So, in the last few weeks I've started and finished a bunch of videogame stuff:
Finished Steven Universe: Save The Light (PC) with all achievements, just a delightful little pseudo-JRPG and an excellent licensed game, there are a few glitches, especially in the later parts of the game but nothing gamebreaking. There wasn't even a need to grind all that much, basically all I needed to do to beat the boss I got just by going around hunting for secrets and farming crafting materials to 100% the game (easy enough, but a couple of secrets are a bit too cryptic compared to the others, one of Greg's in particular unless you notice a certain thing in the backdrop of another screen will make you try more or less everything in vain and I had to consult google, the other I discovered just by dumb luck) even with the achievement that required you to wear the Crying Breakfast Friends badge during the fight (thus halving all your stats).
Finished Monster World IV for Sega Mega Drive twice, because when I discovered that the ROM I put in my Everdrive wasn't the official translation I had to try the official one which is better (the unofficial one botches one of the hints to a puzzle in one fo the levels and seems to make stuff up here and there) you can tell which one you got because the unoffical translation uses a much more plain font while the offical one uses a sort of comic sans thing that's supposed to look vaguely like Arabian writing I guess.
Last entry of the Wonder Boy/Monster World series until the recent Monster Boy and The Cursed Kingdom (which I'm still waiting for PC) it goes for an ancient middle eastern aesthetics and a Wonder Girl called Asha. The game seems cut down somewhat compared to The Dragon's Trap and Wonder Boy in Monster World ditching most of the metroidvania elements in favour of a largely linear progression with a HUB world, you can go back and forth from a level until you beat its boss (and you'll need to, since occasionally some grinding will be necessary to buy equipment or to get secrets you might have missed before the level is gated off forever) then you can't go back to it. Still it's graphically very nice, with the cartoony style now being much more expressive compared to the relatively stiff sprites of the other Mega Drive entry in the series. You also get a pet that will help you jump, activate switches and various tasks connected to puzzle solving or just navigating the levels. Combat and movement are also much faster and Asha while incapable of magic seem to know a couple more moves compared to Scion. It's a pity Sega never put the official translated version on Steam like the other Westone games for the system, still IIRC it's available on some of the recent consoles, probably will get ported on Switch sooner or later if it isn't already.
Pillars of Eternity (PC)
I've sent Eder to pasture once I finished his sidequest and got the bird lady to take his place. Since now that I gathered proof the animancers are being framed and I don't know which faction I'll use to back me up because they all seem various shades of dickish to me I'll probably deal with a bunch of sidequests first.
Toejam & Earl (Sega Mega Drive)
It was the pack in on my Mega Drive 2 and since reviews of the remake/sequel/reboot/whatever reminded me I never finished it I decided to pop the cartridge in and give it a spin.
Well, I now remember why I never finished it, its roguelike nature is frankly rather annoying also the game is stupidly long, it took me three hours to the to half the game, and there is no save feature. A pity because having to run away from enemies is something rather fresh for a 16 bit console.
Golvellius: Valley of Doom (Master System, played on Sega Mega Drive using a Power Base Mini adapter)
Zelda overworld with linear levels that are either sidescrolling or autoscrolling overhead, not easy but it has password saves (very long passwords, thank goodness for cellphones) and it's quite charming with a cartoony anime style not unlike the Wonder Boy games.