-DEPRECATED, CAN BE CLOSED-
I have to redact some statements I made in another topic because some cool work has actually been done on the sound side. When you rework the sounds.tbl to the sound set syntax (which I have done, that was some grueling ****ty 15 to 16 hours of work. If nothing else media vps should absolutely include this part of my work.) you can do some neat stuff and I plan to take advantage of this!
This of course brings me to the topic at hand. Explosions sounds is still one area where sound can mostly expand upon. FSO as of now has a ton of one size supposedly fits all stuff. With the sound set syntax in place class based explosion sounds that are ordered by magnitude are absolutely possible. So I plan to create unique explosions in the following lowest to highest magnitude order:
sentry guns > fighters/bombers > transports/freighters > cruisers and corvettes > destroyers and meson bomb> juggernauts and installations.
There will of course be some size based exceptions. The mjolnir is a sentry gun but it is more the size of a transport, some containers will be sentry some fighter size, some small transport/freighters will warrant only fighter size and so on.
I also plan to modernize the real classic stuff for the nostalgic folks aka what came with fs1. As a question when you listen to the fs1 explosions which size do you think they fit best in the order of magnitude i laid out? I'd say fighter/bomber and transport/freighters at the highest but that is pushing it imho, but what do you think?