Yo this owns completely. I think I've praised, at length, the incredible fidelity of the atmosphere and flight model and the stratospheric work put into every aspect of the assets and presentation. Diaspora R1 is a killer foundation and one of the best single pieces of mod work ever authored.
I've got two criticisms and I think that only one of them is anything you could've done anything about:
-technical issues blah blah whatever. Nothing to be done. The game is obviously pushing the engine well past its natural limits and into territory only enabled by genius. The issues are present and I acknowledge them but they could've been so much worse.
-The script and story are fine and functional, but not quite as organic and packed with verisimilitude, nor quite as thematically rich, as Battlestar Galactica itself. It's a fine military story and hits a lot of great notes, but the narrative is a little thin and it doesn't quite deliver on a few important emotional beats (particularly around the beginning, which comes off more flat and unquestioning than in media res.) It must've been deeply challenging to write anything that could be realistically achieved given the treadmill of asset development and bug hunting. But it's competent where the rest of the package excels, and I look forward to future releases that have the opportunity to really push the story into challenging territory, both formally (in terms of the themes tackled) and on the level of tone, grit, and naturalism.