Hard Light Productions Forums

Archived Boards => The Archive => Journey to Hiigara => Topic started by: assasing123 on July 05, 2012, 10:07:42 am

Title: current status?
Post by: assasing123 on July 05, 2012, 10:07:42 am
I m curious what is the current status of this mod right now? I m not an awesome modder but if help is still being seek I could help with models, tables and setting up the pof files.
Title: Re: current status?
Post by: MatthTheGeek on July 05, 2012, 10:10:32 am
Kusanagi has been inactive for a good while (forum profile says 20 May 2011, 01:56:53). T'is all I know.
Title: Re: current status?
Post by: NGTM-1R on July 05, 2012, 10:58:47 am
Dead in the water.
Title: Re: current status?
Post by: Colonol Dekker on July 05, 2012, 11:17:41 am
But we still get awesome badges ;D
Title: Re: current status?
Post by: assasing123 on July 05, 2012, 05:21:11 pm
damn thats a shame, converting ALL the HW1 ships to FSO is quite easy actually but i SUCK badly at freeding and i would screw up at any attempt of making a mission :(
Title: Re: current status?
Post by: Colonol Dekker on July 05, 2012, 05:27:28 pm
Feel free to produce assets, there are enough hyper-fred-capable members on here to generate missions :D
Title: Re: current status?
Post by: assasing123 on July 05, 2012, 05:38:54 pm
In that case i will start pouring out some ship ports today later in about 1 hour and half once i m home, probably will get the R1 heavy cruiser first <3 love those cruisers! and then the R2 Assault frigate. will post them here later for people to try them ( will make them flyable turrets being target controlled )
Title: Re: current status?
Post by: pecenipicek on July 05, 2012, 06:03:01 pm
note, do so without the ships having thousands upon thousands of tiny ass textures, k?
Title: Re: current status?
Post by: assasing123 on July 05, 2012, 07:06:29 pm
is 8 textures acceptable for the heavy cruiser? :) I think I can reduce it to 5 just give me a second to try my hand on 3dmax and see what I can do about those turrets made from 4 objects.
Title: Re: current status?
Post by: pecenipicek on July 05, 2012, 07:35:15 pm
is 8 textures acceptable for the heavy cruiser? :) I think I can reduce it to 5 just give me a second to try my hand on 3dmax and see what I can do about those turrets made from 4 objects.
no.

4 textures per model. 1 diffuse, 1 specular, 1 glow, 1 normal, end of discussion. (for hw1, normals are nonexistent anyhow.)
Title: Re: current status?
Post by: Colonol Dekker on July 05, 2012, 07:43:49 pm
Do what you can mate, it's all appreciated :yes:
Title: Re: current status?
Post by: pecenipicek on July 05, 2012, 09:03:04 pm
being a bit delayed, 3dmax keeps exporting the model totally messed up instead of the way the objects should be attached. -.- why it cannot be just tile mapped...

any idea why PCS2 might be crashing trying to open a COB file?

because you need to learn how to do things properly. if you are just starting with 3D, grab blender and learn it. 2.5 actually has a interface worth something.

also, PCS2 now supports importing COLLADA 1.4 files.
Title: Re: current status?
Post by: assasing123 on July 05, 2012, 10:21:29 pm
being a bit delayed, 3dmax keeps exporting the model totally messed up instead of the way the objects should be attached. -.- why it cannot be just tile mapped...

any idea why PCS2 might be crashing trying to open a COB file?

because you need to learn how to do things properly. if you are just starting with 3D, grab blender and learn it. 2.5 actually has a interface worth something.

also, PCS2 now supports importing COLLADA 1.4 files.

not starting with 3d modeling, just with 3d max, and trying to learn to use that UV stuff instead of tile mapping.
Title: Re: current status?
Post by: assasing123 on July 05, 2012, 10:24:14 pm
fixed my texture and grouping issues everything all fine and dandy except that I m having some issue exporting, basically no textures... suggestions ? :(

http://imagebin.org/219635
Title: Re: current status?
Post by: Colonol Dekker on July 05, 2012, 10:29:43 pm
File formats/paths?

