Hard Light Productions Forums

Community Projects => The FreeSpace Upgrade Project => Topic started by: mjn.mixael on May 04, 2022, 12:33:15 am

Title: Subspace Vortex Poll
Post by: mjn.mixael on May 04, 2022, 12:33:15 am
FSU accepts assets that are upgrades in fidelity over the previous asset automatically. For asset submissions that are of similar fidelity but differ in styles, a poll is warranted. In this case we have a submission for a new subspace vortex.

In this video you will see the same mission run three times in a row. (https://youtu.be/aVteJBwwPoc) First as retail, second as current FSU, and third with the proposed asset. At the end you'll be able to watch all three versions at the same time.

I have also included APNGs that you can view right here. I still recommend the Youtube video at full resolution. NOTE: These may take several minutes to load.

Retail
(https://centralstandardchorus.com/images/subspace_retail.png)
FSU Current
(https://centralstandardchorus.com/images/subspace_current.png)
Proposed
(https://centralstandardchorus.com/images/subspace_proposed.png)
Title: Re: Subspace Vortex Poll
Post by: Asteroth on May 04, 2022, 12:58:45 am
I like the new one :yes:. The swirl version is good too, but I like higher-res classic-look version better, at least for stock FS2.
Title: Re: Subspace Vortex Poll
Post by: The E on May 04, 2022, 01:09:11 am
Yeah the new one is very good.
Title: Re: Subspace Vortex Poll
Post by: Pnakotus on May 04, 2022, 01:09:46 am
I like the waves one too. It’s interesting for me how small the retail ones were - I’m not sure how that came about.
Title: Re: Subspace Vortex Poll
Post by: Mito [PL] on May 04, 2022, 03:21:50 am
Agreed on the proposed version. I was worrying if the current effect loses out on bloom but by the looks of it, I shouldn't have worried.
Title: Re: Subspace Vortex Poll
Post by: Colonol Dekker on May 04, 2022, 03:46:58 am
I like the current one, but maybe with less twist.
Title: Re: Subspace Vortex Poll
Post by: Novachen on May 04, 2022, 04:15:11 am
Well, i like the current one much more. I mean i played with the current one way longer than i played with retail. But the proposed one look more like retail, which i may still prefer in a HD upgrade.

Why not both?
Shivans as a species that have much better subspace technologies could simple use the current one  :lol:
Or to use it as a distinction of Intra-system to inter-system jumps or something like that. But well, it is only a brainstorm on my part here.

But well, for the sake of a HD upgrade, the proposed one should it be.
Good bye old friend.
Title: Re: Subspace Vortex Poll
Post by: Marguel on May 04, 2022, 09:03:30 am
The proposed one feels more…retail-ish, and althought I’m used to the current one, I feel the proposed one is the one to go with.
Title: Re: Subspace Vortex Poll
Post by: mjn.mixael on May 04, 2022, 09:17:52 am
The below is me speaking as Mjn and not as FSU leader: I only get one vote here.

While I absolutely applaud the effort and skill it took to make vortex that looks exactly like retail but higher resolution, I'm not a fan. Gamma39er did incredible work. It's exactly what they set out to create. Having spent much of my time at HLP recreating retail artwork, I'm thoroughly impressed. I know how much work that takes.

IMO, though, the retail-but-higher-res version lacks the immense detail we see in every other asset addition to FSU. New ships, weapons, backgrounds all come stuffed with fine details and a little artistic flair. Weapons with bits of energy and particles. Ships with tiny mesh and texture detail not present in retail at all.

The proposed version has none of that. The subspace "waves" are broad and flat - because that's what they were in retail. There's no tertiary detail to tie the vortex to the rest of the scene. To me it looks out of place. The missing detail makes it look twice as fake when presented next to current FSU ships that are highly detailed and textured to look as real as possible.

For me it's not the retail style that bothers. It's that during the upgrade process there was nothing added that takes advantage of the increased resolution or framerate to sell the effect; to make it more real. In my work as a semi-professional effects artist, the proposed version is step 1 of the process. It's missing steps 2-10.

