Author Topic: physics @ work!  (Read 13916 times)

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Offline Nico

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as for invisible weapons, her... no way. I like realism only when it doesn't detract away from the "coolness" factor. invisible weapons are just... well, lame. what's cool in a space battle is to see lasers flying everywhere, not just ships dying for no apparent reason.
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Offline LtNarol

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Theres a a fine line between mechanical physics and gameplay, lets not forget this guys.  Perfect example of impractical physics:

By all definitions in physics, fighters would remain accelerating as long as their engines are on.  So you'd have to either cut out the thruster flames on fighters and capital ships when they're not acelerating up to speed / maneuvering, or you'd have to allow for constant and continuous aceleration, meaning fighters could go up to 8000ms just be keeping at full burn for a couple of minutes.  This is gonna have to apply to afterburners as well.

 

Offline TrashMan

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I agree.
I like realism, but everything has it's limits...especially in the game...
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Offline Galemp

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Quote
Originally posted by LtNarol
By all definitions in physics, fighters would remain accelerating as long as their engines are on.  So you'd have to either cut out the thruster flames on fighters and capital ships when they're not acelerating up to speed / maneuvering, or you'd have to allow for constant and continuous aceleration, meaning fighters could go up to 8000ms just be keeping at full burn for a couple of minutes.  This is gonna have to apply to afterburners as well.


Well sure, why not? It's a hell of a lot harder to manouver when you're going at 8000 m/s, not to mention you'd have to spend just as much time decelerating (or turning around and hitting your burners again) in order to stop. You'd end up going out of control, so it's not like that's an advantage or disadvantage either way.
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Offline petmar

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You know what I want to see? I want to see a 60 klick area box stand up to a newtonian physics engine. YEAH! :lol:
"And it truly is the most godawful looking thing you will ever see in FreeSpace short of an entire TC of untextured superpowerful cubes named 'TeH DeStRoIeRR!!!!11!1!'" -- Stryke9

"There is an expanding frontier of ignorance." -- Richard Feynman

"Ask, and it shall be given you; seek, and ye shall find; knock, and it shall be opened unto you: For every one that asketh receiveth; and he that seeketh findeth; and to him that knocketh it shall be opened." -- Matthew 7:7-8

"To every thing there is a season, and a time to every purpose under the heaven: A time to be born, and a time to die; a time to plant, and a time to pluck up that which is planted; A time to kill, and a time to heal; a time to break down, and a time to build up; A time to weep, and a time to laugh; a time to mourn, and a time to dance; A time to cast away stones, and a time to gather stones together; a time to embrace, and a time to refrain from embracing; A time to get, and a time to lose; a time to keep, and a time to cast away; A time to rend, and a time to sew; a time to keep silence, and a time to speak; A time to love, and a time to hate; a time of war, and a time of peace." -- Ecclesiastes 3

 

Offline petmar

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A bit off topic, but i do believe this is one of the funniest things I've ever seen...

the Shivan Tote Bag!!!
"And it truly is the most godawful looking thing you will ever see in FreeSpace short of an entire TC of untextured superpowerful cubes named 'TeH DeStRoIeRR!!!!11!1!'" -- Stryke9

"There is an expanding frontier of ignorance." -- Richard Feynman

"Ask, and it shall be given you; seek, and ye shall find; knock, and it shall be opened unto you: For every one that asketh receiveth; and he that seeketh findeth; and to him that knocketh it shall be opened." -- Matthew 7:7-8

"To every thing there is a season, and a time to every purpose under the heaven: A time to be born, and a time to die; a time to plant, and a time to pluck up that which is planted; A time to kill, and a time to heal; a time to break down, and a time to build up; A time to weep, and a time to laugh; a time to mourn, and a time to dance; A time to cast away stones, and a time to gather stones together; a time to embrace, and a time to refrain from embracing; A time to get, and a time to lose; a time to keep, and a time to cast away; A time to rend, and a time to sew; a time to keep silence, and a time to speak; A time to love, and a time to hate; a time of war, and a time of peace." -- Ecclesiastes 3

 

Offline Black Wolf

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Quote
Originally posted by petmar

3. Momentum Conservation: Why doesn't the ship keep going after it's given thrust and the engines are shut down? An object in space should keep moving, and not come to a stop until a force is exerted upon it. That's classical mechanics.


