Author Topic: someone test this (Venom)  (Read 14748 times)

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Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
someone test this (Venom)
I just made a quick change of one line to see if changeing the back buffer format would fix the clipping problems that FS has been notorius for, the very small amount of testing I did shows that it
A) runs
B) seems to have at least less clipping than before

http://freespace.volitionwatch.com/blackwater/fs2_open_z.zip
so put in you're clippy models and tell me if my change of one half on one line fixed the problem

for the coders I changed AutoDepthStencilFormat from D3DFMT_D16 to D3DFMT_D24S8, thinking a higher depth would fix the horendus problems.
so please respond and tell me if this helped at all

I just quickly added in my FOV debug code, activate the debug codes and use
'~' + 'alt' + '+'
and
'~'+'alt'+'-'
to alter the fov in game
« Last Edit: August 05, 2003, 03:26:18 am by 57 »
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline KARMA

  • Darth Hutt
  • 211
    • http://members.fortunecity.com/aranbanjo
someone test this (Venom)
I'll test my own clipping models as soon as possible, maybe today, later.
about the fov... what if I have a different keyboard and '~' can be done only with a combination of keys?:)

 

Offline Flipside

  • əp!sd!l£
  • 212
someone test this (Venom)
I was just about to post about that too, since I have that problem :(

Other than that, the build seems to look a fair bit better, I think I noticed one or two improvements, but I don't really have many bad clipping models.

Flipside :)

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
someone test this (Venom)
k, gonna try it.
sorry for the n00b question, but what's the debug code?

edit: well it doesn't seem to like my PC. when I launch the exe, HD works for some times, making windows all laggy, then after a while I get that windows error message, and nothing else.
dunno if that'll help, but here's the entry in the errorlog.txt:

fs2_open_z caused an Access Violation in module fs2_open_z.exe at 001b:005e412e.
Exception handler called in Freespace 2 Main Thread.
Error occurred at 8/5/2003 13:48:12.
D:\jeux\FreeSpace2\fs2_open_z.exe, run by Nico.
1 processor(s), type 586.
384 MBytes physical memory.
Read from location 00000000 caused an access violation.