See below the comparison. Where current has large and small whisps that all move and spin. Proposed has large wavy lines with no tiny detail at all.
(https://i.imgur.com/JKbL9KF.jpg)

tldr; I'm very impressed at what the artist achieved, but I think the proposed version is a step backwards for FSU.
Title: Re: Subspace Vortex Poll
Post by: Nyctaeus on May 04, 2022, 09:21:43 am
I love the style of ASW swirl, but Gamma39er's work is excellent quality and very closely follows the vibe of vanilla subspace effect. Gamma39er's work fulfills the exact criteria of the assets we want to be included in MediaVPs, and significantly contributes to the mission of FSU team.

My vote is for Gamma39er's submission not only because of the excellence of his work, but also due to his devotion and skills.
Title: Re: Subspace Vortex Poll
Post by: mjn.mixael on May 04, 2022, 09:28:56 am
A point of clarification. FSU's mission is not to recreate retail at higher fidelity. It's to make retail look better. Increased resolution is only part of the puzzle. That increased resolution and framerate should be utilized for additional style and detail where retail could not.

If higher fidelity retail is our mission then most effects, models, and textures we've accepted would go against that because they all take bold artistic liberties. See: Hades Ursa as a prime example.
Title: Re: Subspace Vortex Poll
Post by: Phantom Hoover on May 04, 2022, 10:08:44 am
Yeah I have to say I prefer the current MVPs version. I don't really like how regular and parallel the ripples are in the new one; even retail managed to be more jumbled, chaotic and natural-looking.
Title: Re: Subspace Vortex Poll
Post by: Oddgrim on May 04, 2022, 10:50:09 am
Im kinda torn about both, on one way Gamma39s submission recreated retail very well and upscaled the effect excellently with all the plusses and minuses it has. The current subspace animation has been ingame for a long time, while it greatly differs from the retail one it is more dynamic and has more _impact_ in a way the retail blobbing and subdued swirls. Current subspace really forces you to notice and tells you pay attention when a large capital ship jumps in a way retail subspace effect does not. 

So, even though Gamma39s submission is like super impressive technically done in replicating retail effect its like still the retail effect...
In the end when it comes down to it I like the current effect better visually.
Title: Re: Subspace Vortex Poll
Post by: Gamma39er on May 04, 2022, 11:33:59 am
Thanks for the critique guys. I honestly appreciate honest constructive critique. However, while I do agree on some points, I disagree on others. I'm not trying to sway the vote, but I do have strong opinions on this effect and design methodology in general, and I'd like to engage in this interesting debate.

First, Phantom Hoover's critique. I do agree that my effect looks slightly more regular than the original effect, but I would only relent that it only looks slightly more regular. Getting rid of the regularity was a huge part of the design process. When I was designing this, I iterated so many times that the return for my effort was getting less and less. I made 13 different warpmap folders, each with about 20-40 blend files ( I increment and save like crazy. Old habit). The earlier versions looked ok in still frames, but once they animated, the regularity was unbearable. Once I got to where the effect currently is, for me, it became close enough that it was worth putting the iterative process on hold and submitting this effect. Getting 5% more quality was starting to take exponentially more time. I intend to let my subconscious work on the problem, and one day, I might revisit it.

Additionally, the 3D warpmap tends to compress the effect on the outer edges, adding to the regularity. I don't know if it's the shape of the model itself, or the uv map.

Now for mjn.mixael's post:

I agree that there are plenty of opportunities to add artistic flair in other assets. I really like Nyctaeus' Hecate. It took what I thought was something of a muddy implementation of the design, and fleshed it out, and it even looks a bit more consistent with the Orion now, and consistency in design aesthetic for a particular race is really important in my opinion.

As for my subspace effect, I think there could be some room to add a little bit more detail in the "ripples", but I believe the broad, definable, larger shapes are absolutely essential to achieve the charm and mystique of the original effect. Adding tertiary detail would need to be a very careful process, because trying to improve on what I already believed to be an incredible design concept and implementation for the warp out effect (referrring to retail version) could ruin the effect entirely. Too much detail, instead of looking realistic, could look fake as well, too muddy, poorly defined, etc. The watery nature of the original effect is an important feature to retain, and tertiary detail, if done wrong, could make it look cloudy. So I'd say trying to slightly improve an already great effect (again, not bragging. Talking about retail) is the last, non-essential step.