Because FS ships have little blue thrusters that slow the ships down.

Don't believe me? Go have a look at the FS1 CBAni where the Poseidon picks up the shivan cargo with the shield technology in it. I couldn't believe nobody had ever noticed this when I first saw it...

BTW - don;t be rude guys - I see two newbs in this topic...



There's a whole spil that goes with this, but I can;t be screwed looking for it. Exit, Seats, Shivans Flamethrowers, Hyperintelligent shades of the colour blue etc. etc.

BTW, I'm opposed to newtonian physics myself. 'Twould just screw with the winning FS2 formula, and probably screw up the AI in the process. But if it amuses you, go ahead. Twould make the TBP people happy anyway.
« Last Edit: May 09, 2003, 10:09:19 am by 302 »
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Offline petmar

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YES! We have and answer then! Thanks SO much...
That also explains the full stop option!
I think I'm going to plow through the source to see if there's a way to control that or turn it off.

Thanks again!
"And it truly is the most godawful looking thing you will ever see in FreeSpace short of an entire TC of untextured superpowerful cubes named 'TeH DeStRoIeRR!!!!11!1!'" -- Stryke9

"There is an expanding frontier of ignorance." -- Richard Feynman

"Ask, and it shall be given you; seek, and ye shall find; knock, and it shall be opened unto you: For every one that asketh receiveth; and he that seeketh findeth; and to him that knocketh it shall be opened." -- Matthew 7:7-8

"To every thing there is a season, and a time to every purpose under the heaven: A time to be born, and a time to die; a time to plant, and a time to pluck up that which is planted; A time to kill, and a time to heal; a time to break down, and a time to build up; A time to weep, and a time to laugh; a time to mourn, and a time to dance; A time to cast away stones, and a time to gather stones together; a time to embrace, and a time to refrain from embracing; A time to get, and a time to lose; a time to keep, and a time to cast away; A time to rend, and a time to sew; a time to keep silence, and a time to speak; A time to love, and a time to hate; a time of war, and a time of peace." -- Ecclesiastes 3

 

Offline karajorma

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Quote
Originally posted by Black Wolf
BTW, I'm opposed to newtonian physics myself. 'Twould just screw with the winning FS2 formula, and probably screw up the AI in the process. But if it amuses you, go ahead. Twould make the TBP people happy anyway.[/color]


Actually I don't think it would. :) When ever the subject of newtonian physics in TBP comes up they always say "You want newtonian physics go bug the B5:IFH team instead." :)
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Offline petmar

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Realism isn't necessarily a good or bad thing... however, I believe it should be an option. We don't have that option right now, but I believe we should, and that's what I intend to do... We have the resources... All I really need is for other people who want to have that option to tell me so, and work with me.

I almost feel like putting in an obligatory "So who's with me?!" *cue crickets* here...:lol:

Either way, though... e-mail me or post to that effect if you're interested in helping... at all.
"And it truly is the most godawful looking thing you will ever see in FreeSpace short of an entire TC of untextured superpowerful cubes named 'TeH DeStRoIeRR!!!!11!1!'" -- Stryke9

"There is an expanding frontier of ignorance." -- Richard Feynman

"Ask, and it shall be given you; seek, and ye shall find; knock, and it shall be opened unto you: For every one that asketh receiveth; and he that seeketh findeth; and to him that knocketh it shall be opened." -- Matthew 7:7-8

"To every thing there is a season, and a time to every purpose under the heaven: A time to be born, and a time to die; a time to plant, and a time to pluck up that which is planted; A time to kill, and a time to heal; a time to break down, and a time to build up; A time to weep, and a time to laugh; a time to mourn, and a time to dance; A time to cast away stones, and a time to gather stones together; a time to embrace, and a time to refrain from embracing; A time to get, and a time to lose; a time to keep, and a time to cast away; A time to rend, and a time to sew; a time to keep silence, and a time to speak; A time to love, and a time to hate; a time of war, and a time of peace." -- Ecclesiastes 3

 

Offline petmar

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And yes, I realize that though I'm a n00b, I already have some critics... And to them I say that I still enjoy arcade play... it's just that I think things are more... interesting... if they're more real.
"And it truly is the most godawful looking thing you will ever see in FreeSpace short of an entire TC of untextured superpowerful cubes named 'TeH DeStRoIeRR!!!!11!1!'" -- Stryke9

