Stuff I've been playing lately:
FTL - Turns out this is every bit as good as everyone says. Much fun has been had, even if only one victory (so far). I love how long you can manage to stave off utter defeat. Even when things look hopeless, you can usually limp a sector or two further than you'd guess. It's a brilliant example of letting things get bad, and then worse, but still giving you a chance to hang on... and maybe, with the right luck, pull off a crazy comeback. My only victorious game so far was one where I ran out of fuel, and had to wait for the rebel fleet to catch me, shoot one down, steal it's fuel, and then run to the next sector. I pulled it off, found/bought enough gas to keep going after that, and went on to eventual victory.
The main frustration I have is how dependent I am on running into stores that sell items I can actually use. It's a real pain to be doing great in terms of making good decisions and winning battles, only to end up losing because there weren't any weapons worth buying in the first five sectors.
The Force Unleashed - Mostly had a lot of fun with this. Turning stormtroopers into lightning bombs and flinging them around is good times, and the story worked better than I thought it would. The boss fights were shockingly bad though.
Force Unleashed II - Pretty disappointing followup. Core game mechanics were somewhat better streamlined but what a stupid story.