Not saying I won't revisit adding tertiary detail in the future. I may try to improve on the effect by messing with the original concept in the future. In short, I think the larger shapes of the original are the most important feature to retain, otherwise, it's a completely different effect with a different impact. I always loved the original quality of the retail effect.

Admittedly though, you guys got me thinking about it, but I got other responsibilities right now so, maybe later. :P
Title: Re: Subspace Vortex Poll
Post by: Nyctaeus on May 04, 2022, 12:28:21 pm
I think we have excellent team onboard. Majority of us are professional artists or at least very veteran ones. It's obvious for me that each one of FSU team members knows what he's doing, and how to keep things balanced. When there is a room for stretch, we can precisely find it.

I think what can be preserved from vanilla, should be preserved. Sometimes preserved in more improved form is also the key. Everything is improvement, but some of them are improvements that follows the original vibe closely, others alter it to mix old and new, and the third kind radically changes the theme... Usually for coherent reason.

When something is beyond redemption like Hecate or Aeolus, then we go the third way, and apply radical changes, but this approach we should apply carefully and situationally.

Warpmap is not beyond redemption. Gamma39er's work is definitely first one, and the kind of upgrade I think we should favour. FS is composed of pletora of small, key visuals. This is opportunity to restore and preserve vital element of FS art style.

I'm not looking for "why not". I'm looking for "why yes". We can take ASW swirl because it's cool and pretty, or we can take new proposal because it's cool, pretty and consistent with source.

Also if Gamma39er wishes to continue working on it to add more "randomness" to his work and convert it to "mix old and new" approach, I feel open to see this endeavour to continue. 
Title: Re: Subspace Vortex Poll
Post by: Strygon on May 04, 2022, 12:40:54 pm
Strong preference for Gamma's version. Sure the swirl is nice and all but I never quite understood why it was changed to a rotational swirl when previously the effect itself can already indicate if something is jumping in or out depending on if the ripples expand in- or outwards, which I feel is a pretty important detail that's lost in the current version.
Title: Re: Subspace Vortex Poll
Post by: DefCynodont119 on May 04, 2022, 02:48:06 pm
As much as I appreciate Gamma's work, I firmly believe the current vortex one is both: more detailed, and more interesting to look at.

EDIT: I also want to point out that aesthetically the current swirly one matches the effect assets we have, it's fresh, fancy, and newer looking then the proposed new one.

If we didn't have the updated weapon effects or shiny ships, then the other vortex would fit here fine, but it really looks like something older then what we have already.
Title: Re: Subspace Vortex Poll
Post by: Lykurgos88 on May 04, 2022, 02:49:18 pm
My vote is for the current one. There is a bit too much rotation yes, but overall it's a much clearer upgrade than the new proposal.
Title: Re: Subspace Vortex Poll
Post by: xenocartographer on May 04, 2022, 03:15:17 pm
I can definitely see the artistic methods to both apertures, and I definitely agree with Mjn that the proposal is well-done and impressive. I do feel that a ship arriving or departing should be dramatic, and the current FSU aperture, with its big, bright central core, feels more dramatic to me. The proposed aperture also looks "less 3D" to me, somehow, and I feel that that would be even more pronounced for an in-mission jump involving the player's ship.
Title: Re: Subspace Vortex Poll
Post by: mjn.mixael on May 04, 2022, 05:34:21 pm
I think we have excellent team onboard. Majority of us are professional artists or at least very veteran ones. It's obvious for me that each one of FSU team members knows what he's doing, and how to keep things balanced. When there is a room for stretch, we can precisely find it.

I think what can be preserved from vanilla, should be preserved. Sometimes preserved in more improved form is also the key. Everything is improvement, but some of them are improvements that follows the original vibe closely, others alter it to mix old and new, and the third kind radically changes the theme... Usually for coherent reason.

