Well, I'm not sure if it's really slower or anything. But I really think that a flag to allow loading everything before the mission starts would be very good.
Example: Surrender, Belisarius!
I start the mission. It's going at about ~84FPS.
I fire my Subach (I always do this now to get it over with). It lags for a moment and two bolts are fired. Subsequently, firing the Subach no longer causes this lag.
79-82FPS
I look at my wingmen (I also always do this now). It lags for a second or two (@@) and then smooths out. Wingmen no longer lag me.
73-80FPS
I center my reticle on the transports and Vasudan fighters. It lags for a second or two... etc etc
69-75FPS.
The Hercs jump in. It lags... etc.
~65FPS
By the time both the Belisarius and Psalmtik are on the screen at the same time, there's a total of 8 craft: me and my wingmen's Myrmidons, the two Vasudan fighters, the two transports, the Belisarius and the Psalmtik. The FPS is about 40FPS now. Very decent speed, very smooth too. But whenever anything appears for the first time on my screen (or jumps in) it lags for a second ><
Explosions also do this; the first time it appears, it'll lag.
Now for the good parts.
I love RT's new gamma system. It works wonderfully and everything is not way too dark now.
Shine-mapping is beautiful. It isn't too harsh but appears enough to remind me how much better it looks now. Asteroids and Boedicia still looks odd, but I don't mind too much.
Glow maps. The two transports looks great from the dark side.
No ambient lighting. In my sensors, I can see the ship as if there was ambient lighting. In the normal view I don't. This is very good. It gives great atmosphere and I have no trouble seeing stuff in the Volition missions (except when I'm in the dark side of a really large object like an installation, in which case, it SHOULD be dark).
Engine glows. The glows are now fixed due to Lightspeed's mastery. The Beam Glow effect isn't too bold and is actually very nice. Especially the Vasudan glows. And while green afterburners felt weird at first, I began to appreciate them.
Engine thrust trails. Spectacular. Especially in conjunction with the glow effects. Watch a Vasudan fighter flying in circles around the transport it's guarding is very nice.
And all this at a framerate that averages about 25-33FPS in a more hectic battle, to about 45FPS in a more calm situation. Very nice.
Note: I am using the 12_05_r (which I assume is the release build).
My specs are:
Windows XP
DX9.0b
Celeron III OC'd to 1.33GHz (basically a P3 since the L2 cache is 256k)
256MB PC133 CAS3 SDRAM (
)
GF4 Ti4200 128MB
Finally, the ugly part. As I am writing this with FS2_open in the background, my page file usage sits at 655MB. I have only about 40MB RAM free. Mind you, the usage dropped a bit when I switched out (from looking at the time graph). What's making FS2_open use so much memory anyways?
Oh yes, one more thing. Great job making the stars and jump nodes show up again. It's rather nice to have those back =)
Hmmm. Okay, now I've run into the problem. I forget the mission name, but it's the first one where you see the Knossos Portal. Throughout the mission, it has various lags as new fighters jump in.
Finally, when the orion arrives, the game slows down to 10 FPS whenever I face it. @@
And here's a little tidbit that may or may not be useful: In the armament select screen, if I click a button, it's animation will start, but there's a lag just before the sound plays. Could it be possible that the lags are caused by sound effects loading rather than graphics?