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61
Nightly Builds / Nightly: 14 March 2024 - Revision 2e34c2921
« Last post by SirKnightly on March 14, 2024, 01:30:51 am »
Here is the nightly for 14 March 2024 - Revision 2e34c2921



Group: Linux
nightly_20240314_2e34c2921-builds-Linux.tar.gz (Mirror)


Group: MacOSX-arm64
nightly_20240314_2e34c2921-builds-Mac-arm64.tar.gz (Mirror)


Group: MacOSX-x86_64
nightly_20240314_2e34c2921-builds-Mac-x86_64.tar.gz (Mirror)


Group: Win32-SSE2
nightly_20240314_2e34c2921-builds-Win32-SSE2.zip (Mirror)


Group: Win64-SSE2
nightly_20240314_2e34c2921-builds-x64-SSE2.zip (Mirror)

Code: [Select]
------------------------------------------------------------------------
commit 2e34c2921
Author: Mike Nelson
Commit: GitHub

    Scpui multi pxo api (#5845)
 code/network/chat_api.cpp                 |   4 +-
 code/network/chat_api.h                   |   5 +-
 code/network/multi_pxo.cpp                | 418 +++++++++++++++---------------
 code/network/multi_pxo.h                  |  81 +++++-
 code/scripting/api/libs/ui.cpp            | 305 ++++++++++++++++++++++
 code/scripting/api/objs/multi_objects.cpp | 135 ++++++++++
 code/scripting/api/objs/multi_objects.h   |  21 ++
 code/source_groups.cmake                  |   2 +
 8 files changed, 761 insertions(+), 210 deletions(-)

------------------------------------------------------------------------
commit 45a434a60
Author: Goober5000
Commit: Goober5000

    some parse upgrades
 code/ai/aicode.cpp                       |  11 +-
 code/mission/missionparse.cpp            | 166 ++++++++++++++-----------------
 code/mission/missionparse.h              |   9 +-
 code/network/multi_ingame.cpp            |  11 +-
 code/scripting/api/libs/mission.cpp      |   7 +-
 code/scripting/api/objs/parse_object.cpp |   2 +-
 code/scripting/api/objs/ship.cpp         |   2 +-
 code/scripting/api/objs/wing.cpp         |   2 +-
 code/ship/ship.cpp                       |  44 ++++++--
 code/ship/ship.h                         |   3 +
 code/ship/shipfx.cpp                     |   6 +-
 11 files changed, 133 insertions(+), 130 deletions(-)
62
The FRED Workshop / Re: [WIP/technical demo] Aeolus CSC campaign
« Last post by hurled-blob on March 13, 2024, 11:08:32 pm »
Are you on HLP discord?
I am now, username blob or hurledblob, I don't really know how discord works, IRC is more my style haha. At this moment the attached demo is the only mission file I have in a state where comment would be especially useful.
63
I noticed someone created an Xbox One controller profile for TIE Fighter TC (https://github.com/edemirkan/tftc-joystick-resources/tree/main/XBox_One/Comprehensive_Config_with_Joytokey) that maps almost every shortcut key to JoyToKey using layers and long presses.  Would love to see something similar for Freespace Open since I'm afraid I'm of the Couch Controller generation where I do all my gaming in my living room from my comfy chair.  I would do it myself but others are far more adept and logical about making a decent profile than I am I'm sure lol 
64
Mission & Campaign Releases / Re: RELEASE: Uncharted Territory
« Last post by CT27 on March 13, 2024, 06:51:43 pm »
There are graphical glitches involving shockwaves and engine exhaust(most easily seen in Nebula missions.)  ALso, the music doesn't play in several missions

ShivanSlayer, did you have any trouble with the mission where you're supposed to go against orders to escort the Atlas to dock with the Crane (in the nebula)?  I was able to complete that mission but the allied Deimos that comes in at the end seemed to come in later than usual.
65
The Scroll of Atankharzim / Re: Review of 4.7
« Last post by ShivanSlayer on March 13, 2024, 06:42:01 pm »
I took the ISF branch last night and found no problems
66
Getting Started / Re: MAking 4K playable with bigger Texts?
« Last post by JackOfOwls on March 13, 2024, 04:41:09 pm »
The scaling is dependent on the mod's configuration of its HUD gauges.  For total conversions, it should be possible to fix this by using the file included in the MediaVPs (mv_root-hdg.tbm).  But Blue Planet adds a few new HUD gauges that aren't part of the standard configuration, so it would be necessary to ask the mod makers to support 4k.

