So, I'm continuing to work on 'In The Beginning' for TBP, and there's a mission where a derelict ship is found in hyperspace, but as there is a gravitational incline in hyperspace, I want to give the ship a continuous drift. I've tried using lat-ship-maneuver to get it to skid sideways, but it hasn't seemed to work. If I'm reading the sexp description properly, it requires the axis of travel to have a speed figure in the tables. Since capital ships aren't often assigned lateral maneuvering speeds, even exercising the sexp's option of forcing the ship to exceed it's maximum speed, won't work. Telling it to go double its top speed won't work, if the top speed is 0.
Does anyone have a non-table-changing, non-LUA method of simulating drift?