Author Topic: RELEASE: Vassago's Dirge *Updated Jan 18th 2014! MediaVP 2014 support!*  (Read 132781 times)

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Offline TrashMan

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Re: RELEASE: Vassago's Dirge
It's a good, short campaign.

But hardly the uber-super-extra-speshul thing you make it out to be Batutta.


Good atmosphere, creative use of FREDing..missions are hit-or-miss fun-wise, and the story...I do not like.

au contraire my dear chap, it IS uber-super-extra-speshul. You never like anything that's not DAKKA DAKKA DAKKA POW UNGH  :p

While I admitt I like my DAKKA, its more the case of not trusting your judgment anymore...At least in some scenarios.
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline TrashMan

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Re: RELEASE: Vassago's Dirge
Trashman: While I'll admit that the story is, at the core, rather basic and not as grand or large scale as other campaigns might be, were there specific problems you saw? Was it just...
Spoiler:
"Oh look the NTF is messing around with ETAK again. And Shivans aren't doing anything other than blowing up stuff."


Spoiler:
The whole "shivans have a message...visions" thing. I just don't like it. There's not much to say story-wise. It's well-writen, but it's not the kind of story I like.

the mission themselves. They get better near the end, but the first 2-3 really really on knowing beforehand what will happen. The player just has too little time to react.
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline Snail

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Re: RELEASE: Vassago's Dirge
Spoiler:
the mission themselves. They get better near the end, but the first 2-3 really really on knowing beforehand what will happen. The player just has too little time to react.
This was my one and only complaint about Vassagoo.

 

Offline Axem

  • 211
Re: RELEASE: Vassago's Dirge
Fair enough. I tried to give enough time for the player to react to some of the events (enough so the Beta Testers stopped complaining, but I guess they got used to it too), but I can see how it can be overwhelming for a first time player.

 

Offline Droid803

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Re: RELEASE: Vassago's Dirge
Yeah, one of the missions requires you to be quite triggerhappy with your trebs. :P
And another, to figure out exactly what you were supposed to shoot the docking rings with. HINT: NOT THE SDG.
(´・ω・`)
=============================================================

 

Offline NGTM-1R

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Re: RELEASE: Vassago's Dirge
(enough so the Beta Testers stopped complaining, but I guess they got used to it too)

I think unlike Trashman we assumed minimal reaction time was part of the point. Thus we didn't ask for too much.
"Load sabot. Target Zaku, direct front!"

A Feddie Story

 

Offline General Battuta

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Re: RELEASE: Vassago's Dirge
I'd definitely like to see the reaction time window expanded in that mission as well.

 

Offline NGTM-1R

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Re: RELEASE: Vassago's Dirge
I asked for ten or fifteen more seconds and I'm sticking to it. :P
"Load sabot. Target Zaku, direct front!"

A Feddie Story

 

Offline Axem

  • 211
Re: RELEASE: Vassago's Dirge
So the new MediaVPs are out, and they use a different directory than before.

So anyone using the new mediavps have two choices:

First edit your mod.ini to reference the new directory. Just change the very last line from

Code: [Select]
secondarylist = mediavps;
to

Code: [Select]
secondarylist = mediavps_3612;
OR

Download THIS FILE and replace the mod.ini currently in the Vassago's Dirge folder with this one.


 
Re: RELEASE: Vassago's Dirge
I just finished playing Vassago's Dirge, and i enjoyed every second of it! :yes:

IMO, it stayed true to the spirit of freespace, with an amazing point of view, and fast paced action. The only way it could be improved would be with voice acting.

Axem, I look forward to you next campaign.
Fat people are harder to kidnap :ha:

 

Offline Cyker

  • 28
Re: RELEASE: Vassago's Dirge
Ugh! Finally finished this campaign!

Sweet mother that was hard, but so well done! The scripting was tight and the music use was stunning! Well chosen and elicted iMUSE-esque memories. The way it was synched to events (e.g. the exploding station) was masterful.

My only gripes were the way you were just thrown in; I ended up replaying some missions so many times because it took me that long to figure out what to do, partly because I'm not used to the scripting-heavy style of the missions, but also because I was trying to read the text, figure out what to do and cycle through a capital ship to try and find the right subsystem.

It started to feel like I was cheating as I replayed missions more and more because I ended up going straight for roughly where I knew my target would be before it appeared so I'd be able to visually target the subsystem and shoot it or whatever.

Did anyone get through the campaign without having to replay a mission several times? Some of them I think I only got through on luck!