Registers:
EAX=00000000 CS=001b EIP=005e412e EFLGS=00010206
EBX=00000010 SS=0023 ESP=0012f5fc EBP=00000000
ECX=0061d6d8 DS=0023 ESI=00000000 FS=0038
EDX=7ffe6944 ES=0023 EDI=00000000 GS=0000
Bytes at CS:EIP:
8a 07 46 38 d0 74 15 84 c0 74 0b 8a 06 46 38 d0
Stack dump:
0012f5fc: 00000000 00000010 00000000 004029de 00000000 0061d6d8 00000000 ffffffff
0012f61c: 0012ff34 7ffdf000 00000000 00000000 00000000 00000000 00000000 00000000
0012f63c: 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000
0012f65c: 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000
0012f67c: 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000
0012f69c: 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000
0012f6bc: 00000000 00000000 00000000 00000000 00000000 00000000 6a5c3a44 5c787565
0012f6dc: 65657246 63617053 665c3265 652e3273 00006578 00000000 00000000 00000000
0012f6fc: 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000
0012f71c: 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000
0012f73c: 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000
0012f75c: 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000
0012f77c: 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000
0012f79c: 00000000 00000000 00000000 00000000 00000000 00000001 37dd2560 ffffffff
0012f7bc: 37dd2560 04f65d08 50444e45 31545241 45564d2e 00490000 004b004a 004d004c
0012f7dc: 004f004e 00510050 00530052 00550054 00570056 00590058 0012fa7c 005e9ff5
0012f7fc: 00000065 0012fa94 0012fa68 0061e602 ffffffff 00000000 0012fa7c 005e9a04
0012f81c: 0000005c 0012fa94 0012fa68 00000000 ffffffff 7ffdf000 00000065 0012f86c
0012f83c: 00140000 77f416f5 00000006 001407a8 00140000 0014bef0 0012f844 77f4180b
0012f85c: 0012fa5c 77f72402 77f65520 ffffffff 77f416f5 77f417cd 77f4180b 0012fabc
0012f87c: 0012fab4 00000000 00a300a2 00a500a4 00a700a6 00a900a8 0014ddd0 00000145
0012f89c: 77f42dbb 77f42e0f 77f4180b 000003ff ffffffff 7ffdf000 77f6ee0f 77f453ac
0012f8bc: 0012f8dc 77f4180b 00000000 6a5c3a44 5c787565 65657246 63617053 00003265
0012f8dc: 2365059e 00000098 00d300d2 00140640 00d700d6 00d900d8 00db00da 00dd00dc
0012f8fc: 77f41858 00039aa7 0012fad8 0012fae0 00400118 0012f900 00eb00ea 77f6e4cf
0012f91c: 77f5414b ffffffff 0012f950 77f6ee0f 77f54228 0012f944 00140640 13280000
0012f93c: 13280050 13280050 14a90000 14a90000 00000000 14a80000 13280000 13280000
0012f95c: 14a50648 00005f37 77f4381d 13280000 14a50648 13280648 13280608 13280000
0012f97c: 13280608 00000000 0012f9b4 77f4927a 00005f37 0014ddd0 0012f9b0 77f42154
0012f99c: 00000145 0014e5d8 00140000 0014ddd0 00000000 0012fa84 77f41fbf 00140178
0012f9bc: 77f42083 00140608 77f4168d 0012fabc 45455246 43415053 335f3245 00000100
0012f9dc: 13280000 14a90018 00000001 00140178 00140178 0014ddd8 0012fa40 0012fa88
0012f9fc: 77f4168d 0014ddd8 ffffffff 77f4273c 00140178 0014ddd8 77f427d5 00140178
0012fa1c: 00140178 000007fe 00017f78 0012fa18 00017feb 00000006 0014ddd0 00000000
0012fa3c: 00000000 00000000 00000000 00000000 00000000 00000246 00000000 00000000
0012fa5c: 00000000 00000000 77f4281e 00000003 ffffffff 00000001 0012f834 00000000
0012fa7c: 0012fab4 005e3f16 0012fa94 0061e605 0012fac8 ffffffff 006564df 7ffffffb
0012fa9c: 006564dc 00000042 77e59ef6 00000000 7ffdebf8 02080024 0012ff34 004086e7
0012fabc: 006564dc 0061e600 00000065 004086fd 00000004 00000000 004078de 00000020
