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Off-Topic Discussion => Gaming Discussion => Topic started by: Turnsky on November 10, 2006, 03:15:04 am

Title: Splinter Cell: Double agent.
Post by: Turnsky on November 10, 2006, 03:15:04 am
well, i did the smart thing, and bought the PC version, ignoring the console versions entirely..

one small issue, Ubisoft did the evil, evil thing and gave the game support for shader model 3.0 only, which means for those with older model ATI cards, you're sorely out of luck.

incase you're wondering, i have a radeon X850 Xt, with shader model 2.0....

 :blah:
Title: Re: Splinter Cell: Double agent.
Post by: CP5670 on November 10, 2006, 03:29:14 am
If it uses the same engine as CT, you at least have the consolation that the engine greatly prefers ATI cards in terms of performance. :p

I'm probably going to pick it up this weekend, although I won't have much time to play until later next week.
Title: Re: Splinter Cell: Double agent.
Post by: Turnsky on November 10, 2006, 03:50:46 am
if you do, make -sure- your card does the whole shader model 3 thing...
Title: Re: Splinter Cell: Double agent.
Post by: CP5670 on November 10, 2006, 04:15:18 am
I have an X1900XTX. Doesn't this game support 1.1 or something as a fallback though? Chaos Theory did and 2.0 support was later also added in with a patch. CT actually looks quite good even on 1.1, although not comparable to the 3.0 mode.

I've heard that the first level of Double Agent is boring and the rest of the game is excellent. CT was overall one of the best games I've played in years, so I'm expecting a lot from this. :)
Title: Re: Splinter Cell: Double agent.
Post by: Turnsky on November 10, 2006, 04:20:17 am
I have an X1900XTX. Doesn't this game support 1.1 or something as a fallback though? Chaos Theory did and 2.0 support was later also added in with a patch. CT actually looks quite good even on 1.1, although not comparable to the 3.0 mode.

I've heard that the first level of Double Agent is boring and the rest of the game is excellent. CT was overall one of the best games I've played in years, so I'm expecting a lot from this. :)

nope, shader 3 support only, i've toured around several forums, a lot of people are rather irate over it.

me, i haveta fork out some dough for a radeon x1600 agp.. unfortunately, i haveta wait for another week or so to order it, then however long enough to have it delivered.
Title: Re: Splinter Cell: Double agent.
Post by: Colonol Dekker on November 10, 2006, 04:28:42 am
I've go the 360 tin on order, you just reminded me i wont be around to recieve it.

CRAP. :(
Title: Re: Splinter Cell: Double agent.
Post by: aldo_14 on November 10, 2006, 04:29:24 am
I've go the 360 tin on order, you just reminded me i wont be around to recieve it.

CRAP. :(

Well, cancel it and get it on the cheapy-cheap when you come back then.
Title: Re: Splinter Cell: Double agent.
Post by: CP5670 on November 10, 2006, 10:06:33 am
I have an X1900XTX. Doesn't this game support 1.1 or something as a fallback though? Chaos Theory did and 2.0 support was later also added in with a patch. CT actually looks quite good even on 1.1, although not comparable to the 3.0 mode.

I've heard that the first level of Double Agent is boring and the rest of the game is excellent. CT was overall one of the best games I've played in years, so I'm expecting a lot from this. :)

nope, shader 3 support only, i've toured around several forums, a lot of people are rather irate over it.

me, i haveta fork out some dough for a radeon x1600 agp.. unfortunately, i haveta wait for another week or so to order it, then however long enough to have it delivered.

That is quite lame. That X1600 would actually be a downgrade for you in every way except for the SM3 support.

It would normally be a very bad business move to only allow SM3 cards at this point, but I suppose they can count on making up for it with lots of sales from the 360 verson. I guess the consoles are where the developers' efforts are being concentrated and the PC users are getting the shaft, as was the case with Chaos Theory and its broken co-op mode on the PC. :doubt:
Title: Re: Splinter Cell: Double agent.
Post by: Colonol Dekker on November 10, 2006, 10:28:44 am
I've go the 360 tin on order, you just reminded me i wont be around to recieve it.

CRAP. :(

Well, cancel it and get it on the cheapy-cheap when you come back then.

I got it through Play.com for £40, and its passed the point of no return now  :sigh:
Title: Re: Splinter Cell: Double agent.
Post by: Deepblue on November 10, 2006, 11:31:06 am
I have an X1900XTX. Doesn't this game support 1.1 or something as a fallback though? Chaos Theory did and 2.0 support was later also added in with a patch. CT actually looks quite good even on 1.1, although not comparable to the 3.0 mode.

I've heard that the first level of Double Agent is boring and the rest of the game is excellent. CT was overall one of the best games I've played in years, so I'm expecting a lot from this. :)

nope, shader 3 support only, i've toured around several forums, a lot of people are rather irate over it.

me, i haveta fork out some dough for a radeon x1600 agp.. unfortunately, i haveta wait for another week or so to order it, then however long enough to have it delivered.

