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Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on January 14, 2014, 05:55:56 am

Title: Nightly (Windows): 14 Jan 2014 - Revision 10297
Post by: SirKnightly on January 14, 2014, 05:55:56 am
Here is the nightly for Windows on 14 Jan 2014 - Revision 10297

Group: NO-SSE
fso-WIN-NO-SSE-20140114_r10297.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-NO-SSE-20140114_r10297.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-NO-SSE-20140114_r10297.md5)

Group: Standard
fso-WIN-Standard-20140114_r10297.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Standard-20140114_r10297.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Standard-20140114_r10297.md5)

Group: SSE
fso-WIN-SSE-20140114_r10297.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-SSE-20140114_r10297.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-SSE-20140114_r10297.md5)

Code: [Select]
------------------------------------------------------------------------
r10286 | karajorma | 2014-01-11 09:07:36 -0600 (Sat, 11 Jan 2014) | 1 line
Changed paths:
   M /trunk/fs2_open/code/parse/sexp.cpp
   M /trunk/fs2_open/code/parse/sexp.h

X3N0-Life-Form's Call-SSM-Strike SEXP.
------------------------------------------------------------------------
r10287 | zookeeper | 2014-01-11 15:36:40 -0600 (Sat, 11 Jan 2014) | 1 line
Changed paths:
   M /trunk/fs2_open/code/ai/aicode.cpp
   M /trunk/fs2_open/code/ai/aiturret.cpp
   M /trunk/fs2_open/code/hud/hudtarget.cpp
   M /trunk/fs2_open/code/ship/ship.cpp
   M /trunk/fs2_open/code/weapon/weapon.h
   M /trunk/fs2_open/code/weapon/weapons.cpp

Ported $Velocity Inherit weapons table option from zookeeper branch.
------------------------------------------------------------------------
r10288 | zookeeper | 2014-01-11 15:45:57 -0600 (Sat, 11 Jan 2014) | 1 line
Changed paths:
   M /trunk/fs2_open/code/weapon/weapon.h
   M /trunk/fs2_open/code/weapon/weapons.cpp

Ported $Acceleration Time weapons table option from zookeeper branch.
------------------------------------------------------------------------
r10289 | zookeeper | 2014-01-11 15:47:38 -0600 (Sat, 11 Jan 2014) | 1 line
Changed paths:
   M /trunk/fs2_open/code/weapon/weapon.h
   M /trunk/fs2_open/code/weapon/weapons.cpp

Ported "no homing speed ramp" weapon flag from zookeeper branch.
------------------------------------------------------------------------
r10290 | zookeeper | 2014-01-12 04:48:27 -0600 (Sun, 12 Jan 2014) | 1 line
Changed paths:
   M /trunk/fs2_open/code/object/collideshipweapon.cpp

Fixed +Spread From LOD not working.
------------------------------------------------------------------------
r10293 | zookeeper | 2014-01-13 06:38:05 -0600 (Mon, 13 Jan 2014) | 1 line
Changed paths:
   M /trunk/fs2_open/code/controlconfig/controlsconfigcommon.cpp

Fixed breakage from r10254: key tokens in messages weren't getting translated right.
------------------------------------------------------------------------
r10295 | niffiwan | 2014-01-14 04:18:06 -0600 (Tue, 14 Jan 2014) | 1 line
Changed paths:
   M /trunk/fs2_open/code/parse/lua.cpp

From Admiral MS: scripting access to ship orders; also allows modifying some order values
------------------------------------------------------------------------
r10296 | niffiwan | 2014-01-14 04:18:12 -0600 (Tue, 14 Jan 2014) | 1 line
Changed paths:
   M /trunk/fs2_open/code/parse/lua.cpp

From Admiral MS: add scripting function to get the wing of a ship
------------------------------------------------------------------------
r10297 | niffiwan | 2014-01-14 04:18:18 -0600 (Tue, 14 Jan 2014) | 1 line
Changed paths:
   M /trunk/fs2_open/code/parse/lua.cpp

From Admiral MS: add scripting function to get the waypoint-list of a waypoint
------------------------------------------------------------------------


Title: Re: Nightly (Windows): 14 Jan 2014 - Revision 10297
Post by: Macfie on January 14, 2014, 06:35:32 pm
Did something change with beams?  I was playing a mission that I previously had played and had no problems with, where I'm supposed to fight off fighters and bombers while an Argo transport and a Hippocrates out run a Hecate, a Deimos and a couple of Aeolus cruisers.  But suddenly I've got a Hecate Bgreen destroying a ship thats 9000 meters away as the mission starts.  It appears that the range and accuracy of the beams on all the ships have suddenly increased.
Title: Re: Nightly (Windows): 14 Jan 2014 - Revision 10297
Post by: niffiwan on January 14, 2014, 08:36:15 pm
Unless the mission uses scripting, this nightly shouldn't have affected beams at all (and even if it did use scripting I don't see how this nightly could be the cause). Is this the 1st nightly that the problem occurs in?
Title: Re: Nightly (Windows): 14 Jan 2014 - Revision 10297
Post by: Macfie on January 15, 2014, 04:50:23 am
It worked fine on 10280.  I notice the list of changes for this nightly starts with 10293.  What other changes weremade between 10280 and 10293?
Title: Re: Nightly (Windows): 14 Jan 2014 - Revision 10297
Post by: niffiwan on January 15, 2014, 05:06:06 am
There's been a few weapon changes from zookeeper ($Velocity Inherit / $Acceleration Time / no homing speed ramp) but none of those affected beam.cpp.  The "$Velocity Inherit" commit did change some AI code which I guess could be related.  Can you create a test mission & mantis it?  With that small a range of commits to check it should not take long to find out exactly which commit caused the problem.
Title: Re: Nightly (Windows): 14 Jan 2014 - Revision 10297
Post by: Macfie on January 15, 2014, 06:25:54 am
I'll put one together tonight when I get back from work.
Title: Re: Nightly (Windows): 14 Jan 2014 - Revision 10297
Post by: zookeeper on January 15, 2014, 07:29:04 am
I don't see how any of the commits between this and the last nightly could possibly have caused something like that.
Title: Re: Nightly (Windows): 14 Jan 2014 - Revision 10297
Post by: chief1983 on January 15, 2014, 10:05:43 am
I fixed the log, must have somehow updated the source tree these are built from without putting it back the other day.
Title: Re: Nightly (Windows): 14 Jan 2014 - Revision 10297
Post by: Macfie on January 15, 2014, 05:09:17 pm
Mantis #3000 submitted
Title: Re: Nightly (Windows): 14 Jan 2014 - Revision 10297
Post by: zookeeper on January 17, 2014, 09:01:29 am
Okay, so Admiral MS pointed out that it was indeed my fault in r10288 after all. :rolleyes: It's fixed now.