0012fadc: 00000022 17f78000 0fcf9000 39aa7000 21531000 7ffe0000 6c462000 6a5c3a44
0012fafc: 5c787565 65657246 63617053 66003265 6f5f3273 5f6e6570 78652e7a 02200065
0012fb1c: 03010302 02100248 02100210 02100210 02100210 02100210 02100312 02100210
0012fb3c: 02100210 02100210 02140214 03120210 02100210 02140210 02100312 02100210
0012fb5c: 02100210 03010301 03010301 03010301 03010301 03010301 03010301 03010301
0012fb7c: 03010301 03010301 03010301 03010301 02100301 03010301 03010301 03010301
0012fb9c: 03020301 03020302 03020302 03020302 03020302 03020302 03020302 03020302
0012fbbc: 03020302 03020302 03020302 03020302 02100302 03020302 03020302 03020302
0012fbdc: 03020302 03020120 07060504 0b0a0908 0f0e0d0c 13121110 17161514 1b1a1918
0012fbfc: 1f1e1d1c 23222120 27262524 2b2a2928 2f2e2d2c 0012fc44 00140000 77f416f5
0012fc1c: 00000005 00140778 00140000 00000000 0012fc1c 53525150 0012fe34 77f72402
0012fc3c: 0014dd80 0000024b 77f42dbb 77f42e0f 77f4180b 011b4348 011b42b4 00000000
0012fc5c: 7f7e7d7c 83828180 87868584 8b8a8988 8f8e8d8c 93929190 97969594 9b8a9998
0012fc7c: 9f8e9d8c a3a2a1a0 a7a6a5a4 abaaa9a8 afaeadac 0012fcc4 00140000 77f416f5
0012fc9c: 00000006 001407a8 00140000 00000000 0012fc9c d3d2d1d0 0012feb4 77f72402
0012fcbc: 77f65520 ffffffff 77f416f5 77f42e0f 77f4180b 0012ff14 0012ff0c 02080000
0012fcdc: 00140640 03020120 0012fee4 77f72402 77f65520 ffffffff 77f416f5 77f417cd
0012fcfc: 13176628 0000023a 77f42dbb 77f42e0f 77f4180b 00000000 00000800 00000800
0012fd1c: 3f3e3d3c 63626140 67666564 6b6a6968 00140188 0014c010 00000004 00000000
0012fd3c: 00140188 0014c018 00140178 0014ddb0 6f6e6d6c 00140178 00140178 7b7a7978
0012fd5c: 7f7e7d7c 83828180 87868584 8b9a8988 0014dda8 93929190 97969594 9b9a9998
0012fd7c: 00000008 0000024b a7a6a5a4 abaaa9a8 afaeadac 00140178 00140178 0014dd88
0012fd9c: 13170640 e3e2e1e0 e7e6e5e4 0014dd88 00000080 00000000 001401b0 001401b0
0012fdbc: 00000000 77f43425 011b4348 0014dd88 00000000 0014dd80 77e63e68 0012fe96
0012fddc: 77e62140 00000219 0012fe34 0014dd80 00140178 00000000 00000000 00000000
0012fdfc: 77e63e68 0012fe94 13170178 00000005 00000028 13170178 13170178 77e400f8
0012fe1c: 00000028 00000001 0014dd88 00140000 0012fc50 00000000 0012fe78 77f72402
0012fe3c: 77f65510 ffffffff 77f4180b 77f4349c 77f43481 77fb50c0 77f4346d 011b4348
0012fe5c: 011b42b4 00000000 7ffdf000 7ffde000 0014dd88 0012fdc4 00242da8 0012ff00
0012fe7c: 77f72402 77f66268 ffffffff 77f433f7 77fb50e0 011b42b4 00000000 7ffdf000
0012fe9c: 6f737365 61654672 00727574 13176628 13170178 131803b0 00000278 13180630
0012febc: 00000001 00000000 000002a8 77f4281e 77f42827 00000000 00020000 7ffdf000
0012fedc: 00000020 00000200 77f6e21f 7ffdf000 0012fed0 005eacc4 0012ff30 00407988
0012fefc: 00400000 00000000 0014238c 00000001 00000000 00000000 7ffdf000 ffffffff
0012ff1c: 0012ff0c 0012f224 0012ffb0 005e43d8 00611510 00000000 0012ffc0 005e47a9
0012ff3c: 00400000 00000000 0014238c 00000001 00000000 00000001 7ffdf000 e28b1000
0012ff5c: 0014238c fffffff6 00000044 001444d0 001435c0 00144760 00000000 00000000
0012ff7c: 00000000 00000000 00000000 00000000 00000000 00000401 00000001 00000000
0012ff9c: 00000000 00010001 00000000 0012ff4c f6ea9d10 0012ffe0 005e43d8 00612188
0012ffbc: 00000000 0012fff0 77e5eb69 00000000 00000001 7ffdf000 f6ea9cf4 0012ffc8
0012ffdc: 80536a0e ffffffff 77e7bb86 77e75a18 00000000 00000000 00000000 005e46c9
0012fffc: 00000000