That is quite lame. That X1600 would actually be a downgrade for you in every way except for the SM3 support.

It would normally be a very bad business move to only allow SM3 cards at this point, but I suppose they can count on making up for it with lots of sales from the 360 verson. I guess the consoles are where the developers' efforts are being concentrated and the PC users are getting the shaft, as was the case with Chaos Theory and its broken co-op mode on the PC. :doubt:

FYI, the PC version is the same as the Xbox 360 version.
Title: Re: Splinter Cell: Double agent.
Post by: Flipside on November 10, 2006, 11:39:12 am
I use an X1600, not a bad card, and at least the Shader 3 support is smooth, which is more than I can say for earlier Shader-supporting cards. Admittedly, the only game I have that supports it is Gothic 3 which spends way too much time accessing the hard drive anyway....

It does strike me as odd that they chose Shader 3's only, the difference between 2 and 3 is pretty minimal on the surface, so either they are using some specific features or they misread the market during development.
Title: Re: Splinter Cell: Double agent.
Post by: Turnsky on November 10, 2006, 06:16:10 pm
I have an X1900XTX. Doesn't this game support 1.1 or something as a fallback though? Chaos Theory did and 2.0 support was later also added in with a patch. CT actually looks quite good even on 1.1, although not comparable to the 3.0 mode.

I've heard that the first level of Double Agent is boring and the rest of the game is excellent. CT was overall one of the best games I've played in years, so I'm expecting a lot from this. :)

nope, shader 3 support only, i've toured around several forums, a lot of people are rather irate over it.

me, i haveta fork out some dough for a radeon x1600 agp.. unfortunately, i haveta wait for another week or so to order it, then however long enough to have it delivered.

That is quite lame. That X1600 would actually be a downgrade for you in every way except for the SM3 support.

It would normally be a very bad business move to only allow SM3 cards at this point, but I suppose they can count on making up for it with lots of sales from the 360 verson. I guess the consoles are where the developers' efforts are being concentrated and the PC users are getting the shaft, as was the case with Chaos Theory and its broken co-op mode on the PC. :doubt:

currently in use in my system, is a radeon 850xt, i might go the nvidia path, but considering that the 1650xt i have my eyeball is under $250AUD, i figure that it'd be bang for buck.

i guess my only crime is that i forgot my card is shader 2 only, (well, shader models 2.0a & 2.0b according to ati), it's not like most casual PC users would know what the hell shader models are.

hell, just looking at the forums(ubisoft's), there's at least a dozen threads looking for workaround to the shader issue, or demanding a patch that allows shader 2 functionality, and an equal number of immature idiots insulting those people to the ground.

yeah, DeepBlue, the PC version is a complete port of the 360 version, i know... however, this does me little or no good, as i'm not about to fork out more money for a game, that albeit i can't run right now, i already have, to play on a console..

the card i'm getting, will be the last piece of hardware this PC will see, as it will hit its "wall" so to speak..

edit 2: http://tinyurl.com/ydmazg might get this one, though, nice card, a little pricier.
Title: Re: Splinter Cell: Double agent.
Post by: Triple Ace on November 12, 2006, 09:21:15 pm
I am going to get this soon. I have Slinter Cell 1 through 3 and have enjoyed them all, especially the multiplayer modes. Its a damn shame I can't play multiplayer as I have been waiting for the new features added to the spies vs mercs mode in double agent.
Title: Re: Splinter Cell: Double agent.
Post by: CP5670 on November 19, 2006, 10:42:02 am
I finally got some time to try the demo last night. What on earth did they do with the graphics engine? I was using just 1024x768 without AA or vsync and the framerate was consistently dipping into the 20s. To add to that, the game looked significantly worse than Chaos Theory as far as I could see (blurry low res textures and way overdone bloom). Does the full game perform like this?

Also, the only HUD elements I could see were the JBA/NSA rep meters. There were no light, sound or even health meters. Did Ubi totally screw up the series here? :(

I might buy it anyway, as there is a particularly good deal on it at the moment:
http://www.gogamer.com/Splinter-Cell--Double-Agent--I--Front-Page_stcVVproductId7227488VVcatId444710VVviewprod.htm
Title: Re: Splinter Cell: Double agent.
Post by: Inquisitor on November 19, 2006, 10:58:04 am
So the smart thing is to get a version nobody can run?

