Author Topic: The New Mod on the block  (Read 8942 times)

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Offline Galemp

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Quote
Originally posted by Admiral LSD:
I know these are beta files but could you replace the Hygeia support ship with its FS1 counterpart, the Centaur? It was kind of funny to see a 2367 support ship pop up in what was supposed to be 2335. The Centaur model still exists in the FS2 VPs so it shouldn't be that difficult. Another thing can you put the FS1 Demo version of "Eve of Destruction" up for download in FS2 format?

I'd love to put the Centaur in as the support ship. The table entry is there, as well as that for the Scarab. What FS2 does is look for the first support ship for the species in the table and uses that. So, if you want the Centaur, stick it in a mission you make. Or if you want it to come in when you call for support, put its table entry before that of the Hygeia. (Ditto for the Scarab.) The reason I didn't is because if you try to rearm in multiplayer, with people who don't have the mod, the game will crash because they don't have the Centaur table entry. Compatibility with FS2 is extremely important to me.
There is no way to post an FS2 version of "Eve of Destruction" because it shows off the Apollo, Anubis, ML-16 and other groovy stuff. An FS2 version would have none of that so it wouldn't even be the same mission. Sorry. Try the two FS2 compatible multiplayer missions instead- get the word out on PXO.
Thanks for your support  


------------------
"An evil mind is a constant comfort."
Revisit the Great War at The Freespace-Freespace 2 Port Project
"Anyone can do any amount of work, provided it isn't the work he's supposed to be doing at that moment." -- Robert Benchley

Members I've personally met: RedStreblo, Goober5000, Sandwich, Splinter, Su-tehp, Hippo, CP5670, Terran Emperor, Karajorma, Dekker, McCall, Admiral Wolf, mxlm, RedSniper, Stealth, Black Wolf...

 

Offline CP5670

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I'm going to be a bit busy today but I should have time to try out your ported missions sometime in the night.

 

Offline Admiral LSD

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Quote
There is no way to post an FS2 version of "Eve of Destruction" because it shows off the Apollo, Anubis, ML-16 and other groovy stuff. An FS2 version would have none of that so it wouldn't even be the same mission. Sorry. Try the two FS2 compatible multiplayer missions instead- get the word out on PXO.
Thanks for your support    

nonono, I think you've missed what I meant. I played the FS1 demo to death and was disappointed by the abridged version of "Eve of Destruction" that was in the full version. I've even hacked the FS1 Demo campaign into my copy of FS1 because I like it so much. What I was asking for was a version of it that utilises your mod as opposed to a version made using FS2 ships and weapons (which would suck big time).

edit: Another thing: May I ask why was it necessary to rename the table entry for the Bastion? Aren't they effectively the same ship (complete with a "GTD Bastion" name plate above the runway) between FS1 and FS2? I remember wondering when I played CotT2 why in the 30 years the Bastion had been in service its weapons had never seen an overhaul...

------------------
"Don't stop, baby, dreamin'"
"Don't stop, baby, lovin'"
"Don't stop, babe, believin'"
Wasurenaide...
"Don't stop, baby, dreamin'"
"Don't stop, baby, lovin'"
"Don't stop, babe, believin'"
...Watashi ga iru koto o.
Itsudatte soba ni iru yo.

www.netwerkin.com


[This message has been edited by Admiral LSD (edited 02-12-2002).]
00:19  * Snail cockslaps BotenAnna
00:19 -!- Snail was kicked from #hard-light by BotenAnna [Don't touch me there! RAPE!!!]

15:36 <@Stealth_T1g4h> MASSIVE PENIS IN YOUR ASS Linux

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Offline Galemp

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OH, now I see. Well, I never got the FS1 demo since the full version (on DVD-ROM) came with my present computer. It's what got me hooked. So, if you can send me the FS1 hacked version, I'll convert it to FS2 with my mods. I put that mission up for separate download when my site first started, and I didn't have entire acts ready yet.

Yes, the Bastion in FS1 and FS2 are the same ship. The model, as well as that for the Galatea, was modified from the default Orion to show the nameplate. I renamed the table entry so everybody could use it in FRED2. (Remember to get the fix mission for Titans II.) Do you want my personal opinion why the Bastion was never overhauled? Too bad, you're getting it anyway.
After the destruction of the Lucifer, the Bastion was known throughout the galaxy as the ship that won the Great War. The loss of such an historic ship would be catastrophic, so it was decommissioned and put into drydock in Beta Aquilae, the GTVA capital, as a museum for the Great War. They renovated the interior and made it a tourist destination and memorial for all those lives lost. When the Shivans came to Capella, and the plan was hatched to collapse the jump node, the Bastion was chosen for three reasons: One, it was relatively empty, without all the upgraded weapons or crew. Once the artifacts were transferred elsewhere, it was relatively easy to pack the empty hull with meson bombs. Second, every commissioned beam-capable ship was desperately needed to defend GTVA space. The Bastion was probably the largest ship avaliable at that time. Third, perhaps the curator of the Bastion decided that if it was going to be destroyed, it should be destroyed in the most dignified way possible. The Bastion won the first Great War, and by collapsing the node, it would end the second as well.
Thanks for the feedback!