   Module list: names, addresses, sizes, time stamps and file times:
D:\WINDOWS\System32\d3d8thk.dll, loaded at 0x00320000 - 8192 bytes - 3df82460 - file date is 12/12/2002 01:14:32
D:\jeux\FreeSpace2\fs2_open_z.exe, loaded at 0x00400000 - 2469888 bytes - 3f2f67db - file date is 8/5/2003 03:16:28
D:\WINDOWS\System32\d3d8.dll, loaded at 0x0ab60000 - 1177600 bytes - 3dedc941 - file date is 12/12/2002 01:14:32
D:\WINDOWS\System32\DDRAW.dll, loaded at 0x51000000 - 284160 bytes - 3dedc926 - file date is 12/12/2002 01:14:32
D:\WINDOWS\System32\dsound.dll, loaded at 0x51080000 - 355328 bytes - 3dedc968 - file date is 12/12/2002 01:14:32
D:\WINDOWS\System32\imaadp32.acm, loaded at 0x586d0000 - 14848 bytes - 3b85336e - file date is 8/28/2001 12:00:00
D:\WINDOWS\System32\KsUser.dll, loaded at 0x5ef80000 - 4096 bytes - 3dedcbf6 - file date is 12/12/2002 01:14:32
D:\WINDOWS\System32\OPENGL32.dll, loaded at 0x5f070000 - 685568 bytes - 3b853367 - file date is 8/28/2001 12:00:00
D:\WINDOWS\System32\LPK.DLL, loaded at 0x62dc0000 - 18944 bytes - 3b853345 - file date is 8/28/2001 12:00:00
D:\WINDOWS\System32\GLU32.dll, loaded at 0x68f80000 - 117760 bytes - 3b853321 - file date is 8/28/2001 12:00:00
D:\WINDOWS\System32\WS2HELP.dll, loaded at 0x719e0000 - 18944 bytes - 3b8532f3 - file date is 8/28/2001 12:00:00
D:\WINDOWS\System32\WS2_32.dll, loaded at 0x719f0000 - 75264 bytes - 3b8532f2 - file date is 8/28/2001 12:00:00
D:\WINDOWS\System32\WSOCK32.dll, loaded at 0x71a10000 - 24064 bytes - 3b8532f2 - file date is 8/28/2001 12:00:00
D:\WINDOWS\System32\DINPUT.dll, loaded at 0x72280000 - 648704 bytes - 3d6dfa07 - file date is 8/29/2002 04:40:00
D:\WINDOWS\System32\msadp32.acm, loaded at 0x72c40000 - 13312 bytes - 3b8532eb - file date is 8/28/2001 12:00:00
D:\WINDOWS\System32\msacm32.drv, loaded at 0x72c60000 - 20992 bytes - 3b8532eb - file date is 8/28/2001 12:00:00
D:\WINDOWS\System32\wdmaud.drv, loaded at 0x72c70000 - 22016 bytes - 3b8532eb - file date is 8/28/2001 12:00:00
D:\WINDOWS\System32\USP10.dll, loaded at 0x72ef0000 - 339456 bytes - 3b8532ea - file date is 8/28/2001 12:00:00
D:\WINDOWS\System32\DCIMAN32.dll, loaded at 0x73b10000 - 7680 bytes - 3b8532e5 - file date is 8/28/2001 12:00:00
D:\WINDOWS\System32\MSCTF.dll, loaded at 0x74690000 - 293888 bytes - 3b8532e0 - file date is 8/28/2001 12:00:00
D:\WINDOWS\System32\IMM32.DLL, loaded at 0x76320000 - 96768 bytes - 3b8532d5 - file date is 8/28/2001 12:00:00
D:\WINDOWS\System32\WINMM.dll, loaded at 0x76ae0000 - 175104 bytes - 3b8532d3 - file date is 8/28/2001 12:00:00
D:\WINDOWS\System32\Secur32.dll, loaded at 0x76f40000 - 52224 bytes - 3b8532d1 - file date is 8/28/2001 12:00:00
D:\WINDOWS\system32\ole32.dll, loaded at 0x77170000 - 1141248 bytes - 3b8532d0 - file date is 8/28/2001 12:00:00
D:\WINDOWS\system32\COMCTL32.dll, loaded at 0x77300000 - 557568 bytes - 3b8532d0 - file date is 8/28/2001 12:00:00
D:\WINDOWS\System32\midimap.dll, loaded at 0x77ba0000 - 17920 bytes - 3b8532cf - file date is 8/28/2001 12:00:00
D:\WINDOWS\System32\MSACM32.dll, loaded at 0x77bb0000 - 67072 bytes - 3b8532cf - file date is 8/28/2001 12:00:00
D:\WINDOWS\system32\VERSION.dll, loaded at 0x77bd0000 - 16384 bytes - 3b8532cf - file date is 8/28/2001 12:00:00
D:\WINDOWS\system32\msvcrt.dll, loaded at 0x77be0000 - 322560 bytes - 3b8532cf - file date is 8/28/2001 12:00:00
D:\WINDOWS\system32\GDI32.dll, loaded at 0x77c40000 - 250880 bytes - 3b8532cf - file date is 8/28/2001 12:00:00
D:\WINDOWS\system32\RPCRT4.dll, loaded at 0x77c90000 - 463872 bytes - 3b8532cf - file date is 8/28/2001 12:00:00
D:\WINDOWS\system32\USER32.dll, loaded at 0x77d10000 - 562176 bytes - 3b8532ce - file date is 8/28/2001 12:00:00
D:\WINDOWS\system32\ADVAPI32.dll, loaded at 0x77da0000 - 617984 bytes - 3b8532ce - file date is 8/28/2001 12:00:00
D:\WINDOWS\system32\kernel32.dll, loaded at 0x77e40000 - 991744 bytes - 3b8532ce - file date is 8/28/2001 12:00:00
D:\WINDOWS\System32\ntdll.dll, loaded at 0x77f40000 - 699392 bytes - 3b8532cd - file date is 8/28/2001 12:00:00
« Last Edit: August 05, 2003, 06:51:28 am by 83 »
SCREW CANON!