;)

I have heard nothing but rave reviews for this. I have PT and CT, but I never finished either, I pretty much suck and mandatory stealth. I got them for the multi. What little I played of them was well executed, just not my cup of tea. Is the stealth any more forgiving in this one?
Title: Re: Splinter Cell: Double agent.
Post by: CP5670 on November 19, 2006, 11:13:02 am
I'm reading mixed user opinions on this despite the high review scores. I was going to get it anyway as I have been a longtime fan of the series, but this has to be the most atrocious performance I've seen since DX Invisible War. Apart from the resolution, there is only one graphics setting available in the demo, a "standard" mode and a "next gen" mode, and the standard mode doesn't seem to work. I'm hoping the full game has it working and can allow the game to run reasonably well even if it doesn't look great.

I forgot to mention the stuttering physics engine by the way, akin to that of Doom 3, which causes movements to appear jerky even in the rare situations when the framerate is good.

At least in the demo mission, the stealth seemed rather less forgiving. :p That particular level is in broad daylight, so there are no shadows to hide in and your only cover is the rocks and other objects. Overall, the gameplay looked faithful to the previous SC games though.
Title: Re: Splinter Cell: Double agent.
Post by: Roanoke on December 02, 2006, 04:32:55 pm
I remember reading a preview of multiplayer for (IIRC) Pandora Tomorrow which offered two distinct types of charicter. One was a kind of heavily armed SWAT/Assualt trooper with traditional FPS, the other was a quick assasin who used stealth and had the usual 3rd person abilities (ie look round corners while hidden) but only used hand to hand combat techniques. I recall it was seen as quite a big gamble for the developers.

Can't say I ever played it but i'm curious how it faired ?
Title: Re: Splinter Cell: Double agent.
Post by: Deepblue on December 02, 2006, 08:46:28 pm
Very well. Splinter Cell multiplayer is now the best part of the games.
Title: Re: Splinter Cell: Double agent.
Post by: Roanoke on December 03, 2006, 11:14:51 am
Can't say I was such a huge fan single player of SC. Decent cinematic feel to it but the missions felt a little scripted, like you had perform a specific trick to continue. Where as something like Thief where you could choose how to overcome obstacles.
Title: Re: Splinter Cell: Double agent.
Post by: Unknown Target on December 03, 2006, 11:24:00 am
Yea, I'm with Roanoke. On top of that, it always seemed that once you got the big gun, stealth became secondary, because it was just as easy to pop every bad guy you saw.
Title: Re: Splinter Cell: Double agent.
Post by: CP5670 on December 03, 2006, 12:14:27 pm
That was the case in the first two games but they changed things a bit in Chaos Theory. The AIs are somewhat smarter and at higher difficulty levels you can only take one or two hits, so fighting is rarely an option. Actually, in CT I only killed three or four guys in the entire game, although that was mainly because I wanted to see what the guys said when you captured them. :D (almost every enemy in that has a unique conversation)

Quote
Can't say I was such a huge fan single player of SC. Decent cinematic feel to it but the missions felt a little scripted, like you had perform a specific trick to continue. Where as something like Thief where you could choose how to overcome obstacles.

I know what you mean with respect to the first two games, but I thought CT was much less linear than those. From what I'm hearing about this new game, it looks like it's still more nonlinear and is supposed to have a couple of different endings. Now if only it would run decently...
Title: Re: Splinter Cell: Double agent.
Post by: Deepblue on December 04, 2006, 01:46:11 pm
Well, I do know that the good ending for the "next-gen" (PC and 360) version is really bad about explaining anything.

Apparently the "current-gen version" has much better story-telling.
Title: Re: Splinter Cell: Double agent.
Post by: Turnsky on December 20, 2006, 08:58:55 pm
i felt like bumping this topic 'cuz i saw THIS:

http://pc.gamespy.com/pc/tom-clancys-splinter-cell-4/751217p1.html

 i share his pain, i really do.
Title: Re: Splinter Cell: Double agent.
Post by: Deepblue on December 20, 2006, 10:38:34 pm
I have to say, the Shanghai mission was great. Wish the other levels were as good.
Title: Re: Splinter Cell: Double agent.
Post by: CP5670 on December 21, 2006, 12:20:23 am
I've decided to just pass it up until it falls to bargain bin prices, which I think will be pretty soon given how it performs. It's quite clear that the PC version of this game is not programmed properly, and basically nothing out there right now can run it well. The X1900s struggle to break 40fps average (http://www.anandtech.com/video/showdoc.aspx?i=2884&p=6) at modest settings, while the 8800s couldn't run it at all until recently, and even now they have serious rendering bugs with it.
Title: Re: Splinter Cell: Double agent.
Post by: Turnsky on December 21, 2006, 12:23:23 am
those ubisoft blokes are clearly going the way of EA.

Same day patches, product placement, the lot.
Title: Re: Splinter Cell: Double agent.
Post by: aldo_14 on December 21, 2006, 07:11:17 am
those ubisoft blokes are clearly going the way of EA.

Same day patches, product placement, the lot.

Apallingly half-arsed PS2-Wii ports, too.