Tried again this morning, this time making sure everything is fresh, and it worked fine. although i was able to zoom out about 5.00 giving me a all so non-memorable effect that reminded me of being zooted off of a so-common narcotic in NY lol.... i noticed when i did the .45 zoom, it looked good, everything was closer up, and it gave it a better depth feel. but then everything is obviously too big, and looks the same, when i did the opposite, by zooming out to about 1.0, 1.45, it of course was uber-far back, but the FOV gave the arcadia a true distance look, but the surounding areas of the background looked like it was fazing left and right if i turned in those directions. OH and i didnt have the same error that whats his namehad when he zoomed in or out too fast, it just got there quick, but the number notation took a few seconds to match the true zoom.
LASTLY: IT DIDNT CRASH THIS TIME. I think it was because there wasnt
of ships on the screen at once this time.
---------for bob------------
DBUGFILE Active: Deep As Blue 08/06/03 10:49:01
OS: Windows XP Debug, C:\Volition FS2 OpenGL\FreeSpace2\fs2_open_debug.exe
[2d.cpp,1033] About to init 102
[GrD3D.cpp,2392] gr_d3d_init start
[GrD3D.cpp,2484] Failed to create hardware vertex processing device, trying software
[GrD3D.cpp,2491] Failed to create software vertex processing device
[GrD3D.cpp,2484] Failed to create hardware vertex processing device, trying software
[GrD3D.cpp,2491] Failed to create software vertex processing device
[GrD3D.cpp,2484] Failed to create hardware vertex processing device, trying software
[GrD3D.cpp,2508] D3D_32bit 1, bits_per_pixel 32
[GrD3D.cpp,2084] Using: D3DFMT_A4R4G4B4
[GrD3D.cpp,2075] Using: D3DFMT_A1R5G5B5
[GrD3D.cpp,2206] default_32_alpha_tformat 21
[GrD3D.cpp,1081] D3D_fog_mode 1
[grd3dbmpman.cpp, 38] Setting max bitmap size 2048
[GrD3DTexture.cpp,1109] Using large textures
[GrD3DTexture.cpp,1113] Max textures: 2048 2048
[GrD3D.cpp,2025] Using: D3DFMT_X8R8G8B8
[GrD3D.cpp,2586] D3d_rendition_uvs: 1
[GrD3D.cpp,2615] gr_d3d_init end
[GrD3D.cpp,2025] Using: D3DFMT_X8R8G8B8
[GrD3D.cpp,2025] Using: D3DFMT_X8R8G8B8
[GrD3D.cpp, 876] Number of unfreed textures 0
Normal end
-----------------YESTERDAYS CRASH BUILD--------
DBUGFILE Active: Deep As Blue 08/06/03 00:15:22
OS: Windows XP Debug, C:\Volition FS2 OpenGL\FreeSpace2\fs2_open_debug.exe
[2d.cpp,1033] About to init 102
[GrD3D.cpp,2392] gr_d3d_init start
[GrD3D.cpp,2484] Failed to create hardware vertex processing device, trying software
[GrD3D.cpp,2491] Failed to create software vertex processing device
[GrD3D.cpp,2484] Failed to create hardware vertex processing device, trying software
[GrD3D.cpp,2491] Failed to create software vertex processing device
[GrD3D.cpp,2484] Failed to create hardware vertex processing device, trying software
[GrD3D.cpp,2508] D3D_32bit 1, bits_per_pixel 32
[GrD3D.cpp,2084] Using: D3DFMT_A4R4G4B4
[GrD3D.cpp,2075] Using: D3DFMT_A1R5G5B5
[GrD3D.cpp,2206] default_32_alpha_tformat 21
[GrD3D.cpp,1081] D3D_fog_mode 1
[grd3dbmpman.cpp, 38] Setting max bitmap size 2048
[GrD3DTexture.cpp,1109] Using large textures
[GrD3DTexture.cpp,1113] Max textures: 2048 2048
[GrD3D.cpp,2025] Using: D3DFMT_X8R8G8B8
[GrD3D.cpp,2586] D3d_rendition_uvs: 1
[GrD3D.cpp,2615] gr_d3d_init end
[GrD3D.cpp,2025] Using: D3DFMT_X8R8G8B8
[GrD3D.cpp,2025] Using: D3DFMT_X8R8G8B8
...CRASH!
---------------for bob/end----------------
what does this all mean?
also... im posting pics to see what i saw.
Some that look as if they were zoomed in, are between .50 and -3.0;
the ones that look like your o bosche beer with a dose of coke, the far out zoomed looking ones, are between .45 all the way to 5.50.
-----------------------------------
.45
+1.0
+3.5
+1.65
+5.65
+5.0
-------------END PHOTOS-------------------
THis also was compiled with i think the fs2_open_z.exe compile:
Freespace Multi Log - Closing on Wed, Aug 06, 2003 at 11:05AM
WARNING: VRAM is at -14846976 instead of zero after flushing!
(i erased most of it cause it was lagging the IE.)
------------
now goes back to corner to sober up....