I Just posted this on
AVAULT:
The reason to buy a franchise is to reach out to the existing market -- to tap into the built-in fan base and profitably extend it further. I can think of no other reason to buy the FreeSpace property but to tap into the massive potential of the game which has made many passionate about seeing a sequel.
As you acknowledged earlier in this thread:
Originally posted by Derek Smart [3000AD]:
[QB]Look, the VERY core of my business, RELIES on a fan base. I have and continue to, make a living from that. I have been at loggerheads with publishers because of that. When it comes to fans of my work, I do not - and repeat - do not, take it lightly. THAT is what YOU the FS community should be concerned about. Does this guy care about the game and people who buy/play it, or not? [/QB]
I'm sorry, Derek Smart. You are the WRONG person to continue the FreeSpace franchise. I'm not certain that you care about respecting ANY of your "fans" who disagree with your opinions. You shouldn't be suprised, you had to ask the question on this board in the first place --- would people buy a FreeSpace game you created?
The mere fact that the thread on this board and others has turned into a flame war and been locked down should be proof of the simple fact that the "value" in the FreeSpace property won't exist if you develop it. Your blanket dismissal of the (admittedly) rabid FreeSpace community at
Hard Light Productions (HLP) should at least give you some pause before you continue with your plans. Yes, FreeSpace 2 failed to adequately sell because Interplay decided to save cash by squeezing its marketing (which is why Volition Inc. SUED Interplay).
But those who bought FreeSpace 1/2 were touched by the storyline, the gameplay and the moddability of the game. I know this from experience, because for a long time I devoted a significant part of my life to mission reviews, mission design and continuing the search for the unanswered and interesting questions within the FreeSpace universe. I haven't been active for a while, so you couldn't consider me a "rabid" or "fundamentalist" fan. What I am is someone who loves the franchise, learned about it and tried to cultivate it by teaming up to expand the largest fan mission database and expand it into a community site (which evolved into the now closing
Volition Watch before being replaced by the modders over at HLP). In fact, two of my missions were released on the FreeSpace 2 "Space Sim of the Year Edition." I knew the FreeSpace community and I knew the developers. They won't follow your lead -- because you make games based on what YOU want to do, based on your own unique "take no prisoners" and "damn the torpedoes, I'm doing it my way" attitude. And that's the wrong way to "develop" a franchise.
I'm not questioning your ability as a programmer, Derek. You COULD make a "fun" based flight sim, and I'd even try a demo of it to make up my mind whether to buy. But what I do question is whether you have the respect necessary to purchase the much-beloved FreeSpace franchise and contribute *constructively* to it. Develop what games what you will, but don't call it "FreeSpace." The name recognition you will receive from the title is meaningless when you destroy what makes the market -- those who love and want to see FreeSpace continue.