Author Topic: Another mission, another question!  (Read 2756 times)

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Offline FlashFire

  • 26
  • Marshall of The Elite
    • The Elite, International
Another mission, another question!
Well... last time I asked for help, I received it in plenty. Those communications animations certainly fleshed out my mission a little more. But here's one I ran across play testing several missions I'm developing...

The scenario is pretty simple -

Player and wingman are to escort three longbow bombers to attack a Kilrathi Light Carrier and its escorts. I've carefully balanced the encounter to provide an adequate challenge... but I noticed while watching the Longbows go to work on the carrier, that they're REALLY hesitant to use Torpedoes. As a matter of fact, watching the armor damage on the light carrier and the various ordnance being launched, I'm pretty sure that none of the three longbows ever bothered to launch a torpedo. Is there any way to convince the AI that using torpedoes on capships is a good idea?
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Offline Aginor

  • Spelljammer
  • 210
Re: Another mission, another question!
IIRC the bombers rarely launch torpedoes when attacked by fighters. Try to keep their six clean and watch what they do.

But there will be more experienced Fredders here in a short time, just wait a little bit more. (I am a Noob in FRED...)
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Offline FlashFire

  • 26
  • Marshall of The Elite
    • The Elite, International
Re: Another mission, another question!
It's quite understandable that the bomber aren't launching when attacked by fighters - but I'm talking about AFTER the fighter escort has been destroyed, and there are a handful of bombers just pounding away with guns, and occassionally launching their usual anti-fighter missiles at the carrier. (I've mitigated this somewhat by providing extra Dart Dumbfires to the bombers. At least they have the potential to help bring down the carrier more quickly).
What a unique device, the human tush. An architectural wonder, one of a kind...actually two of a kind. Designed to support our weight for a lifetime of sitting it also has the subtlety to do the samba. And when attached to certain members of the female species at a time when light summer dresses are worn can cause some of us to drive our cars straight up a lamppost. - Captain Benjamin "Hawkeye" Pierce, M*A*S*H

 

Offline karajorma

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Re: Another mission, another question!
The good-secondary-time SEXP might have an effect.
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Offline Tolwyn

  • The Admiral
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    • Wing Commander Saga
Re: Another mission, another question!
well, the problem here is, like kara mentioned, that torpedo have 20 seconds target lock. Either you modify it by the sexp (if that is what the sexp does :)) or set a waypoint for the bombers to clear the the target's area. Then they should be able to launch torpedos ;)
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Offline karajorma

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Re: Another mission, another question!
The SEXP tells the ships to use their secondary weapons more. That's all.
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Offline Vidmaster

  • 211
  • Inventor of FS2 bullettime ;-)
Re: Another mission, another question!
The good-secondary-time SEXP might have an effect.

If I am not mistaken, that one just tells the AI which one of the missile types the fighter carries should be preferred...
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Re: Another mission, another question!
What if you SEXP the Longbow's to crash into the carrier so often until it's dead?
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Offline karajorma

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Re: Another mission, another question!
If I am not mistaken, that one just tells the AI which one of the missile types the fighter carries should be preferred...

It seems to do more than that from the code but to be honest I can't make head nor tails of the AI code.
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