Author Topic: Cutscene Upgrade Project  (Read 374908 times)

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Offline jr2

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Re: Cutscene Upgrade [RELEASE: EndGame (FS1)] (56kers be warned!)
:wtf: ok, maybe I remember myself or someone else suggesting that as a workaround, then.  Apparently Icey disagreed or it was mentioned too late.  Sorry for the mix-up.

 

Offline Hades

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Re: Cutscene Upgrade [RELEASE: EndGame (FS1)] (56kers be warned!)
http://p3d.in/QsiDr

Cutscene Apollo version. Still need to do the landing skids.
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Offline bkd86

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Re: Cutscene Upgrade [RELEASE: EndGame (FS1)] (56kers be warned!)
Nice! It looks like the guns on the very bottom would hit the parts right in front of them if fired.

 

Offline mjn.mixael

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Re: Cutscene Upgrade [RELEASE: EndGame (FS1)] (56kers be warned!)
Oddgrim gets points.. Lots and lots of points.

Cutscene Upgrade Project - Mainhall Remakes - Between the Ashes
Youtube Channel - P3D Model Box
Between the Ashes is looking for committed testers, PM me for details.
Freespace Upgrade Project See what's happening.

 

Offline Cobra

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Re: Cutscene Upgrade [RELEASE: EndGame (FS1)] (56kers be warned!)
Holy ****. :jaw:
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 
Re: Cutscene Upgrade [RELEASE: EndGame (FS1)] (56kers be warned!)
Awesome :yes: My only gripe would be that the oxygen mask doesn't seem to be connected to the guy's face, but that's just a detail.

(in b4 cables too thick)

 

Offline niffiwan

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Re: Cutscene Upgrade [RELEASE: EndGame (FS1)] (56kers be warned!)
wow - that certainly looks schweet!  :yes:
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Offline Kobrar44

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Re: Cutscene Upgrade [RELEASE: EndGame (FS1)] (56kers be warned!)
I am curious how are you going to set up materials for the cutscene. It is not particularily easy to hit the commercial grade, even 15[oh man!] years old. Best luck!  :yes: :nod:
Oh guys, use that [ url ][ img ][ /img ][ /url ] :/

 

Offline mjn.mixael

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Re: Cutscene Upgrade [RELEASE: EndGame (FS1)] (56kers be warned!)
I am curious how are you going to set up materials for the cutscene. It is not particularily easy to hit the commercial grade, even 15[oh man!] years old. Best luck!  :yes: :nod:

Meh. You should watch the original again. Pretty sure they don't even have materials on most things. Moot point is moot.

Awesome :yes: My only gripe would be that the oxygen mask doesn't seem to be connected to the guy's face, but that's just a detail.

(in b4 cables too thick)

That's probably because just wanted to see how it looked really fast, so I imported the mesh from Oddgrim on top of a character model I had and hit render. I bet his face should be moved way forward.
Cutscene Upgrade Project - Mainhall Remakes - Between the Ashes
Youtube Channel - P3D Model Box
Between the Ashes is looking for committed testers, PM me for details.
Freespace Upgrade Project See what's happening.

 

Offline Cobra

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Re: Cutscene Upgrade [RELEASE: EndGame (FS1)] (56kers be warned!)
It's like the head is either too small or not far enough forward. In the cutscene the front of the mask was on the guy's nose.
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 

Offline mjn.mixael

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Re: Cutscene Upgrade [RELEASE: EndGame (FS1)] (56kers be warned!)
It's like the head is either too small or not far enough forward. In the cutscene the front of the mask was on the guy's nose.

That's probably because just wanted to see how it looked really fast, so I imported the mesh from Oddgrim on top of a character model I had and hit render. I bet his face should be moved way forward.

EDIT: There, happy now?
« Last Edit: January 27, 2013, 06:57:54 pm by mjn.mixael »
Cutscene Upgrade Project - Mainhall Remakes - Between the Ashes
Youtube Channel - P3D Model Box
Between the Ashes is looking for committed testers, PM me for details.
Freespace Upgrade Project See what's happening.

 
Re: Cutscene Upgrade [RELEASE: EndGame (FS1)] (56kers be warned!)
:yes:

 

Offline Cobra

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Re: Cutscene Upgrade [RELEASE: EndGame (FS1)] (56kers be warned!)
omg is dat lt ash
omg
mjn is keeng
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 

Offline mjn.mixael

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Re: Cutscene Upgrade [RELEASE: EndGame (FS1)] (56kers be warned!)
omg is dat lt ash
omg
mjn is keeng

Don't give me the credit... Oddgrim made the flight suit.
Cutscene Upgrade Project - Mainhall Remakes - Between the Ashes
Youtube Channel - P3D Model Box
Between the Ashes is looking for committed testers, PM me for details.
Freespace Upgrade Project See what's happening.

 

Offline Oddgrim

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Re: Cutscene Upgrade [RELEASE: EndGame (FS1)] (56kers be warned!)
omg is dat lt ash
omg
mjn is keeng

Don't give me the credit... Oddgrim made the flight suit.
Indeed :p
I'm guessing the skin texture is different from the "diego" ones I originally got from you? (might just be the lighting though.)
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Offline Raiden

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Re: Cutscene Upgrade [RELEASE: EndGame (FS1)] (56kers be warned!)
 :eek: That looks excellent. Much respect to you guys.
/logic/reason/faith/tradition/knowledge/rhythm/space/religion/
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Offline BirdofPrey

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Re: Cutscene Upgrade [RELEASE: EndGame (FS1)] (56kers be warned!)
http://p3d.in/QsiDr

Cutscene Apollo version. Still need to do the landing skids.
You need to move the guns down or remove some of the engine nacelle overhang, since the guns are currently aimed right at that front section of the nacelles.
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Also, I am a bit confused, that seems to have been derived from the high poly model currently being developed for use in game, but that model isn't finished yet.  I am wondering why you aren't waiting till that one is done to modify it into the cutscene variant.  I'm sure I'm missing something since I don't know much about modeling.

Whatever the case, keep up the good work, I can't wait to see an up to date opening cutscene (and the rest of them of course)
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Offline mjn.mixael

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Re: Cutscene Upgrade [RELEASE: EndGame (FS1)] (56kers be warned!)
Well.. I'm still waiting on the HTL Apollo and the final pilot textures.. YOU KNOW WHO YOU ARE! :p

So, I'm working on a different scene for now.



« Last Edit: February 26, 2013, 09:06:51 pm by mjn.mixael »
Cutscene Upgrade Project - Mainhall Remakes - Between the Ashes
Youtube Channel - P3D Model Box
Between the Ashes is looking for committed testers, PM me for details.
Freespace Upgrade Project See what's happening.

 

Offline Goober5000

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Re: Cutscene Upgrade [RELEASE: EndGame (FS1)] (56kers be warned!)
Woot!

 

Offline Rodo

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Re: Cutscene Upgrade [RELEASE: EndGame (FS1)] (56kers be warned!)
it's hug time!  :lol:
el hombre vicio...