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Fallout from the beta test aside, GOG has been getting licenses for all the classic Dungeons and Dragons RPGs. So far we have:
- Planescape: Torment
- Temple of Elemental Evil
- Baldur's Gate + Tales of the Sword Coast expansion
- Icewind Dale + Heart of Winter and Tales of the Loremaster expansions
- Neverwinter Nights + Shadows of Undrentide, Hordes of the Underdark, and Kingmaker expansions
I've played NWN to death, and I tried TOEE years ago but was turned off by bugs (and some really hardcore gameplay elements). I also played Torment for a while but was overwhelmed by the number of sidequests in Act I seemingly without progress toward the main quest.
It's nice to have NWN without DRM. I think maybe I can get some LAN games going with that now!
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Is Icewind Dale II up? I much prefer the D&D 3.X system they used for it instead of the earlier version in the original.
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You must play more Planescape Torment!
Best written game of all time, many would argue (except Mr. Vega.)
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Don't want to part with that.
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According to their promo emails I've been getting about their D&D games, they still have two more to release. My money is on Baldur's Gate II and Icewind Dale II. I've done some Googling and can't really find any other major D&D games. Anyone else know of any others we could add to the list of possibilities?
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You must play more Planescape Torment!
Best written game of all time, many would argue (except Mr. Vega.)
I second that.
Great story, great characters, great dialogues, great spells, great music ...
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According to their promo emails I've been getting about their D&D games, they still have two more to release. My money is on Baldur's Gate II and Icewind Dale II. I've done some Googling and can't really find any other major D&D games. Anyone else know of any others we could add to the list of possibilities?
KotOR I and II use modified D&D rules, and they're by BioWare and Obsidian. :P
Of course, them showing up on GoG would require LucasArts to consider more distribution options than Steam.
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I'd hope for NWN 2 and Mask of the-oh who am I kidding, MotB was a pain in the ass.
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How can you fault MotB? You get to
consume the essence of a dead god.
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Because they build up the wall and really convince you yes, yes, you're going to do it, you're going to win, but somewhere in the back of your mind you know they will not allow you to screw with the cosmology like that. But by the end, in the assault, it really looks like they will.
...then they don't. Predictably.
The story elements work at crosspurposes. Among other things.
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In MotB I only got past the first boss before I stopped and I already wanted to tear down the Wall of the Faithless.
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Because they build up the wall and really convince you yes, yes, you're going to do it, you're going to win, but somewhere in the back of your mind you know they will not allow you to screw with the cosmology like that. But by the end, in the assault, it really looks like they will.
...then they don't. Predictably.
The story elements work at crosspurposes. Among other things.
Uh, spoiler question in quotes
Wikipedia says: "After claiming their soul from the Wall (or destroying the wall once for all, violating Kelemvor's order), the player character is pulled into a dreamscape where he/she must battle Akachi's avatar, The Faceless Man, for control of his/her soul. After defeating the Faceless Man, Kelemvor (if not devoured by the player) then narrates the ending, which varies based on the player's choices throughout the game."
Makes it sound like you can tear down the Wall.
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You can't. There is no path that will lead there. Kelemvor basically says "Nice try, but we cannot let you violate Canon".
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I liked MotB's ending as it was.
I don't know whether or not they would have torn down the Wall if they'd been allowed to, but I think it's simplistic to say that the ending conflicts with the rest of the narrative. Unexpected, maybe, but not inconsistent. The ultimate message of 'you can't change the world' is philosophically much more interesting to me than a feel-good act of justice. I don't agree with it, but I don't need a story to end how I would like it to.
But we've had this discussion before.
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I'd hope for NWN 2 and Mask of the-oh who am I kidding, MotB was a pain in the ass.
They are on Gamersgate.
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all the classic Dungeons and Dragons RPGs
All the modern classics, perhaps. But you can't claim that it's all the classics, period, until they add the gold box games starting with Pool of Radience ;) Still, I'm not complaining. Definitely going to pick up any of these which I don't already own.
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all the classic Dungeons and Dragons RPGs
All the modern classics, perhaps. But you can't claim that it's all the classics, period, until they add the gold box games starting with Pool of Radience ;) Still, I'm not complaining. Definitely going to pick up any of these which I don't already own.
The pool of Radiance has been remastered for NWN 2 (http://nwvault.ign.com/View.php?view=nwn2reviews.Detail&id=26) and NWN (http://nwvault.ign.com/View.php?view=Reviews.Detail&id=221) :D.
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Meh..MOTB sucked.
The NWN2 cahracters were discarded and insignificant, the "romances" were rushed and stupid (that bald girl expressed her undying love for me... and I've known her for 2 weeks in-game time and barely spoken to her at all) and the whole story never sat well with me.
NWN2 was superior IMHO.
Also, Planescape..was not impressed. Not my cup of tea..too dreary and depressing.
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All the modern classics, perhaps. But you can't claim that it's all the classics, period, until they add the gold box games starting with Pool of Radience ;)
I can't remember how many hours I spent in Eye of the Beholder.
Lots, certainly.
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I loved EoB right up to the point where I first encountered the spiders on Lvl 4. I was a serious arachnophobe at the time, and after the first encounter it took me a good part of the rest of the month to work up the courage to go back and face them again :nervous: The sound of them in particular really get under my skin. I'm a bit less jumpy at such things now, but even now, the spider levels still creep me out when I replay it.
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Confirmed, Icewind Dale II with its Adventure Pack is now available on GOG. It's almost guaranteed their last title will be Baldur's Gate II.
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Never played IW2. Worth it?
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Never played IW2. Worth it?
I didn't get very far, but the fact that you invent your entire party and that the story seemed...more minimal than BG2 turned me off pretty fast.
But, hey, Infinity Engine.
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You don't play the Icewind Dale games for their stories. You play them for their tactical combat.
Which is grand. Oh, and brutally difficult for newcomers. AD&D's 2e was hilarious at level one. Oh, you got hit. You have four hit points. Well, you had four hitpoints, now you have none. Guess you're dead. Mind, it didn't help that back when I played them for the first time I looked at every single crowd control/summon spell in the game, decided they were boring and that what I really needed was more damage. Dispel magic? Psh. That's for sissies. Colorspray, you say? But I could fire a single magic missile, and that would do so much more damge!
Yeah, uh, it's possible my play was suboptimal.
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IW2 is more for a player who wants to have a much greater deal of control over what they want their characters to be and do. The combat was superb, if difficult to master. Enemies are widely varied, and there's a full range of spells and combat abilities to be used. Bonus for newbs: you can ressurect party members whenever you want and you have 200 gold or so.