Star Wars: X-wing AllianceI've been playing the first couple of missions while fiddling with the HOTAS profiles (though I thought by then to have done all the fiddling necessary but I forgot to map the nav buoy key and had to shuffle a few things around in the profile because I didn't want to move it to mode 2 to facilitate quick getaways and didn't want to make a second profile for the flyable imperial crafts in the simulator) with the xwaupgrade craftpack installed (which is a blessing, I still remember when you had to download and install the single crafts one by one).
There are also some nice hi res skyboxes in the pack itself, although I still don't understand why the Tie Fighters cockpits need to have a specific resolution selected during installation (fortunately my screen is 1280x1024, so no dilemmas there) everything seems to run perfectly fine for now.
Is it me or the targeting system is a bit less precise than in XvT?
I noticed that sometimes it doesn't seem to account for laser drift as efficiently as the older games, perhaps to compensate for the newly introduced laser convergence?
I finished KOTOR 2. Great game overall, with a much better story than the usual Star Wars fare or even the first game. I like how the Jedi are presented as arrogant and self-serving, and not so different from the Sith, although the game still forces you to choose between light and dark sides. It still has the crappy dice-rolling RPG gameplay, but fights become trivially easy later on and my character was doing 300+ damage per turn by the end (which is good, so you can spend more time with the story and dialogue). The content restoring mods are a must, as they include some of the best parts of the game like the HK factory despite having a few glitches.
It's not exactly like that, remember that the one who says that of the Jedi is not exactly an uninterested party.
Also, light and dark are intrinsic to the force, many forget that the dark is supposed to be highly addictive and tends to mess with the emotional balance of a dark side user making more even more difficult to break the addiction.
It would be perhaps more realistic if the dark was sort of a one-way street and the light was more of a very narrow bridge that's easy to fall off from, which is also why you-know-who wanted to do what they wanted to do as whatever way a force user might choose they are not really free.