Maybe I just suck at this game tho'  :(  (It's been many years since I could take out a minefield in an unshielded TIE Interceptor :lol:)

I loved the progression of the story; I know some people have said the story is a bit thin, but all the best stories are simple at the core. It's the execution and presentation that makes it epic and this campaign had spades of that! I think the flow of the missions themselves needs tweaking, but the flow of the campaign as a whole is flawless ;) :yes:

The epic and cinematic feel imparted is amazing, and is a great showcase of how far the SCP has come!

 

Offline Snail

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Re: RELEASE: Vassago's Dirge
It wasn't the hardest campaign out there, but it was hard. I had to replay some missions a few times to get it right in the end.

 

Offline Klaustrophobia

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Re: RELEASE: Vassago's Dirge
download link broken.  :shaking:
I like to stare at the sun.

 

Offline Axem

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Re: RELEASE: Vassago's Dirge
Oops,  I forgot to actually upload the new download with the new mod.ini...

It was late at night! I was tired! Don't kill me!

It should be up now. :)
« Last Edit: August 07, 2010, 08:55:24 am by Axem »

 

Offline Firartix

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  • Random Noob
Re: RELEASE: Vassago's Dirge
Hey, you guys don't seem to have any problems, but i do...
On the 3rd or 4th mission
Spoiler:
you know where you attack the pirate base and all
when
Spoiler:
some lilith jump in, it fires it's main beam
directly at the ship you're supposed to protect
Spoiler:
orpheus iirc

Spoiler:
Sounds like a bug because the Lilith refires instantly on another target after the initial shot.
I can't see which one though, because the screen go black and i lose at that moment...

I'm using the v5 missions.

 

Offline Axem

  • 211
Re: RELEASE: Vassago's Dirge
I could see why that's happening but...

Spoiler:
Are you destroying the magnetic moorings on your escort list? The cruiser will only fire at the Orpheus if those are not destroyed.

As for the problem, I see what happened.

Spoiler:
Once the Orpheus gets destroyed, the cruiser's beams are freed, and since the game doesn't count fire-beam as a normal weapon fire, the rest of the beams just start firing right away. But you should only see it if you fail the mission.

 

Offline Commander Zane

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Re: RELEASE: Vassago's Dirge
Doesn't the LRed have a recharge rate that allows it to fire the next shot immediately anyway?

 

Offline Spoon

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Re: RELEASE: Vassago's Dirge
It wasn't the hardest campaign out there, but it was hard. I had to replay some missions a few times to get it right in the end.
'Hard'? You should have seen what it was like in the beta!
I call this, an appropriate challenge for veteran Freespace players
Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

  

Offline IronBeer

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Re: RELEASE: Vassago's Dirge
Very good, and it's clear a lot of thought and work went into it. Nice new spin on the classic "shoot things up" style of gameplay, what with
Spoiler:
How most of the campaign is a flashback, and the player's eventual (hopeful?) contact with the Shivans. Further, the ambiguous "best ending" left this pilot dying to know what the Sathanas fleet was really up to in Earth orbit...

Now, unfortunately, I cannot say that it was perfect. I had a couple gripes with the campaign, specifically,
the difficulty was a bit higher than what I was used to. Axem, were you using Fury AI, perchance? The AI fighters seemed to be a lot more canny than usual. The AI is NOT a complaint of mine at this point, having been able to replay it while not exhausted, uncoordinated, and grumpy.

Now, the only mission I really have to complain about was
 
Spoiler:
"Con Fuoco". The intensity is perfect, get a rhythm going with your TAGging, herd the Shivan fighters towards the Hyksos, et cetera, glorious.

Once the Vassago shows up, however, everything consistently goes to Hell for me. My wingmen invariably end up dead, and I am charged with holding off about a dozen smart, zippy, and powerful Shivan fighters while waiting for a chance to TAG the Vassago. Ugh. It doesn't ruin the mission, but it's rather mean to put such a wicked challenge at the end of a mission like that.

Awww, but what do I know? Play this! If you haven't already!
"I have approximate knowledge of many things."

Ridiculous, the Director's Cut

Starlancer Head Animations - Converted

 

Offline Axem

  • 211
Re: RELEASE: Vassago's Dirge
In my defense...

Spoiler:
I mean you're one TAG missile away from killing the Vassago, I can't make it too easy now can I? :p

Anyway, there's a new set of downloads up. The campaign should now work with Text to Speech if you find you're getting lost in all the blah blah during the pew pews. :)