file changed, 9 insertions(+), 7 deletions(-)

------------------------------------------------------------------------
commit e2bf3bbd4
Author: Kestrellius
Commit: Kestrellius

    Adds one-dimensional bolt offset, with bugs.
 code/weapon/weapon.h    |  2 ++
 code/weapon/weapons.cpp | 28 ++++++++++++++++++----------
 2 files changed, 20 insertions(+), 10 deletions(-)

------------------------------------------------------------------------
commit d51f53fb3
Author: Goober5000
Commit: Goober5000

    add ship flag to disable message scrambling when EMP is active
 code/hud/hudtarget.cpp | 2 +-
 code/parse/sexp.cpp    | 8 ++++----
 code/ship/ship.cpp     | 6 ++++--
 code/ship/ship_flags.h | 3 ++-
 4 files changed, 11 insertions(+), 8 deletions(-)

------------------------------------------------------------------------
commit 62f25d740
Author: Kestrellius
Commit: Kestrellius

    Changed variable names to specify laser.
 code/weapon/weapon.h    |  2 +-
 code/weapon/weapons.cpp | 12 ++++++------
 2 files changed, 7 insertions(+), 7 deletions(-)

------------------------------------------------------------------------
commit 6c9bf8def
Author: Kestrellius
Commit: Kestrellius

    Implementation changes as requested by BMagnu.
 code/weapon/weapons.cpp | 7 ++-----
 1 file changed, 2 insertions(+), 5 deletions(-)

------------------------------------------------------------------------
commit 8d9736d3e
Author: Kestrellius
Commit: Kestrellius

    Created per-weapon field for laser min pixel size.
 code/weapon/weapon.h    |  1 +
 code/weapon/weapons.cpp | 24 ++++++++++++++++++++----
 2 files changed, 21 insertions(+), 4 deletions(-)
10
Ill try to have JAD 2.21 AI VA before this sunday, otherwise Joe will die streaming this, its not going to be easy but i may just make it.
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