Hosted Projects - FS2 Required > Inferno

RELEASE: Inferno R2

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mr.WHO:
Looking forward to replay everything when R3 release.

Hopefully, I don't have to wait till 2030 for it.

jbjhjm:
It's been an amazing trip so far! Thanks for this one, guys!
Cliffhanger makes me  :hopping: tho :D I sure hope to see R3 complete the story one day!  :nod:

I was quite fascinated by how "complete" the R2 felt in terms of immersion and storytelling.
The voice acting, albeit not perfect (some speaker's audio was a bit muffled and misbalanced in terms of volume) added so much value, making it feel much more cohesive than other releases of previous years.

I have split feelings about the music tho.
WONT say a bad word about the music itself, I just think some tracks didn't support the atmosphere, it felt out of place.
Some of the tracks were fine, but there've been missions where I turned the music down and played back the OST instead.

Also, the gain staging of some loud songs vs quiet speakers required tweaking settings to be able to understand a word.
I by myself am a music producer with quite some tools.
Feel free to dm me if you need some help with improving speech clarity, mediocre microphone recordings and such.
We could even talk about some creative processing if wanted, e.g. processing voices to sound like transmissions etc

Was even thinking about writing some tracks in style of original FS2 soundtrack, but who knows if and when I find time for that.

P.S.: Just remembered one thing that really annoyed me: Blast radius damage.
I head to restart so many missions because of exploding torpedos and capitals.
I don't see it adding value to the game and would've preferred if it wasn't there or of smaller scale.

TrashMan:
Re-playing it right now.

Aidie from an massive error dump when trying to follow the Bastion (after the failed attack on Nemesis in Earth orbit.. currently stuck there), no major bugs.

A personal observation, the EA seems at times comically incompetent and evil.
Some missions are virtually impossible to complete without knowledge what will happen in advance, so you can position and arm yourself properly. To me, that's just not that great of a design.

DarkMathis:
Hi there,

many thanks for the release. Your persistence after all these years is really admirable, and i had a great time playing it!

It kind of became a little tradition with my brother to look at the yearly Inferno news when we meet around Christmas. We never lost hope that we would get to play another release at some point, and now here we are.

All the ships look absolutely stunning now and the missions seemed better balanced to me than at the original release way back.

One thing that irked me a bit though were this one particular squad of huge EA bombers, i don't remember what they were called, that came in to a big destroyer battle. They tanked so much damage and the torpedo blasts around them would tear you apart, even at great range.


Anyways, many thanks for keeping this going and lets see if we can get another update next Christmas  :D

Garfield:
I first played Inferno when I was a kid back in 2003 or 2004. It's amazing to be able to still play it and see its quality match modern games! I've been having a great time playing through Inferno R2, but I'm having a technical problem. Every time I try to load the mission Enemy of my Enemy to continue the campaign, it crashes. Here's the debug log:


--- Quote ---Error: Failed to wait until uniform range is available! Get a coder.
File: UniformBufferManager.cpp
Line: 116

ntdll.dll! ZwWaitForSingleObject + 20 bytes
KERNELBASE.dll! WaitForSingleObjectEx + 142 bytes
fs2_open_24_2_0_x64_AVX.exe! <no symbol>
fs2_open_24_2_0_x64_AVX.exe! <no symbol>
fs2_open_24_2_0_x64_AVX.exe! <no symbol>
fs2_open_24_2_0_x64_AVX.exe! <no symbol>
fs2_open_24_2_0_x64_AVX.exe! <no symbol>
fs2_open_24_2_0_x64_AVX.exe! <no symbol>
fs2_open_24_2_0_x64_AVX.exe! <no symbol>
fs2_open_24_2_0_x64_AVX.exe! <no symbol>
fs2_open_24_2_0_x64_AVX.exe! <no symbol>
fs2_open_24_2_0_x64_AVX.exe! <no symbol>
fs2_open_24_2_0_x64_AVX.exe! <no symbol>
fs2_open_24_2_0_x64_AVX.exe! <no symbol>
fs2_open_24_2_0_x64_AVX.exe! <no symbol>
fs2_open_24_2_0_x64_AVX.exe! <no symbol>
fs2_open_24_2_0_x64_AVX.exe! <no symbol>
fs2_open_24_2_0_x64_AVX.exe! <no symbol>
fs2_open_24_2_0_x64_AVX.exe! <no symbol>
fs2_open_24_2_0_x64_AVX.exe! <no symbol>
fs2_open_24_2_0_x64_AVX.exe! <no symbol>
KERNEL32.DLL! BaseThreadInitThunk + 20 bytes
ntdll.dll! RtlUserThreadStart + 33 bytes

--- End quote ---

If anyone knows how to fix this, or at least advance to the next mission to get around the crash, I'd really appreciate it!

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