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
someone test this (Venom)
debug code would be the 'www.freespace2.com' cheat thing, ok I'm gona try makeing code that trys a bunch of diferent formats
« Last Edit: August 05, 2003, 10:50:22 am by 57 »
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Flipside

  • əp!sd!l£
  • 212
someone test this (Venom)
Yep, just started getting those crash-outs too, now I've figured out how to do the FOV thing :)

Flipside :D

Edit : It works a little better in OpenGL, but there seems to be something wrong with the perspective as far as planar polys are concerned (Missile trails etc) which very occasionally look a little odd, but it is nothing major. I tend to bring the settings down to about 0.35. That seems to work quite well, but you need to have fast reactions to hit enemy fighters :D

Flipside :)
« Last Edit: August 05, 2003, 10:45:57 am by 394 »

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
someone test this (Venom)
zip has been updated, it will probly flicker 1-4 times before ether running like normal or crashing, on my machine it runs.
it trys to use D3DFMT_D32,  D3DFMT_D24X8,  D3DFMT_D24S8,  D3DFMT_D24X4S4,  and then (not in the posted build to make sure that it's useing the deeper buffer) D3DFMT_D16.
it should find something you're card likes
note: these changes (not talking about the fov) only affect the dx init code so make sure you're running in dx8 mode
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Flipside

  • əp!sd!l£
  • 212
someone test this (Venom)
Thanks, though I think I should say that my version didn't stop working till I messed around with the FOV, I'll try it and post how things went :D

Flipside :)

Edit : Nope, still getting crashes, I think it's something to do with the FOV settings :) Still, I think it would be nice to have adjustable FOV's as a permanent feature, you could keep the view wide for dogfighting and zero in for interception work. It's sufficently futuristic, and adds a new element to the game :nod:
« Last Edit: August 05, 2003, 11:02:39 am by 394 »

 

Offline Solatar

  • 211
someone test this (Venom)
Playing with the FOV in the fsport, looks nice.
BTW - What should I set it to if I want around 85 degrees view?

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
someone test this (Venom)
still does not work for me :(
SCREW CANON!

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
someone test this (Venom)
ok, what's everybody's video card/procesor/OS and I guess bit depth of there desk top (it' proven to be a problem in other cases)

when it crashes do you get any error mesages
also were does it crash, is it before the splash screen, before the pilot select, in mission ect...
(FYI those memory dumps realy arn't very usefull most of the time, the "DBUG-You'r Name Here-D(date) T(time)" on the other hand would be quite usefull, though it only gets generated by a debug build wich I have just included into the zip)
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Solatar

  • 211
someone test this (Venom)
Windows XP
1 gig DDRAM
Pentium IV 1.8GHz
ATI Radeon 9000 Pro 128mb
32 bit color

Oh, and everything runs fine. Turning the FOV down to .35 or .45 makes everything look awesome.:yes:

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
someone test this (Venom)
for those who cannot run this exe I have made a demonstration, I made a pof specificly designed to brake the back buffer, two very hi polly spheres in the same position one rotated 45 degrees so that the faces of each pass through each other, useing the old exe you get something like this



parts of the one shpere clearly render through the other one and vice versa, useing the new back buffer you get this



as you can see the spheres are rendered corectly with only the parts that are in fact truely in front showing through. if I can just get this to run smoothly on every one elses machine this bug will be dead.
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline KARMA

  • Darth Hutt
  • 211
    • http://members.fortunecity.com/aranbanjo
someone test this (Venom)
mmm it will probably also mean support for intercepting polys (althought i'd still tend to avoid them..)

