Author Topic: Re: SCP Dev Roadmap Discussion  (Read 13877 times)

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Offline neoterran

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Re: Re: SCP Dev Roadmap Discussion
Or 100 doing $21. Or something.

Realistically, there is PC hardware, that with little or no modification, you can install OSX into practically natively and it would better serve as a dual purpose platform. A lot better than buying an isolated, made-for-mac and trying to run other os's on. Buy generalized hardware that can run OSX, Windows and Linux.

That's a ridiculous thing to say. Macs can also run windows natively, i hope you know, via boot camp. I just would like to play my freespace install in OS X, which (IMO) is a vastly superior platform to work and play in.
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Offline phreak

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Re: Re: SCP Dev Roadmap Discussion
Yes but it's far cheaper to build your own
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Re: SCP Dev Roadmap Discussion
is it planned to have a real time light and shadow systems?

This would be great in a dark asteroid field, and a whole new "spotlight" turret moving around the cap ships to spot any hostile movement... killing framerate too  :warp:
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Offline chief1983

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Re: SCP Dev Roadmap Discussion
Likely only if we get another good OpenGL programmer.  Otherwise I wouldn't expect to see it anytime soon.
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Offline Zacam

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Re: Re: SCP Dev Roadmap Discussion
And am I on crack, or did things like Ship Limits, New Pilot handling code and a few other things (Banking Constant, etc) just completely disappear from the roadmap? Or were they hinted at for versions but never recorded?

And the first post should probably be edited to show a more up-to-date capture of the roadmap post.
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