Originally posted by Grug
Can we use eff's for everything that .ani's were used for?
Nope. Particle effects, weapon effects, explosions & ship textures. Can't be used for talking head animations, anything briefing related, anything interface related (buttons, mainhall), or techroom stuff. If it could we would imposing more restrictions on what you can do with it. That's where the problems with ANI came in and what EFF is trying to avoid. There will be another format just for those things which isn't well suited for effects but great for the big movie type animations.
How do you put the data in to tell it to loop / bounce back / single play etc.?
You don't with EFF. It's up the particular code using it to decide what to do. It's that way with ANIs now too so that's not new. Particle stuff and ship textures and some weapon effects get looped, other weapon effects and explosions play once. Since the code doesn't care what you tell the EFF to do (except the FPS) it's useless to include that info in the format.