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
someone test this (Venom)
well, it would make them look far less bad, but solid meshes would still be prefered, though with this you could get away with it now alot, in fact unless you tryed to make a screwy model you probly would have no problems at all
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline phreak

  • Gun Phreak
  • 211
  • -1
someone test this (Venom)
intersecting polys may screw up the BSP tree.

edit: bob, you have cvs access, people are clamoring for glowmaps in d3d.
Offically approved by Ebola Virus Man :wtf:
phreakscp - gtalk
phreak317#7583 - discord

 

Offline Flipside

  • əp!sd!l£
  • 212
someone test this (Venom)
That looks pretty damn awesome!

DBUGFILE Active: Flipside 08/06/03 00:18:10
OS: Windows XP Debug, D:\Games\FreeSpace2\fs2_open_debug.exe
[2d.cpp,1033] About to init 102
[GrD3D.cpp,2392] gr_d3d_init start
[GrD3D.cpp,2484] Failed to create hardware vertex processing device, trying software
[GrD3D.cpp,2491] Failed to create software vertex processing device
[GrD3D.cpp,2498] Using hardware vertex processing
[GrD3D.cpp,2508] D3D_32bit 1, bits_per_pixel 32
[GrD3D.cpp,2084] Using: D3DFMT_A4R4G4B4
[GrD3D.cpp,2075] Using: D3DFMT_A1R5G5B5
[GrD3D.cpp,2206] default_32_alpha_tformat 21
[GrD3D.cpp,1081] D3D_fog_mode 1
[grd3dbmpman.cpp,  38] Setting max bitmap size 2048
[GrD3DTexture.cpp,1109] Using large textures
[GrD3DTexture.cpp,1113] Max textures: 2048 2048
[GrD3D.cpp,2025] Using: D3DFMT_X8R8G8B8
[GrD3D.cpp,2586] D3d_rendition_uvs: 1
[GrD3D.cpp,2615] gr_d3d_init end
[GrD3D.cpp,2025] Using: D3DFMT_X8R8G8B8

Ok, that's the Debug, it only seems to happen when there are Mods involved for some reason, it works fine on the main campaign, possible because I don't think any ships from the main campaign have pure-green alphamapping on them at all, whereas the ship that is in the mission that crashes does.

I can Email you my D3DCAPS file if you wish?

Flipside :D

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
someone test this (Venom)
k, I think all my current build has is glow maps, the fov debug code and this back bufer format code, I'll clearly identify my changes to the init code so you can undo them if nesisary.
currently it trys to use the best buffer type by trial and error, posably adding things like this to the registry would be a good idea to alow people to play with these settings them selves (thinking things like texture samlpeing and filtering ect)
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Offline Sandwich

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someone test this (Venom)
Quote
Originally posted by Bobboau
ok, what's everybody's video card/procesor/OS and I guess bit depth of there desk top (it' proven to be a problem in other cases)

when it crashes do you get any error mesages
also were does it crash, is it before the splash screen, before the pilot select, in mission ect...
(FYI those memory dumps realy arn't very usefull most of the time, the "DBUG-You'r Name Here-D(date) T(time)" on the other hand would be quite usefull, though it only gets generated by a debug build wich I have just included into the zip)


Windows 2000 SP3
Intel P3-600
320Mb RAM
GeForce 3 Ti200
32 and 16 (tried both, neither worked)

It shows the debug window, gets to the part about me having a 64-channel sound card, and then I get a standard Windows "This program has caused errors and will be closed" dialog.
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Offline Nico

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someone test this (Venom)
Quote
Originally posted by Bobboau
ok, what's everybody's video card/procesor/OS and I guess bit depth of there desk top (it' proven to be a problem in other cases)

when it crashes do you get any error mesages
also were does it crash, is it before the splash screen, before the pilot select, in mission ect...
(FYI those memory dumps realy arn't very usefull most of the time, the "DBUG-You'r Name Here-D(date) T(time)" on the other hand would be quite usefull, though it only gets generated by a debug build wich I have just included into the zip)

win XP, radeon 9700, athlon 900.
no error messages, it just will make the HD run for a minute, then windows tells me it doesn't work.
SCREW CANON!