When something is beyond redemption like Hecate or Aeolus, then we go the third way, and apply radical changes, but this approach we should apply carefully and situationally.

Warpmap is not beyond redemption. Gamma39er's work is definitely first one, and the kind of upgrade I think we should favour. FS is composed of pletora of small, key visuals. This is opportunity to restore and preserve vital element of FS art style.

I'm not looking for "why not". I'm looking for "why yes". We can take ASW swirl because it's cool and pretty, or we can take new proposal because it's cool, pretty and consistent with source.

Also if Gamma39er wishes to continue working on it to add more "randomness" to his work and convert it to "mix old and new" approach, I feel open to see this endeavour to continue.

Nyc, whether something is artistically redeemable or not has never been the standard for artistic license of FSU upgrades and that's not a line I'm willing to draw now. Perhaps I'm misunderstanding you, but it seems like you're trying to find some way to suggest that FSU is required to choose one portal over the other in this specific case where those reasons don't apply to other assets based on our own perceptions as artists. That does not sit comfortably with me. Regardless of which effect gets into MediaVPs 4.6.x, I insist we remain consistent. That is, artistic license is not a qualifier. The only qualifiers FSU is interested in is Gameplay balance remaining the same and Community preferences. The warp vortex style has no effect on gameplay so it's entirely down to community preference.
Title: Re: Subspace Vortex Poll
Post by: Mongoose on May 04, 2022, 10:41:53 pm
I really appreciate the work Gamma39er put into this, and it's remarkable just how faithfully they were able to recreate the retail effect...but at the same time I genuinely prefer the aesthetics of the current animation. I don't know if it's recency bias talking, because I'd almost forgotten the specifics of the retail effect until Gamma39er's work, but the slowly-expanding wavy lines just don't come across as dramatic enough for my tastes, particular when it comes to capital ships.
Title: Re: Subspace Vortex Poll
Post by: Nohiki on May 05, 2022, 03:19:26 am
I always thought of jump nodes as space being twisted into a onedimensional tunnel. It fit well with the Knossos too. So I prefer the current version from lore perspective.

As for aesthetics, the swirling one is more dynamic and attractive to me. So as agreat general once said: I want it to spin.
Title: Re: Subspace Vortex Poll
Post by: Colonol Dekker on May 05, 2022, 04:50:51 am
If the tunnel is spinning I always thought the opening should spin to match it.
Title: Re: Subspace Vortex Poll
Post by: Iain Baker on May 05, 2022, 11:30:13 am
If the tunnel is spinning I always thought the opening should spin to match it.

Yup, agreed.
Title: Re: Subspace Vortex Poll
Post by: Iain Baker on May 05, 2022, 11:31:45 am
Is there a way players can choose which to use? For example, as a tickbox on the media VPs or something?
Title: Re: Subspace Vortex Poll
Post by: Nohiki on May 05, 2022, 01:27:09 pm
Is there a way players can choose which to use? For example, as a tickbox on the media VPs or something?
We already have the radar icons as precedent on how that could be done, no?
Title: Re: Subspace Vortex Poll
Post by: Colonol Dekker on May 05, 2022, 01:37:46 pm
It could be as simple as Ticking a launcher box depending on the teams method of implementation.
Title: Re: Subspace Vortex Poll
Post by: Antares on May 05, 2022, 03:43:14 pm
(https://i.imgur.com/X3IiykP.gif)
(https://i.imgur.com/fD3J2nU.gif)
(https://i.imgur.com/leN1iqw.gif)
(https://i.imgur.com/6LP2nHO.gif)
(https://i.imgur.com/luagWmz.gif)
(https://i.imgur.com/Dlfq4lq.gif)
Title: Re: Subspace Vortex Poll
Post by: Gamma39er on May 05, 2022, 05:05:08 pm
If the tunnel is spinning I always thought the opening should spin to match it.