"There is an expanding frontier of ignorance." -- Richard Feynman

"Ask, and it shall be given you; seek, and ye shall find; knock, and it shall be opened unto you: For every one that asketh receiveth; and he that seeketh findeth; and to him that knocketh it shall be opened." -- Matthew 7:7-8

"To every thing there is a season, and a time to every purpose under the heaven: A time to be born, and a time to die; a time to plant, and a time to pluck up that which is planted; A time to kill, and a time to heal; a time to break down, and a time to build up; A time to weep, and a time to laugh; a time to mourn, and a time to dance; A time to cast away stones, and a time to gather stones together; a time to embrace, and a time to refrain from embracing; A time to get, and a time to lose; a time to keep, and a time to cast away; A time to rend, and a time to sew; a time to keep silence, and a time to speak; A time to love, and a time to hate; a time of war, and a time of peace." -- Ecclesiastes 3

 

Offline karajorma

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I've got to ask. Ever tried I-war or I-war II? That sounds like the kind of game you're looking for.
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Offline Stryke 9

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Get I-War 1. EoC's purty as all hell, and does some neat tricks, but the main campaign's aggravating in the designed-by-trained-chimps sense, they overimplemented 3D, and it's semi-nonlinear anyway, which makes it kinda incompatible with FreeSpace thinking...


Hmm... I could go for a GTA condom hat, would be at least an interesting conversation piece...:D

 

Offline petmar

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stryke, did anyone ever tell you you're a tool?
Anyways... yeah... never played 'em. I just want to see what can be done with fs2 to allow for it!

Don't you love it when your sig is longer than your post? :lol:
"And it truly is the most godawful looking thing you will ever see in FreeSpace short of an entire TC of untextured superpowerful cubes named 'TeH DeStRoIeRR!!!!11!1!'" -- Stryke9

"There is an expanding frontier of ignorance." -- Richard Feynman

"Ask, and it shall be given you; seek, and ye shall find; knock, and it shall be opened unto you: For every one that asketh receiveth; and he that seeketh findeth; and to him that knocketh it shall be opened." -- Matthew 7:7-8

"To every thing there is a season, and a time to every purpose under the heaven: A time to be born, and a time to die; a time to plant, and a time to pluck up that which is planted; A time to kill, and a time to heal; a time to break down, and a time to build up; A time to weep, and a time to laugh; a time to mourn, and a time to dance; A time to cast away stones, and a time to gather stones together; a time to embrace, and a time to refrain from embracing; A time to get, and a time to lose; a time to keep, and a time to cast away; A time to rend, and a time to sew; a time to keep silence, and a time to speak; A time to love, and a time to hate; a time of war, and a time of peace." -- Ecclesiastes 3

 

Offline Stryke 9

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My tool's seven times as big as yours, and it does tricks, too.
Generally, if you want to make a game like another game, it's more efficient to just get that other game.;)

Newtonian physics are in the works, but at the moment they're too complicated and too controversial. I wouldn't mind them, either, but then there are lots of ways I'd like to see I-War's type of fighting model implemented better than it was. It would be a change that would require a change of everything else, essentially, and while that's cool it'd also mean enough of a change in gameplay that it would have to be in an optional separate strain of the SCP anyway. And hence, right now I don't think anyone's willing to do it yet. People are still basically exploring the limitations of the code and seeing how radically we can upgrade the game without having to change everything so massively.

And that generally means it's time for a sig shortening.

 

Offline Alan Bolte

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I have to agree that, for the community as a whole, the focus should be put on making Freespace better - not on creating a new game. Freespace is one type of flight sim, and this is entirely another. I enjoy both, and if we can start with FS2 and expand it so that we get not only some TCs, but indeed spinoff games, that would be a great long-term goal. But the whole source-code thing is still very new, so I emphasize long-term.
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Offline Starks

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Offline Knight Templar

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Offline Bobboau

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there are a few things that better physics could be usefull for (like my example with kenetic weapons) but it should not dramaticly change the feel of the game
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Offline Galemp

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This isn't creating an entirely new game, this is creating a different physics engine to plug into the game. It will probably change the entire feel of it, yes, but it's not like it's manditory. It's just a fun option. :)
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