Post the file you output and one of us'll have a butchers.
Title: Re: current status?
Post by: pecenipicek on July 06, 2012, 08:26:11 am
fixed my texture and grouping issues everything all fine and dandy except that I m having some issue exporting, basically no textures... suggestions ? :(

http://imagebin.org/219635
IIRC, you need some sort of DAE exporting plugin for 3Dsmax, since its builtin isnt exactly good. Someone else, who is using 3dsmax will need to chime in here, since i dont know exactly.
Title: Re: current status?
Post by: assasing123 on July 06, 2012, 10:19:57 am
indeed thats the consensus we reached on the IRC channel last night, will download an older version of 3dmax to export it today :)
Title: Re: current status?
Post by: z64555 on July 06, 2012, 11:00:06 pm
indeed thats the consensus we reached on the IRC channel last night, will download an older version of 3dmax to export it today :)

There isn't a collada .dae plugin for the version you have?
Title: Re: current status?
Post by: assasing123 on July 07, 2012, 11:31:16 am
indeed thats the consensus we reached on the IRC channel last night, will download an older version of 3dmax to export it today :)

There isn't a collada .dae plugin for the version you have?

unfortunately no, this version 2013 has a builtin collada exporter but it seems is not working properly.
Title: Re: current status?
Post by: z64555 on July 07, 2012, 12:17:56 pm
indeed thats the consensus we reached on the IRC channel last night, will download an older version of 3dmax to export it today :)

There isn't a collada .dae plugin for the version you have?

unfortunately no, this version 2013 has a builtin collada exporter but it seems is not working properly.

To my knowledge, Max has always had its own ".dae," and never has supported Collada by default.
Title: Re: current status?
Post by: assasing123 on July 07, 2012, 07:04:07 pm
DOSNT IT LOOKS PRETTY!? :D

Now just gotta Table it and finish pofing it! :)

http://imagebin.org/219891

Title: Re: current status?
Post by: pecenipicek on July 07, 2012, 07:12:47 pm
DOSNT IT LOOKS PRETTY!? :D

Now just gotta Table it and finish pofing it! :)

http://imagebin.org/219891


i just love seeing how you totally and utterly ignored the "LESS TEXTURES" warning. combine it all into a single texture and UV. also, you might want to check for the color mask textures.
Title: Re: current status?
Post by: assasing123 on July 07, 2012, 08:18:24 pm
will merge the textures later, tho, if you don't like it no one is asking you  to use it :)
Title: Re: current status?
Post by: Colonol Dekker on July 09, 2012, 03:17:10 pm
will merge the textures later, tho, if you don't like it no one is asking you  to use it :)

Very true, a good initial version.
Title: Re: current status?
Post by: assasing123 on July 10, 2012, 08:11:27 pm
it working in game, but I m having some WEIRD behavior on the turrets, not sure exactly what I did wrong, is not the first time I setup a multipart turret ship.

http://www.youtube.com/watch?v=dZlevFQILc0&feature=youtu.be
Title: Re: current status?
Post by: pecenipicek on July 10, 2012, 11:47:22 pm
did you reset xforms or however its called in max these days? basically, i believe that it gets exported with some bogus values in the rotations.
Title: Re: current status?
Post by: assasing123 on July 11, 2012, 12:48:45 pm
yes i have reseted it, then i setup the turrets and alike in PCS2 but i guess i will have to re reset them, only problem is that means i will get a painful turret mess... :(
Title: Re: current status?
Post by: Mongoose on July 11, 2012, 05:52:21 pm
I hope Kusanagi and his van are okay. :(
Title: Re: current status?
Post by: Mobius on March 14, 2013, 11:40:43 am
Alpha November Yankee     Uniform Papa Delta Alpha Tango Echo Sierra? ;)
Title: Re: current status?
Post by: Colonol Dekker on March 15, 2013, 12:48:57 pm
November Oscar tango alpha sierra foxtrot alpha Romeo alpha sierra India kilo November Oscar whisky mike alpha tango echo.
Title: Re: current status?
Post by: headdie on March 15, 2013, 01:10:03 pm
Is it strange that I find things like VRNs easier to understand in NATO phonetic than actual words
Title: Re: current status?
Post by: yuezhi on March 15, 2013, 02:10:41 pm
(https://twimg0-a.akamaihd.net/profile_images/2903551688/572ba40688d5f4d209c2270bb730f2fa.jpeg)