MEANWHILE, IN AN ALTERNATE UNIVERSE!
Equippage:
Ten soldiers. I don't carry pistols, because A: I don't have a tank to draw fire so they will return it, B: seriously, **** the basic pistol forever, and C: redshirts. If you feed the game a few casualties it won't attempt to murder you.
The TO&EAll soliders carry a Stun Rod in the event of close-quarters action. Also a Grenade and, if appropriate to the environment, two flares. If a day mission, the flares stay aboard the Skyranger.
6 Rifles, 2 clips each, to be replaced with laser weapons as fast as possible.
1 Laser Pistol, all that was ready in time.
1 Heavy Cannon, 1 AP clip, 2 HE clips, 1 IC clip. 1 HE and IC usually left behind with starter soldiers. HE general-purpose, AP for close quarters.
1 Autocannon, 1 AP belt, 2 HE belts, 1 IC belt. Same deal.
1 Rocket Launcher, 2 Small Rockets, 1 Large Rocket, 1 IC Rocket. IC and a Small are left on the Skyranger for now. Eventually I'll get around to assigning someone as a pack mule for the Rocket Launcher but few people have the strength at this stage, and few things require the firepower.
Dispositions, turn one; two disembarked, two ready to do so. Immediate area swept for hostiles, none found, one watching north and one south.
Dispositions, turn two. Four disembarked. North-south pairs; this spacing is a little bit of an aberration even for me, but I don't want to tempt anyone to blow the ramp off the Skyranger. Not making a rush for the UFO; I almost always sweep the UFO last.
Dispositions, turn three. Eight disembarked. Without hostile fire or contact I moved more people out. Teams firming up into the groups they'll fight the mission in. Red is Team One, with two rifles, sweeping the building, each oriented to cover a door I haven't opened. Orange is Team Two, with two rifles, watching the corner behind which the UFO is. Blue is Team Three, covering the open area, rifle and heavy cannon. Green is Team Four, rifle and autocannon, with the rifle guy against the building and the autocannon hanging so far back because he ran out of TUs. I'll close the gap up next turn. One pair, Rocket and Laser Pistol, still aboard the Skyranger. Guess we know who the mule is.
The distance between members of Team Three is about my standard spacing, designed to prevent a grenade thrown at one from killing both. The only excuse I use for stacking up closer than in the open this is preparing to assault a door or corner that I suspect enemies are behind (see Team Two). Otherwise I'll keep people at least that far apart where practical. Exceptions are made for areas where grenade-throwing isn't possible (see indoors and Team One)
Think that's enough to demonstrate what I meant.