I think the HUD elements were of acceptable size in those TCs at 4k but the messages and dialogue texts were just too small.   It's a problem with a lot of games from older eras of course that either still supported 2160p+ or could be hacked to be 4K.  I only recently discovered that the dgVoodoo wrapper can upscale 1080p to magnificent 4K on old DirectX 8 and earlier games but keeps the tiny fonts at a much larger and more readable 1080p.  The side effect unfortunately was that movies and cut-scenes were severely enlarged and cropped.  I wish there was something similar for the FS games.  It's those tiny dialogue fonts and HUD messages that kill me at 4K, even on my 65" LG screen.
67
Silent Threat: Reborn / Re: SILENT THREAT: REBORN RELEASED [Updated V1.4]
« Last post by JackOfOwls on March 13, 2024, 04:28:04 pm »
The high-resolution cutscenes, or more specifically the recreated cutscenes, are an option available in the installation; these do not require Jaded's pack.  These are the options emphasized:
  • Freespace Upgrade MediaVPs
  • FS Port MediaVPs
  • MjnMixael's Mainhalls
  • HD Hud
  • Jaded's HD Radar Icons
  • Lafiel's RadarIcon Script
  • Admiral MS' ScreenCam Script
The standard Silent Threat: Reborn installation already includes the first four of these, so it really depends on whether you want to use the last three.  Jaded's pack does not modify the missions or the difficulty level.  However, keep in mind that ST:R *is* a little more difficult than either FS1 or FS2.

Thx, I'm assuming that if I play the main FS games in order - from first to last - the difficulty curve will be so gradual I'll barely notice it in STR.  And then it's on to the harder stuff hopefully if I don't overstimulate myself and decide I never want to play another FS game again haha..
68
FreeSpace Conversion / Re: RELEASE: Official Awakenings for Port 3.0
« Last post by Goober5000 on March 13, 2024, 12:05:25 pm »
What version are you playing?  Can you upload a debug log?
69
Silent Threat: Reborn / Re: SILENT THREAT: REBORN RELEASED [Updated V1.4]
« Last post by Goober5000 on March 13, 2024, 12:01:09 pm »
The high-resolution cutscenes, or more specifically the recreated cutscenes, are an option available in the installation; these do not require Jaded's pack.  These are the options emphasized:
  • Freespace Upgrade MediaVPs
  • FS Port MediaVPs
  • MjnMixael's Mainhalls
  • HD Hud
  • Jaded's HD Radar Icons
  • Lafiel's RadarIcon Script
  • Admiral MS' ScreenCam Script
The standard Silent Threat: Reborn installation already includes the first four of these, so it really depends on whether you want to use the last three.  Jaded's pack does not modify the missions or the difficulty level.  However, keep in mind that ST:R *is* a little more difficult than either FS1 or FS2.
70
The Scroll of Atankharzim / Re: Review of 4.7
« Last post by Goober5000 on March 13, 2024, 11:53:57 am »
Glad to hear it!  Looking forward to hearing about the rest of the campaign. :yes:

Thanks for the bug reports.  The medal alignment problem was due to a minor incompatibility with the latest MediaVPs.  The container bug was due to a rather brittle implementation of the mission logic; it would be very easy to miss that objective by doing things slightly out of order.  These have now been fixed and the fixes will be included in the next update.

(The wingmen firing was not specifically a bug; they are ordered to not fire on the containers until the scanning objective is complete.  With the scanning objective fixed, this should no longer be a problem.)
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