Played through a few games recently while preparing to sell off some old console stuff on ebay.
Really enjoyed a quality Zelda clone on Playstation called Alundra. It was marred by bosses that took way too many hits to defeat and some ridiculous puzzles that demanded 15 pixel-perfect jumps in a row under time pressure, but overall a fun experience.
Starlancer on Dreamcast featured an unfortunate combination of a boring story that was impossible to get into and some pretty crappy game design decisions. The worst was the final mission where there's an instant death weapon that only targets the player and will sometimes not even warn you that it's going to kill you and it can only be avoided by dodging around large structures but sometimes even that doesn't work. The mission is pretty much impossible, but it becomes incredibly easy if you take the fighter that has the cloaking device (which there's no mention of anywhere). One nice thing about Starlancer was that the control scheme actually worked quite well on the dreamcast controller, which has significantly fewer buttons than a modern gamepad.
Silver on dreamcast was just a really solid low budget action RPG. Sometimes I didn't know where I was supposed to be going, but it never made me want to hurl the controller through the wall, so that's good.