Huh, interesting. Personally, I've always thought that was because they had two flat textures that didn't animate and that it looked a little lifeless if they only translated the tunnel instead of also rotating. I think the tunnel is more poorly done the warp effect in retail and the tunnel needs to be updated to match the warpmap, while still maintaining the overall feel of the tunnel. Like maintaining the low frequency colors and shapes, but changing how it animates and the details of the textures.
Title: Re: Subspace Vortex Poll
Post by: Ulala on May 05, 2022, 06:35:23 pm
Welp, I brought the poll back to a tie. I prefer Gamma's version as it feels more like the original intention of retail and how I first played FS2. But that's my own preference and bias. Whichever way it goes, I think both effects work well.
Title: Re: Subspace Vortex Poll
Post by: manwiththemachinegun on May 05, 2022, 08:34:13 pm
Not really a fan of the new one? The current version has the effect like a portal storm tearing through subspace. The new one is a gentle ripple which is... fine? But the bright white light and tornado like edges is a stronger visual IMO.
Title: Re: Subspace Vortex Poll
Post by: Gamma39er on May 06, 2022, 02:55:57 am
Ok, so I made a version that attempts to address the critique everyone has given in this thread. My hope is to find a version of the effect that will satisfy both sides, current version and proposed version.

In making this version, I took the following critiques into consideration:

- Needs to be more 3D looking
- Needs to be more dynamic
- Needs to have more tertiary detail
- Needs to match the more modern style of FSU

I also had a couple of ideas on how to improve the effect base on my experience recreating the retail version, so I gave it a shot. I also changed the warp model while I was at it. It's now 25 meters in radius, and is slightly bigger than the retail effect as well as smoother looking.

(https://drive.google.com/uc?id=1ZrPnJxVWzlMumrZrpmR2WG0-RWs1tXFn)

Feel free to critique it. I don't mind. I appreciate everyone being honest.
Title: Re: Subspace Vortex Poll
Post by: EatThePath on May 06, 2022, 10:22:12 am
While I can appreciate the qualities you admire in the original, when seeing it side by side in the comparisons I was struck by an odd sense of unreality, something about the way it moves feels wrong in a way that is only heightened by seeing it more clearly in your version. It's hard to put into exact words, but it's not the kind of wrong that makes it more effective as a piece of sci-fi spectacle.

I say all that as context to say this: The new new version I think captures a lot of the good and unique qualities of the original while looking more 'credible' and shedding that feeling of wrongness.
Title: Re: Subspace Vortex Poll
Post by: Vidmaster on May 06, 2022, 03:47:25 pm
Unfortunately, there is no button to vote for Gamma39er's version from today, two posts above mine. I think it is very good and surpasses both the OP and the current MediaVPs one. So, my vote goes for "proposed" but meaning the new proposal by that.
I like that the proposed version looks more violent, like a whole being wripped into space, like reality distorting. While the MediaVP's current version is certainly better than vanilla, it looks a bit too orderly and always reminded be to much of Babyon 5. Or of the drain in a bathtub  ;)
Title: Re: Subspace Vortex Poll
Post by: Colonol Dekker on May 06, 2022, 04:24:35 pm
I voted for current, but I want to change it to the one above.
Title: Re: Subspace Vortex Poll
Post by: perihelion on May 06, 2022, 06:09:22 pm
I would like to see that one in the same context as the video linked on the first page, if possible.  Like the others who have commented so far, this newest version looks a good deal more unstable and violent, and I'm liking it.  I'd voted for the ASW version, but I may want to change my vote now.
Title: Re: Subspace Vortex Poll
Post by: Antares on May 07, 2022, 01:33:08 am
(https://drive.google.com/uc?id=1ZrPnJxVWzlMumrZrpmR2WG0-RWs1tXFn)

(https://i.imgur.com/hW0c4CX.gif)
Title: Re: Subspace Vortex Poll
Post by: xenocartographer on May 08, 2022, 01:54:53 pm
I'd love to see this proposal at capital scale.
Title: Re: Subspace Vortex Poll
Post by: Gamma39er on May 08, 2022, 04:50:00 pm
Here's a Hecate jumping in:

(https://drive.google.com/uc?id=1dBQaCi_ojj8AmAvEoL5vTdIiNhvqt3y7)
Title: Re: Subspace Vortex Poll
Post by: Colonol Dekker on May 09, 2022, 01:47:28 am
That's definitely the one for me.
Title: Re: Subspace Vortex Poll
Post by: Novachen on May 09, 2022, 02:21:02 am
Have to admit, that I liked the original proposal much more.  :blah:

But well... actually that whole thread seems actually pointless for me in the end. Where was the point in it if the proposal was not even final? :confused:
Title: Re: Subspace Vortex Poll
Post by: perihelion on May 09, 2022, 07:17:19 am
Ok, I’d like to change my vote from the ASW effect to the newest version. The effect in the Hecate animation looks really good!
Title: Re: Subspace Vortex Poll
Post by: Nyctaeus on May 09, 2022, 07:23:25 am
Have to admit, that I liked the original proposal much more.  :blah:

But well... actually that whole thread seems actually pointless for me in the end. Where was the point in it if the proposal was not even final? :confused:
Situation evolved quite rapidly and Gamma decided to redesign his warpmap again after the poll being declared. His new product vastly differs from older version [proposed in the poll]. The poll eventually fulfilled completely different purpose, and provided Gamma with feedback essential for current version to happen, and as it's quality contribution of the community supported by general feedback, we decided that it meets expectations of the FSU.
Title: Re: Subspace Vortex Poll
Post by: AV8R on July 03, 2022, 10:25:57 am

While I really like the new subspace animations and how they are reversible (moving inward for going into subspace and moving outward for exiting subspace), if I had a only one criticism about it, it would be this: I don't like the central aperture itself (the white area in the center of the subspace animation which represents the event horizon or "hole" into subspace) which to me is not large enough for the ships passing through it, causing most of the outer parts of the ship to disappear/reappear in the blueish moving periphery of the subspace aperture - which to me looks less convincing (a little fake). The older spinning subspace animation that was in use for so long had a much larger white aperture that allowed any ship passing through to have all of the outer parts ship appear/disappear into the white "hole" in space which visually made more sense.

Like I said, don't get me wrong, I like the new animation; the fact that's it's reversible and that it looks more like the original retail animation. But the too-small central aperture is a bit of an immersion breaker.  :(
Title: Re: Subspace Vortex Poll
Post by: + Rennie Ash + on September 24, 2022, 12:05:38 am
I prefer the proposed one that looks closer to retail version, currently.

Another suggestion could be to reduce the amount of flat white circle in the spiral version, as to me that is distracting and reduces the grandeur of the ship that is entering//exiting it.
Perhaps there could be a middle ground considering some see the original one has too little white space ;p

Edit : Looks like I should have read page 2. That one looks really nice, the colour is not too purple, not too cyan
Title: Re: Subspace Vortex Poll
Post by: manwiththemachinegun on November 06, 2022, 10:22:12 pm
That's definitely the one for me.

Seconded, it looks great but it doesn't lose the vibe of the original.
Title: Re: Subspace Vortex Poll
Post by: Gregster2k on November 08, 2022, 10:01:54 am
Thirded - Gamma's proposals nail the nostalgia of retail, and the May 8 variant adds extra detail to feel fresh.
However, I agree with AV8R. The bright center needs to encompass the ship's furthest edges.
Title: Re: Subspace Vortex Poll
Post by: alpha993 on November 14, 2022, 03:04:39 pm

The older spinning subspace animation that was in use for so long had a much larger white aperture that allowed any ship passing through to have all of the outer parts ship appear/disappear into the white "hole" in space which visually made more sense.


I agree. I like the new animation (although I would prefer an option to choose between the current and new animations), but I believe it needs a larger central aperture. The current animation has a large blindingly-white center which makes it look like the ships are actually exiting or entering a portal, whereas the current one feels more like a homeworld-ish effect where the ship just materializes out of a 2D plane.

The new effect with the current effect's white center would be perfect for me personally.
Title: Re: Subspace Vortex Poll
Post by: Colonol Dekker on November 15, 2022, 01:16:19 am
100% agree
Title: Re: Subspace Vortex Poll
Post by: 5thAce on November 16, 2022, 07:26:36 pm
Looks pretty good! Reminds me of the wormhole in Deep Space Nine