That looks pretty damn awesome!
DBUGFILE Active: Flipside 08/06/03 00:18:10
OS: Windows XP Debug, D:\Games\FreeSpace2\fs2_open_debug.exe
[2d.cpp,1033] About to init 102
[GrD3D.cpp,2392] gr_d3d_init start
[GrD3D.cpp,2484] Failed to create hardware vertex processing device, trying software
[GrD3D.cpp,2491] Failed to create software vertex processing device
[GrD3D.cpp,2498] Using hardware vertex processing
[GrD3D.cpp,2508] D3D_32bit 1, bits_per_pixel 32
[GrD3D.cpp,2084] Using: D3DFMT_A4R4G4B4
[GrD3D.cpp,2075] Using: D3DFMT_A1R5G5B5
[GrD3D.cpp,2206] default_32_alpha_tformat 21
[GrD3D.cpp,1081] D3D_fog_mode 1
[grd3dbmpman.cpp, 38] Setting max bitmap size 2048
[GrD3DTexture.cpp,1109] Using large textures
[GrD3DTexture.cpp,1113] Max textures: 2048 2048
[GrD3D.cpp,2025] Using: D3DFMT_X8R8G8B8
[GrD3D.cpp,2586] D3d_rendition_uvs: 1
[GrD3D.cpp,2615] gr_d3d_init end
[GrD3D.cpp,2025] Using: D3DFMT_X8R8G8B8
Ok, that's the Debug, it only seems to happen when there are Mods involved for some reason, it works fine on the main campaign, possible because I don't think any ships from the main campaign have pure-green alphamapping on them at all, whereas the ship that is in the mission that crashes does.
I can Email you my D3DCAPS file if you wish?
Flipside