------------------
"An evil mind is a constant comfort."
Revisit the Great War at The Freespace-Freespace 2 Port Project
"Anyone can do any amount of work, provided it isn't the work he's supposed to be doing at that moment." -- Robert Benchley

Members I've personally met: RedStreblo, Goober5000, Sandwich, Splinter, Su-tehp, Hippo, CP5670, Terran Emperor, Karajorma, Dekker, McCall, Admiral Wolf, mxlm, RedSniper, Stealth, Black Wolf...

 

Offline Admiral LSD

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Actually I'm juggling your mod with Derelict at the moment so I just rename the tables as I need them so I have no pressing need to grab the CotT2 fix just yet. Also, I've emailed that mission to you it should be in your inbox now.

Lastly, sorry to bust your bubble but theres one major flaw in your theory about the Bastion: The Bastion had only been decommissioned shortly before the beginning of FS2. Remember how you're transferred to the 53rd Hammerheads who are waiting in Vega for the Aquitaine to pick them up?

The fact that it was still in service over 30 years after it was first commissioned (it was the newest Orion in the GTA fleet back during the first Great War) makes the fact that it wasn't overhauled even harder to understand.

------------------
"Don't stop, baby, dreamin'"
"Don't stop, baby, lovin'"
"Don't stop, babe, believin'"
Wasurenaide...
"Don't stop, baby, dreamin'"
"Don't stop, baby, lovin'"
"Don't stop, babe, believin'"
...Watashi ga iru koto o.
Itsudatte soba ni iru yo.

www.netwerkin.com
00:19  * Snail cockslaps BotenAnna
00:19 -!- Snail was kicked from #hard-light by BotenAnna [Don't touch me there! RAPE!!!]

15:36 <@Stealth_T1g4h> MASSIVE PENIS IN YOUR ASS Linux

I normally enjoy your pornographic website... - Stealth
Get Internet Explorer!

 

Offline LtNarol

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hmmm, interesting...port....is there any chance i could use the mod for a campaign that i will be writing?  please?

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158th Banshee Squadron http://3dactionplanet.com/hlp/hosted/the158th/  
Into the Night Campaign http://3dactionplanet.com/hlp/hosted/the158th/itn/

 

Offline Shrike

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Why bother worrying about compatibility with FS2 multi?  It's easy to simply rename the table files when you want to play online.  If you''re going to be doing a campaign with mods, do it right.  
WE ARE HARD LIGHT PRODUCTIONS. YOU WILL LOWER YOUR FIREWALLS AND SURRENDER YOUR KEYBOARDS. WE WILL ADD YOUR INTELLECTUAL AND VERNACULAR DISTINCTIVENESS TO OUR OWN. YOUR FORUMS WILL ADAPT TO SERVICE US. RESISTANCE IS FUTILE.

 

Offline Galemp

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Quote
Originally posted by Shrike:
Why bother worrying about compatibility with FS2 multi?  It's easy to simply rename the table files when you want to play online.  If you''re going to be doing a campaign with mods, do it right.    

You mean you don't want a Perseus-Valkyrie dogfight?? Seriously, the mod/campaign works perfectly as-is, with multiplayer compatibility. It's like Silent Threat for FS1- Standalone campaign, more multiplayer action, and backwards compatibility.

Lt. Narol, feel free to use the mod files so long as you give credit to Volition for the originals, Dark for the ships, and me for the weapons.


------------------
"An evil mind is a constant comfort."
Revisit the Great War at The Freespace-Freespace 2 Port Project
"Anyone can do any amount of work, provided it isn't the work he's supposed to be doing at that moment." -- Robert Benchley

Members I've personally met: RedStreblo, Goober5000, Sandwich, Splinter, Su-tehp, Hippo, CP5670, Terran Emperor, Karajorma, Dekker, McCall, Admiral Wolf, mxlm, RedSniper, Stealth, Black Wolf...

 

Offline Setekh

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Quote
Originally posted by GalacticEmperor
Seriously, the mod/campaign works perfectly as-is, with multiplayer compatibility. It's like Silent Threat for FS1- Standalone campaign, more multiplayer action, and backwards compatibility.
 


Music to my ears. :) :yes:
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.

 

Offline USS Alexander

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can''t you just move the missions and table's and models enz to fs2 :rolleyes: or not  (don't play fs1 so much
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Tapping I3****

 

Offline USS Alexander

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Geus no there in different format.  :doh:
icq 127261564
www.ngproductions.nl
Tapping I3****

 

Offline Setekh

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I love people who answer their own questions. ;)
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.