Tachyon: The Fringe It was a while I wasn't playing it and I literally devoured it in a few days.
It's a nice little spacesim, largely linear (there is a faction choice shortly after the beginning but it's binary) but with sidemissions and cash to buy your weapons since you are a mercenary pilot.
Also, Bruce Campbell voices the protagonist, at the time I didn't know who he was, now that I watched the Evil Dead trilogy I can appreciate his "Ash Williams with a brain and IN SPACE!" routine, the plot is occasionally very tongue in cheek (it's very much a "Robocop future" with corporations that do whatever they please and shallow newscasting) with some deliciuosly hammy side characters here and there and his snarking at them brings a few chuckles.
The gameplay is largely Wing Commander style at first but the late game weapons require some power transfer shenanigans to work consistently since they drain your laser energy reserve quite rapidly, fortunately there are plenty of shortcuts to do everything in the split seconds necessary during the most intense furballs.
I sincerely wonder why all the games that do the Wing Commander gameplay do it better than Wing Commander itself, and I'm including the later installments as well.
For some reason Roberts has always been in love with stupidly complicated/unintuitive hidden menus for the power management of the ship and power transfer between systems instead of the practical keyboard (or joystick) shortcuts employed by essentially any other developer.
Rants against Chris Roberts aside, since I did install it from the original CD with localized boxed copy (not the game itself, just manual and refcard) I did meet a few issues, I had to install Nglide for some effects to work properly like the fog in the nebulas and to get my monitor native resolution (1280x1024, the original was limited to 1024x768) working, also it seems that the game doesn't cope well with Inon-US keyboard layouts to the point that I couldn't program to my HOTAS the commands that used the most esoteric characters and had to leave a few buttons in "direct mode" and map them in-game instead of creating a complete profile like I usually do for older games, the "localized" refcard didn't help at all since they didn't bother adapting it to an Italian layout.
Is that the one that finishes on the SSD with twin towers?
The Executor is the second-to-last mission, the last mission is the Dark trooper mobile factory, the Arc Hammer, which looks a it like a stylized pistol.